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Final Fantasy II Pixel Remaster
While the Final Fantasy Pixel Remasters aren’t perfect, they’re certainly the best and most convenient ways to play these classic games. The soundtracks are lovingly orchestrated and the pixel art is gorgeous, though the latter does lose some detail in the translation. Each game feels great to play, but I do wish extra content from previous releases or remakes had been included.
The first three Final Fantasy Pixel Remasters are a somewhat solid remastering effort that could have been so much better with a few tweaks. While the amazing rearranged soundtracks sound great and the balancing tweaks make the three games still feel great to play, the divisive overhauled visuals reminiscent of the 16-bit entries, technical issues like the lack of a V-Sync toggle and display settings not saving and lack of additional content found in prior remakes make these remasters a truly worthy purchase only for those who live and breathe Final Fantasy.
So what we're left with is a slightly uneven collection. The core material is still brilliant, made exponentially more so with the stellar soundtracks and built-in music player, but you'll be a bit disappointed if you were hoping for anything other than the core material.
8
Jt0429
Final Fantasy II doesn’t magically turn a strange, uneven experiment into a top‑tier classic, but it does elevate it into a genuinely enjoyable retro RPG with clear historical value. Its unconventional growth system, solid but familiar story, and excellent audiovisual overhaul combine into an experience that’s often compelling, occasionally clumsy, but rarely outright tedious anymore. For newcomers doing a series playthrough or long‑time fans who bounced off old ports, this is easily the best way to experience FFII
5
AverysBacklog
“Excuse me, Stewardess? I speak Beaver.” Sakaguchi and Co. deserve nothing but respect for trying to re-invent Final Fantasy with each new entry. While I think this kept the franchise feeling fresh, the end result was not always positive. In the case of Final Fantasy II, it does indeed feel like one step forward, two steps back. The good news is that the party is no longer a group of empty shells, upgrading from zero-dimensional characters to a whole one-dimension. Maria cares about her brother. Firion is bashful around ladies. Guy speaks beaver. Complete with a complement of rotating side characters who also have “A Thing”, and we are already leagues above where Final Fantasy I’s character writing was. The world, while generic and lifted from common mono-myths such as Star Wars (young rebels led by older mentors fight against an evil empire, complete with an emperor who - somehow - returns) is much more fleshed out than it’s predecessor. Perhaps more important to what the franchise would become is the heightened melodrama with not just party members but entire towns being destroyed in the wake of the empire’s charge against the rebel’s forces. Real consequence and stakes are a quick way to get the players invested in a way the original lacked. The bad news is Final Fantasy II’s approach to mechanics. Opting for a one-to-one action-to-experience makes sense on paper. You swing a sword so you’re skill with sword increases. You took a hit, so you’re HP increases. We’ve had games, such as The Elder Scrolls, use this approach with mixed success and that tracks here as well. Where it runs into a brick wall is with skills that require a certain level be reached in order to be effective. Esuna for example needs to be level 3 to cure the amnesia status. In order to get to level 3, your best bet is to spam-cast Esuna each round on party members who don’t need it, gaining a modicum of XP in the process. Not only is this grinding, it feels bad. It feels like wasting your characters turn while achieving very little - literally nothing, in the short-term. More questionable decisions were made to balance out the prior. To make grinding a more natural part of progress, the encounter rate is increased. On top of this, dungeons are laid out with a ton of dead end rooms, leading the player into even more encounters. While this allows the player more time to level up different skills and spells, - a necessity of the game’s aforementioned design - it is exhausting. When you are greeted with the odd treasure room, there’s only a small chance the rewards are something worth your time, and not just an antidote, or a common tier weapon. Truly, FFII’s design feels like the ur-example of what every JRPG hater thinks a JRPG is. Constant random encounters, unavoidable grinding for experience, and useless treasures at dead end hallways. I want to like FFII more than I truly do. The bigger emphasis on story and world-building in development is very much a good choice on part of Square’s team. But they created a gameplay loop that begs you not to see those efforts fulfilled. A very rocky 5 out of 10.
