
SummaryGalactic Civilizations II: Dread Lords is the sequel to Stardock's hit turn-based strategy game. Galactic Civilizations is a strategy game that takes place in the distant future where mankind has become a space-faring civilization and now must contend with other galactic powers who strive for domination in the galaxy. The basic concept behind Gal... Read More
Rated E +10for Everyone +10
Developer:Stardock
Galactic Civilizations II: Dread Lords
Released On:
Feb 21, 2006
Metascore
Generally Favorable
86
User score
Generally Favorable
7.8
My Score
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All Platforms
Metascore
Generally Favorable
86
92% Positive
36 Reviews
36 Reviews
8% Mixed
3 Reviews
3 Reviews
0% Negative
0 Reviews
0 Reviews
100
Galactic Civilizations II doesn’t quite share the spit and polish of its terrestrial alternative, but it more than makes up for it with endless customizability and brilliant gameplay.
93
Fun and enjoyment wise nothing has touched Galactic Civilization II this year and we’ll be surprised if that stance changes in December. Stardock and Paradox have without doubt created a hugely enjoyable and highly customizable space simulation that deservers every ounce of your attention.
90
Galactic Civilizations II may not lead to a resurgence of space conquest games, but as long as it's available, the renaissance can wait. [May 2006, p.53]
90
"Master of Orion" is dead. Long live Galactic Civilizations II!
85
Great looking and fun, albeit a little shallow in the space combat and resource management departments. [April 2006]
80
If you’ve ever wanted to have your own little personal Star Wars at home, do yourself a favor and pick up Galactic Civilizations II: Dread Lords.
60
A long, long time ago, in a galaxy far, far away, this kind of last-generation gameplay would relieve the daily tedium. Now it's in danger of adding to it.
User score
Generally Favorable
7.8
70% Positive
30 Ratings
30 Ratings
23% Mixed
10 Ratings
10 Ratings
7% Negative
3 Ratings
3 Ratings
Aug 15, 2018
7
This game is love on the 2nd sight. In the first sight you will be disappointed by the bad graphics, bad tutorials (which are just videos) and the boring campaign (in the first mission, your ally will win the scenario for you lol). But if you read the manual and maybe a bit in the internet, you understand, that the free games and the AI are the focus of this game. You can set the AI algorithm and the economy bonus/ malus even separately, so I recommend to change only the economy that suits your skill and give the best algorithm possible. The free game is very complex and focus on the big research tree and the modular system to create ships. There are 12 races that are played very differently and you can build one, anyway there should be more races. There are some mods to improve the game, I recommend APT 1.3, that change the research tree a bit, because the AI tends to make some mistakes there. In addition there is the little graphic mod HRG. The sound and music are ok. After loading a game I had a bug with the drawing of the borders and my cultural influence was wrong. Of course this is unacceptable and I lost the motivation to continue




























