
PC Critic Reviews
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83
Metascore
Generally Favorable
positive
13(81%)
mixed
3(19%)
negative
0(0%)
Showing 16 Critic Reviews
90
The addition of the specialized generals, however, pushes this expansion set over the top. If you've already got Generals, you cannot go wrong with getting Zero Hour.
90
Bigger, better, more realistic and more difficult than Command & Conquer: Generals, Command & Conquer: Generals Zero Hour, is the expansion pack that keeps on giving.
90
The campaign is usually enough addition for an expansion pack as it is. The extra work the team did on the Generals' Challenge mode is awesome.
90
It may not win over the reflex-challenged, bearded gamer types, but fans of the original "Generals" won't find a title better tuned and tweaked to their tastes. [Dec 2003, p.88]
90
These factors combine to make a very rewarding and challenging strategy experience and create a great improvement to an already amazing strategy title.
88
Finally, an expansion that is a must have for every fan of the game. Quite simply, if you don't pick this up, you are definitely missing out!
88
A great expansion to an already solid game. [Dec 2003, p.180]
86
A great expansion that's a must for anyone who enjoyed Generals. It fundamentally improves the core game, it and should ensure that C&C Generals continues to be popular well into the next year.
85
Given the little over a week that it took me to run through it all, I feel that this expansion pack is about average. It contains a few little tweaks that improve the game mechanics noticeably, though some of the more basic problems with C&C:G continue to shine through.
83
Offers plenty of goodies for fans of the original. It goes beyond simply offering more of the same (the Challenge mode is indeed unique in that sense), and it also features some subtle yet very significant changes to the gameplay mechanics that will make the single-player experience a lot more enjoyable.