It will be nearly impossible to evaluate Final Fantasy VII Rebirth outside of the trilogy as a whole in the years to come. But right now nothing is stopping us from doing so. To put it succinctly, Final Fantasy VII Rebirth is one of the finest games in Square Enix's entire history.
What Final Fantasy 7 Rebirth does is challenge the idea that FF7 can't be topped within its own in-game universe; in my eyes, that's already been done, in the middle game of a trilogy no less, and now we'll just have to wait and see if Square Enix can stick the landing on what's been an incredible, must-play two-parter thus far.
Best FF I've ever played in my life (FF6 being a close second). It's huge, the maps are phenomenally good-looking, the animation is top-tier and fun, emotional, engaging. There's a ton of stuff to do, not just mindless slashing and button mashing like FFXVI. Clearly the developers of this game are passionate fans who care about the players and the lore. Chef's kiss!
There is a new contender for the "which Final Fantasy game is the best?" debates now. But if you ask me "which is the best Final Fantasy VII?", them we have a clear winner.
Final Fantasy VII Rebirth expands upon the 2020 Remake by offering a more captivating story, enhanced gameplay mechanics, and a more expansive world. However, some players might find themselves slightly impeded by pacing issues and Square Enix's overly ambitious endeavors.
Final Fantasy 7 Rebirth is a loving recreation of the original’s second act, elevated by an impressive level of commitment and confidence and only held back by the occasional wobble.
I don’t regret the 100 hours (or was it more?) that I spent in Final Fantasy VII Rebirth. In fact, I loved so much about the game. I loved the expanded party of characters. Vincent's my boy and he shows up in style, Yuffie's my girl and she brings much-needed energy into the main cast. I also loved visiting iconic locations like Costa del Sol and the Gold Saucer for the first time in their remade form. Most of all, I love and adore the work that Kazushige Nojima has done with the narrative (especially the ending that, once again, challenges everything we assumed about the FFVII plot), and he further entrenches himself as arguably the most innovative and creative writer in JRPGs with Rebirth. I just really wish that Square Enix had resisted putting so much padding and pointless distractions between all that good stuff. Why undermine the things you do best like that?
Square Enix has built a world that really is beautiful, filled with pleasurable diversions. But the contrast between the pleasure of playing Final Fantasy VII Rebirth and the dourness of its plot often ends up confusing things. It’s less apocalypse now than apocalypse later.
This is a great game, it gave my childhood memories a new vision, and expanded the fabulous world of FFVII again, after Remake Intergrade.
BUT, it falls on all the bad things a game can me when it becomes "open world": Ubisoft towers, repeated patterns (new zone, find chocobo, find tower, fights specific monsters... etc, do it 10 times). This is clearly a game where content has been added to claim more lifetime.
The main story line is really great but everything that's around is just smoke to make it bigger than it should be. Another negative point, there's too much cutscenes. Not it the way they are long (they are long but nice), but it the way that there are a lot portions of the game where you walk 3 steps, you get a cutscene, 3 other steps, cutscene, reach a point at 200 meters where you are prevented from running and doing anything else than walking, cutscene.... Again, there are useless barely playable moments just here to make the playtime bigger, where you won't enjoy playing. Where you don't even need playing. Make it a one whole faster cutsence and let me play when it finishes!! This game didn't need a 100h life span to be good. Keep the main story, some side quest, delete all the fake playing/cutscene part.
Make it an active 30 hours game. And it still would be great and would take a lot of frustration away.
First off, this game is about 40 hours of main story, and 80 hours of side content. The 40 hours of main story are a 9/10, but the 80 hours of side content are a 1/10, a complete chore, and an entire waste of the player's time. I can not recommend buying this game based on the amount of pointless and tedious filler they put into it. Every map is filled with repetitive and boring tasks that will take up much more of your time than the main story will for that particular map. Additionally, Chadley has a new set of "challenges" (chores) for you to complete with every new map that you unlock, and the most unique and desirable materia in the game are locked behind those chores. While the game has a good main story (hence the 4/10 score), the amount of pointless filler content in it makes it an absolute grind to play through. If you value your time, play something else.
Just an ok action game, if you want a meh adventure with cloud going: huh, meh, yeah, ok to everything then its a decent play through.
Its watch cut scene, fight grindy battles, be annoyed you missed a scan, do annoying mini games that add nothing to the story or character development, just more yeah, ok's from cloud that pad the play time.
Remove about half the game and it'd be a decent play through.
SummaryFINAL FANTASY VII REBIRTH is the new story in the FINAL FANTASY VII remake project, a reimagining of the iconic original game into three standalone titles by its original creators. In this game, players will enjoy various new elements as the story unfolds, culminating in the party’s journey to “The Forgotten Capital” from the original F...