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Leaving Lyndow
SummaryIt's Clara's last day on the island where she grew up. She needs to complete preparations, visit her favorite places, and say her goodbyes before leaving on a journey she may not return from.

Leaving Lyndow

Released On: 
Feb 8, 2017
Metascore
74
User score
Mixed or Average
5.8
My Score
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Metascore
74
50% Positive
2 Reviews
50% Mixed
2 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Feb 12, 2017
82
COGconnected
The whole thing was breathtaking.
Feb 20, 2017
80
XGN
Leaving Lyndow is a puzzle and adventure game. The environmental artwork amazes you from beginning to end and a compelling story makes sure you'll be finishing this game in just one sitting.
User score
Mixed or Average
5.8
15% Positive
3 Ratings
65% Mixed
13 Ratings
20% Negative
4 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jun 25, 2026
8
Danneq
Very short, not much to it, but VERY pretty, and intriguing world building.
Dec 1, 2022
8
PublicNuisance
Leaving Lyndow tells a simple story of a woman who is set to leave her current life to go on an expedition. You go through the motions of her last day packing your stuff; visiting friends and family; and finally setting off. It’s a walking sim that has just enough to do to keep it interesting. The people seem to be some weird race of humanoid creatures. There isn’t much voice acting but the bit there is is in some made up or foreign language. This gave Lyndow an interesting setting and I wanted to know more such as what planet this is on; the species; customs; etc. The game doesn’t cover any of that but to be fair it is supposed to be about a single character leaving for a voyage so I’m not criticizing it. If anything the fact the game made me want to know more is a plus. To be honest the real star of the game was Lyndow itself. The town felt really comfy and the people seemed to live a nice life. The graphics in the game were overall well done. The vistas and lighting were superb. The clothing and object detail was decent. It was only the facial detail on characters I found a little lower quality. The music was well done as well. My only real complaint was that there is a puzzle where in order to progress in the game you have to play a chime from hearing the notes. Now to the game’s credit it gives some decent hints for it but the fact it is forced and that I don’t like these puzzles in general I will mention it. I played Leaving Lyndow on Linux. The Steam store page doesn’t mention it as it isn’t officially supported but there is a Linux version that downloads and installs. It never crashed and I encountered no bugs. There is one graphics setting; an FOV slider that goes from 50-90;two AA settings; and a v-sync toggle. Performance was great overall with the lowest my frame rate hit was a second or two at 66 FPS and the rest of the time was higher. You can manually save at any time but there is only one save slot. The game auto saves at certain points. Graphics Engine: Unity 5 Disk Space Used: 349 MB Graphics Settings: Highest; TAA; 90 FOV; v-sync on; 1920x1080 GPU Usage: 36-99 % VRAM Usage: 1218-1414 MB CPU Usage: 11-35 % RAM Usage: 3.2-3.5 GB Frame Rate: 66-123 FPS Overall if you’re a walking sim fan I recommend Leaving Lyndow. It doesn’t have the run time to properly explore the game worlds lore but what is there is a peaceful experience that makes you want more. I finished the game in forty two minutes. I paid $0.89 CAD for it and would say even the current price of $4.49 CAD is a steal for the game’s quality. My Score: 8/10 Intel i7-6700 | 16GB DDR4-3000 CL15 | XFX RX 590 8GB Fat Boy | Mesa 22.2.3 | Samsung 870 QVO 1TB | Garuda | Mate 1.26.0 | Kernel 6.0.10-zen1-zen | AOC G2460P 1920*1080 @ 144hz
Feb 16, 2017
70
CGMagazine
Leaving Lyndow is a beautiful experience in a fascinating world, but may be more of a 45-minute-long commercial for the upcoming Eastshade than an actual game.
Feb 7, 2017
70
VideoGamer
A short, calm exploration of a beautiful island, where the conversations are like talking to real people. As an introduction to the larger world of Eastshade it's great, but Leaving Lyndow doesn't quite manage to stand on its own feet as a separate game.
See All 4 Critic Reviews
Mar 16, 2019
7
curzon_dax
This is not supposed to be a complete game [and it's the first job of that studio], so don't play it before playing Eastshade. Play Eastshade first and then play this as a [n unimportant and partial] prerequel (it only takes 10-15 min max). PS. Eastshade is clearly a 9/10 compared to this so don't judge the other from this.
