
PC Critic Reviews
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73
Metascore
Mixed or Average
positive
7(47%)
mixed
8(53%)
negative
0(0%)
Showing 15 Critic Reviews
83
Storm of Zehir may have a lackluster story, and that's OK, because it doesn't need one. It gives you the means -- the freedom -- to make your own story. And isn't that why we like RPGs in the first place?
83
With its emphasis on party, this feels like an homage to the old school D&D games of the past.
82
The real story of Storm of Zehir is the tall tales you’ll be telling in the tavern afterwards.
82
This is a game that harkens back to the good old days of adventure D&D video-gaming, where the adventure is strong, but strategic playing is stronger.
80
If you're a fan of Neverwinter Nights 2 then this is a no-brainer purchase. The over land map section of the game is hardly revolutionary but does add a much more open feeling to the game - and finding random magic weapons and toys hiding in the trees on the way to town is always a nice bonus.
78
A bit rough around the edges but it adds a ton of content. [Feb 2009, p.87]
75
I can't stress enough that this expansion is for hardcore Dungeons & Dragons nerds. Go into it knowing what it is, though, and this will deliver the kind of no-frills classical Western fantasy RPG experience that made series like Might & magic and Wizardry great. [Jan 2009, p.78]
71
What Storm of Zehir does best is in bringing a little bit of Forgotten Realms to life without going too over the top on the story.
71
It's not a bad idea, but it's hardly high strategy, and definitely not high adventure. [Feb 2009, p.72]
70
New add-on to Neverwinter franchise brings challenge even to vets of this series. Nonlinear style means all pros and cons you can expect: open world to explore on one hand on the other are the shallow interaction between party members. [Issue#173]