80
If you loved all the other Halo games, there's little I can say to dissuade you from purchasing Bungie's last creation in the Halo series.
71
Halo: Reach is not a breakthrough, yet it's a clear showcase of Bungie's creative growth. The game is hardly a "must buy" – its single-player campaign is way too short and uneven in quality, while multiplayer has very little room for expansion besides map packs and useless character decorations. But with that said, Reach is worthy of your attention for a couple of evenings.
94
Almost achieves the impossible and fulfills the hype. Among the best shooters ever created. [Issue#231, p.82]
10
Bungie's farewell from the franchise. I wasn't a fan of halo 3's story mode but i loved this game. Now we have halo studios that are basically microsoft shills & dont give the fans what fans want
10
[SPOILER ALERT: This review contains spoilers.]
9
9.4/10 Halo: Reach is an amazing prequel, telling the story of its characters perfectly. It's impossible to hate the characters in this game and the combat is classic halo fun. The story is just amazing and doesn't disappoint. Must play.
Halo: Reach
Released On:
Sep 14, 2010
Metascore
Universal Acclaim
91
User score
Generally Favorable
8.4
My Score
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All Platforms
Metascore
Universal Acclaim
91
94% Positive
93 Reviews
93 Reviews
6% Mixed
6 Reviews
6 Reviews
0% Negative
0 Reviews
0 Reviews
100
Reach is the most spectacularly euphoric hello and goodbye in gaming history.
100
Halo is their story, and with Reach you feel they have just closed the book. It may not have the lasting impact of Combat Evolved, but as a refinement of the idea --the essence-- of Halo, it is their finest work yet.
User score
Generally Favorable
8.4
82% Positive
2871 Ratings
2871 Ratings
11% Mixed
390 Ratings
390 Ratings
7% Negative
236 Ratings
236 Ratings
Apr 25, 2026
10
Bungie's farewell from the franchise. I wasn't a fan of halo 3's story mode but i loved this game. Now we have halo studios that are basically microsoft shills & dont give the fans what fans want
95
Halo: Reach again sets the benchmark of how to make a combat game, be it first or third person. Its freedom to be played and approach any situation makes it a unique game. Its only flaw is the duration of the story, a bit shot, although many will feel compensated by its overwhelming multiplayer mode.
92
It won't court the anti-Haloites back into the fold, but it will more than satisfy the fans and will create plenty of news ones in the process. For Bungie's final stab at the Halo universe (for the foreseeable future), Reach is the swan song legacy that every developer strives for.
90
Reach couldn't be expected to replicate the impact of Combat Evolved, but it's superior in just about every other way. Mission accomplished.
80
While it hardly represents the pinnacle of the genre, as a complete package and fan service, Halo: Reach is just about the pinnacle of the Halo series.
50
Halo is still a superlative multiplayer game, and with a group of friends, there's nothing quite like a well-tuned game mode or a white-knuckle finish to a Firefight. It's a shame that Halo: Reach couldn't add $60 worth of improvements to it.
Apr 16, 2026
10
su historia y su multijugador fue glorioso, este juego es uno de mis favoritos
Nov 26, 2024
7
Mi primer halo, no es perfecto... pero es emotivo y su jugabilidad esta muy bien pulida.
Mar 26, 2024
7
Nem rossz játék, de úgy gondolom, hogy a számozott Halo részek szintjét nem érte el...
Jun 24, 2023
4
Juegazo, hasta ahora lo logro jugar a pesar de los años que tiene, lo recomiendo 100%
Apr 16, 2017
4
Pas grand'chose de neuf ici à part les graphismes en progrès sensible et presque haut de gamme si l'on peut dire, c'est très surprenant pour un Halo d'ailleurs. Surtout que ça faisait longtemps... seul le tout premier Halo était impressionnant techniquement (à l'époque s'entend). Bref, fort joli donc mais au prix de nouveaux ralentissements, rendant parfois le jeu à peine jouable, le passage avec le char en atteste. Difficile de viser correctement dans ces conditions. La mise en scène demeure bien étudiée, sans se vautrer dans les scripts ridicules d'un COD, les batailles sont... très animées avec une IA redoutable (une façon polie de dire que c'est de temps en temps lourdingue). Et comme les autres Halo sur 360 (tradition Bungie DTC oblige), aucun succès ne sera débloqué en facile. Autres tics haleux : la limitation à deux armes seulement et l'obligation de "quitter et sauvegarder" dans le menu sous peine de se retrouver plusieurs niveaux en arrière lors de la reprise de la partie... Bungie n'a jamais rien compris au concept de sauvegarde automatique. Pour le reste, c'est du terrain connu, battu et archi-débattu, du pur Halo mais sans les longueurs du tout premier. Il est grand temps que ça s'arrête, non ? diantre ! ils en ont commis un quatrième ? non le sixième en fait !
SummaryFrom the beginning, you know the end. In Halo: Reach, players experience the fateful moments that forged the Halo legend. It's the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on the planet Reach, humanity's last line of defense between the terrifying Covenant and Earth. This darker story is echoed by gr... Read More
Rated Mfor Mature
Platforms:
- Xbox 360
Initial Release Date:Sep 14, 2010
Developer:
Publisher:





























