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SummaryOutward: Definitive Edition is an Action Adventure game, developed by Nine Dots Studio and published by Prime Matter.
Rated T
Rated Tfor Teen

Outward: Definitive Edition

Released On: 
May 17, 2022
Metascore
69
User score
Mixed or Average
6.6
My Score
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Metascore
69
0% Positive
0 Reviews
100% Mixed
5 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jun 5, 2022
70
SpazioGames
If you are looking for a survival RPG, Outward has something interesting to say, but be prepared to face some of its flaws.
Jun 3, 2022
70
PSX Brasil
Outward: Definitive Edition is the only version recommended right now for those wanting to experience the game for the first time. The lack of technical improvements and prominent additions end up making the game unattractive to previous players.
User score
Mixed or Average
6.6
55% Positive
22 Ratings
18% Mixed
7 Ratings
28% Negative
11 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jun 1, 2025
9
WheatWarrior
Above all, this is a genuine game experience. The game doesn't hold your hand... I mean at all. You are free to make mistakes! Tons of them, actually. I don't believe that in recent years we have had anything else close to this.
May 27, 2026
8
Cupzeh
Outward is a hard sell. It is a game that homes in on a particular gameplay experience which naturally makes it quite alienating. For someone, Outward is a terrible mess filled with nondescript 'jank', endless antagonism, and little in the way of 'polish' most commonly seen in larger titles. However, for another type of person, it is the best game ever made, the sort of game they have always dreamed of. Outward (intentionally) defies standard progression: character strength is determined mostly by equipment, magic is not a 'tool' that players can choose to ignore but a concession which requires a sacrifice of maximum HP proportional to mana gained, a permanent decision that requires passing through a dangerous area. Items which grant buffs or defensive bonuses are not 'aids' but necessary sacrifices if a player wants to overcome a difficult enemy. Combat is clunky by design. Movement, item usage, quest design, survival, inventory management, and navigation are also clunky by design. Outward attempts to push the player back at every turn, sometimes going as far as to inflict permanent losses. There is no 'game over', but this is not always preferable - a variety of 'defeat scenarios' can often be much worse than being forced to simply reload a save. To an inexperienced player, this can be extraordinarily frustrating, but it is important to remember that every clunky decision in Outward's game deisgn is made in service to the experience it is trying to provide. Victory is like nothing else in Outward. Defeat your first bandit or two and you will feel good about yourself. Defeat a Manticore, a Shell Horror, or a unique boss, and you will feel like you are on top of the world. Complete a quest, and the satisfaction of new, powerful items in your inventory will encourage you to seek greater challenges. There is a definite 'peak' of character strength, but the danger Outward presents in spite of this peak does not allow the player to become truly comfortable. Every victory is earned through clenched teeth, and every reward is appreciated. Very few games can satisfy this itch. There are negatives, naturally, to the experience that Outward provides. The difficulty, especially for new players, can be overwhelming and performs the majority of the game's polarising legwork. The world, while genuinely intriguing and elevated by the player's small place in it, can become tiresome on a long playthrough. Many reviews of Outward criticise the game's story, but I believe the faction quests more than serve their purpose, not to mention the surprising longevity they provide. The animation work does lack a certain punch, but the surprising variety of enemies keeps the combat from becoming indistinct. What's left? Outward's musical score is excellent, providing mystical or even heroic motiffs with a soundtrack that features incredible diversity. Some tracks have wonderful variations depending on the time of day. Sound design is a mixed bag, but offers serviceable and (most importantly) recognisable snippets. Depending on the player's preference regarding their fantasy settings, the writing may come off as either flavourless or down-to-earth. It is at least realistic; many games suffer from a problem of characters not speaking like human beings, but this is not one of them. In conclusion, Outward belongs to a class of video games that often travel under the radar of the industry. It is not a game made for everyone, and that is Outward's greatest strength. To some, it provides a journey that borders on unforgettable. If there is one thing I would like you to remember about this review, it is that games like Outward are among the most important games in existence. They cannot be allowed to go extinct, and the people that make them must not be ignored or forgotten. There is no better example of a 'passion project' than this game. Every inch of it is lit up with love. I will remember it for a long time.