9
grind77
I enjoyed this game a lot. The problem with the game is that it's real easy to break the game. If you battle your own party a lot you can overdevelop stats with for example way to much health points. I've seen plays with a party that have hp of 3000+, this makes the game to easy and a drag to play. My party had one character around 2000hp and the rest way below that at the final boss. This gave me a great challenge. I finished the game after beating FF1 and I love it! It's way better than FF1 imo. The story is better. I like that the characters come and leave. It keeps your brain sharp, you have to adjust gameplay and not slumber your play with a the same group of hero's the whole game. The leveling system is way different and much more fun, you can mold your characters the way you like them to play, much more freedome. I have tried so much different ways to battle in this game than in any other FF game I have played so far (ok I have only played FF1, 2, 4 and 6 so maybe 3 and 5 will change that). I have used magic way more than just auto battle normal attacks like I have done with all the other versions. It feel less grindy and I do not hate the grind at all in RPG's. Ok the story is not as good as FF4 and 6 but it's way better than 1 but the gameplay is so much fun. One negative point are the dungeon's. They are to predictable. Just walk to the doors farthest away to progress and there are a lot of empty room, boring! All in all I think the pixel remaster version is a excelent game, had a good time with it. I rate it 8,5/10.

Final Fantasy II Pixel Remaster

Released On: 
Jul 28, 2021
Metascore
Generally Favorable
77
User score
Mixed or Average
5.9
My Score
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Metascore
Generally Favorable
50% Positive
5 Reviews
50% Mixed
5 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Aug 5, 2021
90
Gamer Escape
The biggest impediment to recommending these games to others is just the fact that, well… in many ways they are slight things. None of these games are terribly long if you know what you’re doing, nor are they tremendously difficult. The stories are not super compelling on their own. They are little games in a way, and they are definitely aged. But if you loved these games before, these remasters are perfect for what they’re trying to do. They’re charming. They feel like a sudden rush of nostalgia not because they’re exactly the games you remember, but the rare form of remaster that does add some stuff on top while still preserving all of the spirit and intent perfectly. And if you’ve never played these games but want to understand why people loved them so much, these are the perfect way to try them out.
Nov 17, 2021
80
GamingTrend
While the Final Fantasy Pixel Remasters aren’t perfect, they’re certainly the best and most convenient ways to play these classic games. The soundtracks are lovingly orchestrated and the pixel art is gorgeous, though the latter does lose some detail in the translation. Each game feels great to play, but I do wish extra content from previous releases or remakes had been included.
User score
Mixed or Average
34% Positive
31 Ratings
40% Mixed
36 Ratings
26% Negative
23 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jan 14, 2023
10
LastResource
worth it and glad to play ti this game again. so much memories and nostalgia within this second game in the series.
Aug 2, 2021
10
wangzaiyi
good job, 10 for A PC exclusive game. for some extremist, please also vote 0 to those Only on PlayStation.
Aug 5, 2021
80
Gfinity
So what we're left with is a slightly uneven collection. The core material is still brilliant, made exponentially more so with the stellar soundtracks and built-in music player, but you'll be a bit disappointed if you were hoping for anything other than the core material.
Aug 9, 2021
73
Wccftech
The first three Final Fantasy Pixel Remasters are a somewhat solid remastering effort that could have been so much better with a few tweaks. While the amazing rearranged soundtracks sound great and the balancing tweaks make the three games still feel great to play, the divisive overhauled visuals reminiscent of the 16-bit entries, technical issues like the lack of a V-Sync toggle and display settings not saving and lack of additional content found in prior remakes make these remasters a truly worthy purchase only for those who live and breathe Final Fantasy.
Jul 29, 2021
72
RPG Fan
As it stands, if you’re a FF series completionist like myself, this is easily the version of FFII I’d recommend given what it offers and the fact that it doesn’t potentially overstay its welcome since it doesn’t have the extra dungeons found in other ports, but I can’t say I’ll be replaying Final Fantasy II either.