May 10, 2018
7
KARF4GEN
Предельно краткий симулятор ходьбы о прощании девушки с отчим домом перед далеким и полным сложностей приключений. Игра на один вечер, игра красивая, но пустая.Мир явно инопланетный ибо два спутника, один из которых огромный, явно не смахивает на третью планету от Солнца. Хотя все надписи на английском, а корабль в финале калька с фрегатов 17 века. Мини-игры забавные, но пройти одну из них в лесу человеку без слуха будет весьма не просто. Надеюсь разработчики используют ее для накопления средств и вложения в более емкий проект. Ценник мизерный, так что покупайте.
Jun 12, 2017
7
Opcode_
It's very nice. The game is absolutely breathtaking. The art style is very weathered and homey. My favorite thing about the game was the windows. The entire experience took me an hour, and that's if you REALLY take your time. I think Leaving Lyndow is a very directed game. It knows what it wants to say, and it gets in and gets out quick, but leaves you time to linger. Imagine if you took the feeling of leaving Pallet town for the first time, and stretched it out for an hour while adding an extra gallon of class and art. That's Leaving Lyndow. I think if Eastshade is able to improve upon Leaving Lyndow in even a small way, it will turn out to be a rather good game. I think the art, music, detail, pacing, and design are all exceptionally well done, and very impressive. I think the character design is kinda creepy, but very homely. I think if the story aspect had half of the depth that the art and design had, it would be a very compelling title, even at its brief length. I think where Eastshade could benefit most going forward is by having a dedicated writer as well as another programmer and some more play-testers. Leaving Lyndow is a very nice, small scale "Art" game. And that's good, but adding more "game" while keeping the same art will help the next game sell tremendously well. So should you buy? I think Leaving Lyndow fits very nicely into the $4.99 price range. And its actually only $3.99 so, yeah. Its not much, but whats there is definitely worth it.
Aug 27, 2026
4
Hammer_Games
A short, cozy walking simulator set in Lyndow, serving as a prelude to Eastshade. You play as Clara, who packs, revisits places, and says goodbye before leaving for the Guild of Maritime Exploration. The narrative lasts 30'-45' and offers little substance: there is minimal depth, no strong hook, and it ends where it should begin. Dialogue is predictable and one-note (affirmative mother, upset uncle, jealous friend); choices lack consequence, there is no voice acting, and anachronistic text (“<3”, “cool”) jars with the medieval-fantasy tone. The game spans five small areas (house, forest, farm, teahouse, docks) with short chats and minor physics-based tasks: basketball, marble rolling, sand sculpting, hide-and-seek with dolls, playing chimes. The music-tone puzzle is the low point, halting progress until a melody is reproduced from memory. Clara’s painfully slow movement (worse when moving diagonally) with footstep sounds exaggerating the sluggishness, a dragging underwater dream and idle-based achievements make traversal tedious. Fences and invisible walls block exploration, leaving distant areas sparse and unfinished. Visually the game is a feast: lush forest, strong architecture, thoughtful palettes, and environmental density. Yet technical roughness intrudes (no reflections in mirrors or puddles, NPCs in awkward physics moments). The FoW is bad, and above the default 80 causes distortion and motion sickness. Character models shatter immersion: bald, primate-like faces, lifeless eyes, a demonic glaze, covered mouths (even while eating) to avoid lip animation, frozen expressions and stiff movements feel creepy and cheap. Audio is mixed. Phoenix Glendinning’s haunting piano pieces and orchestral ballads suit the farewell mood, yet birds and tavern chatter sound studio-recorded. Leaving Lyndow feels like a paid tech demo or teaser for Eastshade, used in place of crowdfunding — beautiful and calm but monotonous, shallow, and slow. As a VR title, its pace and visual focus might have worked better. As it stands, it's just a proof of concept. 4/10
Apr 22, 2017
4
Mandulum
Five Word Review: Pretty world but missing substance. Favorite Thing: It was an interesting idea with the potential for an emotional journey. Least Favorite Thing: It all fell short. I found the journey rather uncompelling. Date Completed: 2017-04-19 Playtime: 40m Enjoyment: 4/10 Recommendation: There are better, more touching walking simulators.
See All 20 User Reviews
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  • PC
  • PlayStation 4
Feb 8, 2017
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