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DIE HARD (2013)

iOS (iPhone/iPad) Critic Reviews

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51
Metascore
Mixed or Average
positive
0(0%)
mixed
8(80%)
negative
2(20%)
Showing 10 Critic Reviews
Feb 21, 2013
70
148Apps
As an endless runner that mixes in some light-gun-style action with the endless runner formula, Die Hard ain’t terrible.
Feb 19, 2013
60
Multiplayer.it
Die Hard would be a funny endless runner, if only wasn't filled with so many overwhelming and intrusive in-app purchases.
Feb 25, 2013
60
AppSpy
A premium endless runner based on a movie license that is designed like a freemium endless runner based on a movie license. The shooting adds some enjoyment while running, but not for very long.
Apr 9, 2013
60
Hyper Magazine
It's not bad, in a "flash game circa 2003" sort of way. [May 2013, p.82]
Feb 21, 2013
53
Vandal
It's like it's fifth movie. It gives you nothing relevant, looks alright and it's not very interesting if you're not a fan of the series. It's a nice attempt, but it's still far from such a special series as Die Hard.
Feb 18, 2013
50
Pocket Gamer UK
It might be ugly, stupid, and often unintentionally hilarious, but Die Hard is fun enough that for whatever brief period of your life you waste on it you won't mind.
Feb 19, 2013
50
Modojo
In fairness to Die Hard, the game does - awkward character modeling and animation aside - at least function and do what it sets out to do. It's not the best runner though, and it's certainly not the best shooter, and the combination of the two in this instance is rather slow and dull. But it works for however much time you're prepared to give to it.
Mar 12, 2013
50
Gamereactor Sweden
This casually made adventure isn't bad in any way. On the other hand, it's not good in any way either. Die Hard is the pure definition of mediocrity.
Feb 18, 2013
30
MacLife
While the “endless shooter” mechanics are nicely executed, Die Hard's increasingly boring gameplay and irritating checkpoints aren't worth the effort. "Yippee ki-lame," sadly.
Feb 19, 2013
20
Digital Spy
To the game's credit, there is a nice adrenaline ability that briefly puts the action into slow-motion for easier shooting. Unfortunately, that ability was not attached to a better game. Rather than a fun tie-in with the action flick, the game becomes a literal interpretation of its name and dies. Hard.
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