tbd
Bungie has created some of the most striking characters and gorgeous themes that I've seen in a videogame for a very long time, and the voice acting from a surprisingly stacked cast is superb as well. It's a good thing these story beats are of such a good quality, as I'd struggle to find motivation to complete quests otherwise. [Review in Progress]
80
Bungie delivers a compelling extraction shooter in a trippy new setting, though whether that will be enough remains to be seen.
tbd
From what we've played so far, Marathon feels like a modern love letter to the classic games from Bungie’s past, while keeping their sights on the future. While the learning curve is steep, the community the game is building is already growing strong.
8
I don't agree with the negative reviews. Check Steam and you will see glaringly few negative reviews. That's the biggest issue, on here you don't have to have played to review a game and say "iz trasssssssh." This game offers a lot of unique things. I was a big fan of Arc Raiders, decided to jump onto Marathon after server slam, and I found myself having that pvpe itch scratched so often. I genuinely enjoy the responsiveness. Some criticize the bright colors, but in all honesty? That's what I love. I know that the moment I don't see myself surrounded by bright colors, I am in the open and that means I'm in danger. The game takes some getting used to. There's a lot to learn, but as you play it, you will grasp a lot. You eventually wont need to read stuff you loot. Track what you need, grab it and get out. There's a LOT of quests to be found too that reward you with weapons, powerups, and items for future runs as well. As I level up and complete quests I find my deaths to be less of an issue. Most of my PvP encounters start with head on gunfights and seldom do I ever see people camping exfil sites which is awesome. Bungie countered the camping exfil problem by making them invisible until x amount of time has passed. Then when it's used, you find a new one. Solo play is very challenging, and the game warns you of this. As you get better weapons the AI becomes very easy to take on as one would expect. Guns rarity doesn't affect the overall damage it can do, instead it opts to increase other stats on it, so the playing field will never be tilted more one way vs the other. All in all I find this to be a very fun fast paced extraction shooter that has surprisingly scratched my itch for a TRUE PvPvE experience. I can't wait to see all the seasonal changes that occur at resets!
6
I played the first playtest a long time ago, and I really liked it because I felt the game had a lot of potential, and surely the best features were still to come. Upon release, I was heartbroken to see no real progress had been made. The amount of wasted potential in this game genuinely breaks my heart. I'm mostly going to focus on the negatives here, but honestly, it's not all bad. People who give this game a 1/10 are being hyperbolic. In that same vein, people who give the game a 10/10 are also being dishonest. The art and music direction are both pretty good. But without anything else, the game feels more like an elaborate visual arts project than a video game. On the surface there's a lot of glamor and sheen, but once you cut into it, it's hollow. The gameplay lacks immersion, depth, and originality. The movement is somehow both too fast and too slow. The user interface is lackluster and not very nice to look at. The first two maps (Perimeter and Dire Marsh) are poorly designed and boring. (Maybe better ones will come, but this is what the game released with.)
There’s a general lack of content. Something as simple as adding a shooting range or neutral hub would go a long way. Every opportunity to introduce a unique or engaging mechanic was missed. Instead, the game sticks solely to safe, predictable formulas, all of which are done better by contemporaries. The game comes off as unsure of what it really wants to achieve and ultimately doesn't do anything well. I think a lot of the assets would be better served in a different game mode. TDM, Search and Destroy, battle royale, or horde modes would all have been better formats if Bungie knew they didn’t want to take any risks. Maybe more game modes will come later on, but it's unlikely given how immediately they would outshine the extraction mode. This game will hit the mark for some, but it's not there yet for me.
10
Melhor jogo de extração, no primeiro momento, Marathon pode parecer complexo, com muitas informações na tela, um inventário e uma interface não muito amigável. Mas depois de jogar algumas horas, fazer as missões das facções, experimentar a gunplay, e explorar Tau Ceti IV, você fica encantando com o jogo e com vontade de jogar cada vez mais. Parabéns BUNGIE.
Marathon
Released On:
Mar 5, 2026
Metascore
Mixed or Average
72
User score
Mixed or Average
6.3
My Score
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Metascore
Mixed or Average
33% Positive
2 Reviews
2 Reviews
67% Mixed
4 Reviews
4 Reviews
0% Negative
0 Reviews
0 Reviews
Mar 13, 2026
80
Bungie delivers a compelling extraction shooter in a trippy new setting, though whether that will be enough remains to be seen.
Mar 11, 2026
80
Despite the tumultuous landscape of live-service games around it, Marathon firmly carves its own place in the extraction shooter genre with an unmatched presentation and breakneck rhythm.
User score
Mixed or Average
59% Positive
477 Ratings
477 Ratings
6% Mixed
45 Ratings
45 Ratings
35% Negative
283 Ratings
283 Ratings
Mar 17, 2026
10
Melhor jogo de extração, no primeiro momento, Marathon pode parecer complexo, com muitas informações na tela, um inventário e uma interface não muito amigável. Mas depois de jogar algumas horas, fazer as missões das facções, experimentar a gunplay, e explorar Tau Ceti IV, você fica encantando com o jogo e com vontade de jogar cada vez mais. Parabéns BUNGIE.
