
Xbox 360 Critic Reviews
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34
Metascore
Generally Unfavorable
positive
0(0%)
mixed
5(12%)
negative
36(88%)
Showing 41 Critic Reviews
70
The lack of stage types and offline multiplayer hinder the game's longevity a bit, but overall, Act: Zero plays well, the new FPB mode is fun, and the Standard mode still offers classic Bomberman fun. [JPN Import]
70
Could do with a few more options, but otherwise quite good. [Nov 2006, p.84]
60
It trades off tried-and-true design decisions for things that would have made great bonuses in a better-made title.
56
As the saying goes, "If it ain't broke, don't fix it." And the classic Bomberman was definitely not broken.
52
Bomberman Act: Zero has cleverly tricked me into thinking it was a full fledged triple-A title with its price tag of $50, but after playing the game for five minutes I realized that this game is more like something you would pay 400 Microsoft Points for to download off of the Xbox Live Arcade.
44
Had it been released as a slimmed-down Xbox Live Arcade title, Bomberman Act: Zero would be a surefire hit, right up there with Zuma in terms of addictive, stage-based gameplay. But instead, Bomberman Act: Zero is a $49.99 standalone title that you simply shouldn’t buy.
40
We never thought the day would come where we'd so dislike a Bomberman game, but by being needlessly lacking in the most crucial areas, Act Zero is impossible to love. [Sept 2006, p.78]
40
Remove the generic Matrix-inspired graphics and story, and it's online Bomberman with a new camera angle and less depth. We'd rather play ports of the original on TI-89 calculators.
40
Single-player won't occupy you for long -- the daft AI and total lack of variety will see to that. Live play will keep you smiling for a little while, but the sad truth is that Act Zero is totally inadequate. Treat it like it's one of the bombs getting flung around the map and run the other way.
40
Even if you're a diehard fan of the series, there is absolutely nothing to love about Act Zero.