May 31, 2022
70
Impulsegamer
An ambitious game that punches above its weight with unique RPG systems, survival mechanics and co-op support - and a lot of heart.
May 28, 2022
70
God is a Geek
There's not much here to really dazzle, but if you haven't yet played it, Outward Definitive Edition has a lot to like for RPG and survival fans.
Jun 7, 2022
65
Everyeye.it
Unfortunately, the definitive edition of Outward did not manage to redeem the original work in its entirety, because it basically kept its same strengths and weaknesses. At the dawn of the new generation, unfortunately, the latter weigh a little more, net of the fact that the great innovations in terms of content variety have proved to be appreciable.
See All 5 Critic Reviews
Oct 24, 2025
8
EpicGhost
Buenísimo, pero demasiado difícil, tanto que lo compré ylo retomé a los años.
May 29, 2023
7
newb
intresting world weapons and skill hampered by inane amounts of required walkings and limited inventory space. There is a lot to love about outward but it does its best to make you hate it
Apr 26, 2023
7
Red2332Dark
Este juego es divertido. Tiene un gameplay divertido y una historia interesante Lo único que le falta es poder subir de nivel y los venados de fuego y hielo son muy molestos y literal te lanzan bolas de su elemento que te persiguen. Si te gustan los juegos de acción y aventura, te lo recomiendo
May 5, 2023
4
ZXSth
Outward was a decent game with some really wonderful facets to it, but was distinctly obtuse, full of jank, and had many frustrating elements to it. And unfortunately, the definitive edition does precious little to endear me to the game any further. In fact, it makes the game different in many of the worst ways. Right off the bat, the game does not allow you to transfer your save file from the prior version of the game, even if they are being played on the same console. So for anyone who played through the game once already, this version demands you push through the entire game once more to achieve whatever you had in that version. And that is no small request, because Outward is a very, very long game. Beyond the aforementioned issue, Outward still has a lot of the same issues. Yes, the game can now be played at a solid 60 frames per second; yes, there are some minor quality of life upgrades. But the overall mediocre graphical quality remains the same, and the overall experience is essentially unchanged. Additionally, all of the unnecessary and frustrating timers on story quests still exist. Why? I can only imagine it is because the game's developers failed to properly find a way to provide a challenging experience without also making such an experience prohibitively frustrating. Perhaps the most frustrating changes made to Outward's definitive edition are the addition of ridiculously challenging bosses in dungeons that were formerly not as challenging. Bosses that are more difficult than those in the game's final story missions show up in strange places, and make progression so much more challenging than what feels reasonable, appropriate, or merited. I cannot help but wonder why was this change implemented, because it seems challenging for no reason other than for its own sake. I found these changes unreasonably frustrating, and they really dragged down my experience with the game. If you've never played Outward and are desperate for an open-world RPG, the definitive edition may satisfy you. However, if you already own the original version, this one isn't worth it. The changes are often detrimental to one's enjoyment of the game, and the inability to transfer saved games to the newer version only further brings down the enjoyment it might have provided if it could have. New players, on the other hand. will likely find this game unreasonably challenging, and will not derive enough reward from completion of these challenges, leaving a bitter taste in their mouths. As such, while I might recommend the old version of Outward to new players, this version feels like a painful exaggeration of that game's most frustrating elements, and that makes it hard to recommend to anyone.
Mar 22, 2026
3
SnowedInGaming
Giving this a 3 so you know it's not just some rage post. I only payed $8 for this game, and I still feel like I got ripped off. This game is a whole lot of running through empty areas; a glorified walking simulator. It takes longer to get to a "dungeon" than it does to actually clear it, and you can't even take the loot with you afterward because your carrying capacity is so low, even with the highest capacity backpack. This is exacerbated by the fact that money is the real means of progression in this game. Fanboys will tell you the game rewards you for being prepared, except it doesn't. None of the "rewards" for doing something outweigh the investment, resources, or time you put into it. And it's a shame too, because the developers might have actually been on to something if they weren't so archaic in their design philosophy. Tedious does not equal fun.
See All 40 User Reviews
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  • PlayStation 5
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May 17, 2022
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