Mar 17, 2026
10
This game is awesome! The fact that there's actually an interesting story really brings it home.
Mar 12, 2026
70
Ultimately, Marathon presents itself as a kind of digital Rorschach test in which each player projects their own tolerance thresholds for frustration and aesthetic fascination: it is a work dedicated to gunplay fetishists who demand a physical response to every mouse input, and to those who, tired of the reassuring linearity of modern blockbusters, seek the thrill of fragmented and brutal storytelling. The shift toward the extraction shooter genre proves to be a bold strategic move to test the limits of competition, attracting anyone curious to see how the DNA of 1994 has mutated under Ziegler’s vision, while simultaneously forcefully repelling those who look for a guided approach or a minimalist UI. It is not a game for those who detest extraction anxiety or the permanent loss of loot, since the absence of waypoints and the informational overload of the HUD require a cognitive investment that many might find exhausting. Those with modern hardware and ultrawide displays will derive the greatest visual pleasure from this chromatic jungle, but they will still have to reckon with a system that gives nothing away and turns every mistake into a definitive erasure. Marathon, ultimately, is a technological shell that admits no compromises: either one accepts living within its distortions, or one is rejected by the system like obsolete code.
Mar 11, 2026
70
At the start of its journey, Marathon is a game whose bold artistic style sometimes overshadows its best features: excellent shooting and a satisfying progression model. It is an interesting alternative in the extraction shooter genre for well-coordinated teams of three who are not afraid of brutal combat and grind. Unfortunately, the flashy, confusing interface and lack of a useful introduction to the gameplay may be enough to put some players off.
Mar 9, 2026
70
With any luck, developer Bungie will spruce up the strong foundation of Marathon to make it a bit more palatable.
Mar 12, 2026
60
Marathon makes excellent use of Bungie's strengths, whether in its narrative, visuals, or gameplay. But despite this polished presentation, it remains a relatively conventional extraction shooter, and the few attempts to differentiate it—particularly the fast-paced and challenging combat and the hero system—fail to truly convince. There's no doubt the game will find the dedicated community it deserves for its undeniable qualities, but following the vibrant Arc Raiders unfortunately makes Marathon somewhat bland for the average player.
Mar 16, 2026
tbd
Bungie has created some of the most striking characters and gorgeous themes that I've seen in a videogame for a very long time, and the voice acting from a surprisingly stacked cast is superb as well. It's a good thing these story beats are of such a good quality, as I'd struggle to find motivation to complete quests otherwise. [Review in Progress]
Mar 15, 2026
7
I personally did not like marathon. But I can appreciate what Bungie was going for and I think the people who enjoy a hard core extraction shooter are going to love this game! I lean more on the casual side so its not for me. Ill stick to arc raiders but Marathon is alot of fun to watch people play. There is alot of build creativity and I like the fact the weapon attachments determine rarity. That really opens things up for bungie to be creative with their weapon designs! I hope marathon succeeds and I hope we get a D3
Mar 15, 2026
7
Tons of potential. Incredible world building and atmosphere (audio, art design, etc) I hope they turn things around and make it less punishing, despite the vocal minority of the 'fanbase', though I think that's unlikely. Don't listen to the haters either though, it's clear they haven't even played the game. They have made a game that appeals to 0.0001% of players(Hardcore extraction shooter with scifi theme and Nerf gun graphics) and have succeeded in reaching that market. As it is now, they need to remove thief drone entirely(frustrating and not fun on the receiving end--fundamental game design flaw), add safe pockets and more extraction options, and/or have fewer people on a map (reverse the change the vocal minority & streamers wanted). Also it will probably turn a lot of people off to have things reset so drastically every 3 months. This is unlikely to happen as they might start to see failure and cling to the beck and call of the vocal minority as things spiral into failure. I hope not, because I want to be able to contribute to and enjoy this game in my free time, not have it become a 2nd career.
Mar 16, 2026
4
game is fine but nothing gameplay-wise really stands out. you can find better maps, better loot system, better gunplay elsewhere. nothing feels fresh or original except the artstyle. But Bungie never bother to make it feel immersive at any point. Maps are just blocks of color with no sense of immersion. Nothing is there to make you feel like you are on a sci-fi planet...
Mar 15, 2026
4
The art style really didn’t work for me. Everything looks the same and lacks visual identity, which makes the environments feel bland and repetitive. The UI is also a complete mess and often gets in the way instead of helping the player. Overall, the game just didn’t click for me. It’s not terrible, but there are simply better alternatives out there.
SummaryA massive ghost ship hangs in low orbit over a lost colony. The 30,000 souls who called this world home have disappeared without a trace. Strange signals hint at rumors of mysterious artifacts, long-dormant AI, and troves of untold riches. You are a cybernetic mercenary - a Runner - and your destination is Tau Ceti IV. You are one of m... Read More
Rated Tfor Teen





