Jul 29, 2021
70
RPG Site
I come away from Final Fantasy 1, 2, and 3 looking forward to the remaining games more than I did before. I appreciate the new features like the enhanced bestiary, the auto-combat feature, making grinding friendlier, and I LOVE the new soundtracks. But I hope they manage to address issues like the screen tearing and especially the font before the last three games release.
Jul 29, 2021
70
Hardcore Gamer
Final Fantasy II Pixel Remaster is a great way to experience one of the less talked about Final Fantasy games, even if it is one of the weaker titles in the franchise. Final Fantasy II seems to suffer from a bit of middle child syndrome. In some ways it does improve on its predecessor, but while it’s clearly the more advanced game, part of the original’s charm was in its simplicity. Final Fantasy II’s advancements seem to hint at how great the series will become instead of simply being great itself. Playing Final Fantasy II Pixel Remaster for the review was a great time and it’s recommended as a must-play for any Final Fantasy fan, but part of that is based on getting a historical perspective on how Final Fantasy has evolved. The innovative approaches to the game mechanics have resulted in a experience that’s oftentimes a tedious grind despite everything else positive that can be said.
See All 10 Critic Reviews
Dec 16, 2025
9
grind77
I enjoyed this game a lot. The problem with the game is that it's real easy to break the game. If you battle your own party a lot you can overdevelop stats with for example way to much health points. I've seen plays with a party that have hp of 3000+, this makes the game to easy and a drag to play. My party had one character around 2000hp and the rest way below that at the final boss. This gave me a great challenge. I finished the game after beating FF1 and I love it! It's way better than FF1 imo. The story is better. I like that the characters come and leave. It keeps your brain sharp, you have to adjust gameplay and not slumber your play with a the same group of hero's the whole game. The leveling system is way different and much more fun, you can mold your characters the way you like them to play, much more freedome. I have tried so much different ways to battle in this game than in any other FF game I have played so far (ok I have only played FF1, 2, 4 and 6 so maybe 3 and 5 will change that). I have used magic way more than just auto battle normal attacks like I have done with all the other versions. It feel less grindy and I do not hate the grind at all in RPG's. Ok the story is not as good as FF4 and 6 but it's way better than 1 but the gameplay is so much fun. One negative point are the dungeon's. They are to predictable. Just walk to the doors farthest away to progress and there are a lot of empty room, boring! All in all I think the pixel remaster version is a excelent game, had a good time with it. I rate it 8,5/10.
Aug 20, 2024
7
Ginbae
A more character driven story than in FF1. The leveling system is interesting. Basically you can be a tank, mage, melee etc.. Everything at the same time for same character which is quite funny. Definetely not a bad game. The music yet again is great and graphics are nice too. The grind can sometimes be a bit tiring but rewarding in the end. I think it's still cozy. I would give this game a 7.5
Mar 2, 2022
7
DarkwingSchmuck
The most underappreciated Final Fantasy, Final Fantasy II's character progression took a relatively drastic departure from both its direct predecessor, and what would become the norm for the franchise moving forward. While the results are a bit hit or miss, Final Fantasy II does feature the most elaborate story and characters in the original NES trilogy, which is more than enough to keep you invested.
Jun 13, 2022
6
laurad
[SPOILER ALERT: This review contains spoilers.]
Oct 1, 2024
4
Gawk12
Appreciate what it improved from FFI (a game that I love). Much better story, characters and ost. Everything else about the game is terrible though.
See All 14 User Reviews
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SummaryThe second game in the series introduces a new world, new characters and something that would become a trademark of the series: innovation. The story focuses on the conflict between the hostile Empire of Palamecia and the rebel resistance. A small group of heroes is all that stands between the world and ruin. FINAL FANTASY II demonstra... Read More
Rated E +10for Everyone +10
  • PC
  • iOS (iPhone/iPad)
  • Nintendo Switch
  • PlayStation 4
  • Xbox Series X
Jul 28, 2021
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