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Gran Turismo Concept 2002 Tokyo-Geneva
6
DestroyerM24
Gran Turismo Concept: 2002 Tokyo-Geneva is a racing simulation developed by Polyphony Digital and released in 2002. There were several versions of Gran Turismo Concept and this one in particular was released in Europe. Gran Turismo Concept wasn't a mainline Gran Turismo game but served, I quote: "To drive concept cars only seen on a show stage" - as it's written in the introduction section of the game on the Gran Turismo main website. This game included gem-like concept cars from the 2001 Tokyo and 2002 Geneva Motor Show. The game overall is a better-looking version of Gran Turismo 3: A-spec but with a significant reduction in content. There is no GT Mode, you can't buy cars, upgrade them or sell them. This is Gran Turismo's Arcade Mode but with some slight additions. You have Course Licences, which upon completing them, you'll be given access to those tracks (only 5 tracks with their reversed versions)Many cars are already unlocked, but after finishing a licence with bronze and gold, and completing races on normal and professional difficulty you'll be given some more. Upon finishing all licences and races on both difficulties you've finished the game. Upon finishing the game you will unlock the hidden Ace difficulty (very challenging, but probably the best way to experience the game and its AI (which visibly has more grip than me)) for races and 10M credits for GT3. The lack of tracks is very noticeable and the amount of time needed to finish this game is drastically short compared to any GT game. All in all, a short experience for car enthusiasts, where you can try and test concept cars before seeing them in GT4 which was released 2 years later. Or you can earn the 10M credits for GT3 if you're short on credits.

Gran Turismo Concept 2002 Tokyo-Geneva

Released On: 
Jul 19, 2002
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Generally Favorable
8.0
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Generally Favorable
75% Positive
3 Ratings
25% Mixed
1 Rating
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Jul 7, 2024
6
DestroyerM24
Gran Turismo Concept: 2002 Tokyo-Geneva is a racing simulation developed by Polyphony Digital and released in 2002. There were several versions of Gran Turismo Concept and this one in particular was released in Europe. Gran Turismo Concept wasn't a mainline Gran Turismo game but served, I quote: "To drive concept cars only seen on a show stage" - as it's written in the introduction section of the game on the Gran Turismo main website. This game included gem-like concept cars from the 2001 Tokyo and 2002 Geneva Motor Show. The game overall is a better-looking version of Gran Turismo 3: A-spec but with a significant reduction in content. There is no GT Mode, you can't buy cars, upgrade them or sell them. This is Gran Turismo's Arcade Mode but with some slight additions. You have Course Licences, which upon completing them, you'll be given access to those tracks (only 5 tracks with their reversed versions)Many cars are already unlocked, but after finishing a licence with bronze and gold, and completing races on normal and professional difficulty you'll be given some more. Upon finishing all licences and races on both difficulties you've finished the game. Upon finishing the game you will unlock the hidden Ace difficulty (very challenging, but probably the best way to experience the game and its AI (which visibly has more grip than me)) for races and 10M credits for GT3. The lack of tracks is very noticeable and the amount of time needed to finish this game is drastically short compared to any GT game. All in all, a short experience for car enthusiasts, where you can try and test concept cars before seeing them in GT4 which was released 2 years later. Or you can earn the 10M credits for GT3 if you're short on credits.
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SummaryThis is your chance to live the dream. This is an arcade challenge designed to give you an instant fix of the ultimate driving experience. It's not complicated. It's not difficult. But it feels right. Drive over 100 ready-tuned vehicles from world-famous manufacturers - from concept cars to rally cars, production models to fantasy rac... Read More
  • PlayStation 2
Jul 19, 2002
  • Polyphony Digital
SCEE
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