Alice: Madness Returns reminds me a lot of classic N64 platformers like Mario 64 and Banjo Kazooie in the best of ways. By mixing a dark reimagining of a literary classic with stylish combat and rock-solid platforming, EA and Spicy Horse have created a gaming experience quite unlike any other. At any rate, its miles better than the lacklustre Tim Burton movie released last year. This is one rabbit hole worth tumbling down.
A wonderfully realised fantasy world that is equal parts entrancing and disturbing. The story is well realised and will keep you enamoured until the credits roll. There are a few niggles here but nothing to stop Alice: Madness Returns from being a wonderfully different slice of entertainment. Now who's for tea?
For the most part though, Alice: Madness Returns bazaar setting and imaginative design does a great job of immersing you, and whilst the repetition can grate slightly, its still a unique experience that is well worth your time.
I'd have liked the adventure to have been trimmed of fat, the combat is at times extremely irritating, and the art design far exceeds the technical prowess on show, but at its core Alice: Madness Returns is an imaginative romp through a world that's clearly been designed by some incredibly creative minds.
I did not regret playing Madness Returns, nor could I earnestly recommend it. There's incentive to brave a secondary play through to obtain more unlockables – by way of memories and opening up new nooks by shooting pig snouts, naturally – but the problem is thus: we've been blessed – daresay spoilt – by better action/adventure titles over the past few years for Madness Returns to ever compete. Hopefully we see Alice again. I sensed a great game in Madness Returns and occasionally played one but this spicy gift horse would be best looked in the mouth.
un jeux incroyable que je conseil à toute personne qui aime les jeux avec de petites énigme et un potentiel de fou!!! si tu n'aime pas c'est juste car tu as l'habitude d'être tenu par la main pour les rpg des combat libre et une histoire de malade avec une vrai ambiance à te faire peur.
Dire que le jeux à été fais en 2011 et qu'il mais une péter à tout les nouveau jeux avec des histoires redondantes cela avais fait longtemps que j'avais pas pris autant de plaisir à jouer !!!!!
I finished Alice: Madness Returns as one of the picks in the Game Pass Game Club as a Spooktober themed pick. It definitely had a dark tone to fit that theme, with a story based around abusive mistreatment from Alice’s physiologist as she goes back and forth from Wonderland to dealing with the death of her family.This is a Xbox 360 era game so it shows its age now, with the platforming being finicky with easy to miss jumps and annoying invisible platforms. The combat is pretty basic but the camera sometimes fights against you. But the levels have a lot of variety and were interesting with a few jumping over to other side scrolling genres. Overall the story, the Alice in Wonderland characters and levels made up for the flaws enough to keep this one interesting enough to keep going to the end.
A dark version of Alice in wonderland. Well it’s an old game with graphics that are not great. Still, it’s a great experience with little glitches and with a twist in the story. Descent length in story and a hack and slash action adventure game.
Look, I can see why people praise this game. The imagery, aesthetics, atmosphere, puzzles, weapon variety and a creepy take on Alice's tale. Supposedly, it's all there but... it's definitely not for me. I enjoyed the first level of this game and that's it. I didn't have fun at all with everything else. Combat is annoying, puzzles are tiresome, music feels superficial, platforming goes on forever and the story just isn't well told. I liked the ending, but the road towards it was the worst. What absolutely killed this game was how tedious it is. Levels are unnecessarily HUGE, padded and bloated. Combat may have some cool weapons, but fighting is boring as hell. Not to mention the excessive use of the same puzzles, gimmicks, platforming tricks etc over and over again. Alice Madness Returns, in my experience, is a game that takes forever and amounts to nothing. It's better than the first one, yes, but that doesn't mean much. A waste of time, after all.
What could've been a nostalgic nod to early platformers instead deliquesced into a heinously psychedelic video game with solid fighting mechanics going for it and nothing else. The first hour is worthy enough; I mean, jumping around from toadstool to toadstool is entertaining enough, I will give it that. But it slowly becomes an absurd chore and some of the creatures really are monstrous.