Alice: Madness Returns reminds me a lot of classic N64 platformers like Mario 64 and Banjo Kazooie in the best of ways. By mixing a dark reimagining of a literary classic with stylish combat and rock-solid platforming, EA and Spicy Horse have created a gaming experience quite unlike any other. At any rate, its miles better than the lacklustre Tim Burton movie released last year. This is one rabbit hole worth tumbling down.
The overall quality of Alice: Madness Returns is high, despite it feeling rushed. The qualities that made American McGee's Alice so enjoyable-the gory hack-'n'-slash combat, the gorgeous design, the rich dialogue, the menacing mood-are present and abundant.
Alice: Madness Returns certainly has its flaws - the least of which is pacing - but the experience of exploring the slowly-deteriorating mind of Alice Liddell in the imaginative and dark world of Wonderland is worth putting up with them for.
Alice: Madness Returns may not win awards for genre innovation, but it's the most darkly fun and gloriously batty game I've played since Psychonauts. I can't think of any higher praise.
Once you get sucked into the beautiful world of Wonderland you'll be drawn in and amazed with how unique McGee's imagination is about a story we all knew growing up. This is not your friendly Disney version of Alice in Wonderland or anything even close. This is Amercian McGee's twisted and amazingly complex Alice that tells a tale of a girl who's on the brink of losing her mind and what she must to do save it and Wonderland.
All in all it's a decent game with only a few nagging issues to prevent it from being great. Comparatively, I think that the original did it better, but Spicy Horse has done a respectable job with the sequel.