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tzxn3

User Overview in Games
8Avg. User Score
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Apr 21, 2012
Dungeon Keeper 2
8
User Scoretzxn3
Apr 21, 2012
In skirmish and multiplayer modes the only creature you ever need to have in your army is the black knight. Would it have killed them to add a rock-paper-scissors mechanic? Apparently there's a bug that causes creatures attacking from the south to have an advantage. Campaign levels are repetitive: start small, get big army, destroy enemy. Combat strategy consists of picking your army up, dropping them somewhere, casting call to arms then spamming heal until you run out of mana. The stun-after-drop mechanic is irritating; you can see why the developers put it in, to slow reinforcements down, but it makes the game less fun all the same. The imp AI is annoying; imps will ignore dying creatures in favour of going to claim some territory or reinforce a wall halfway across the map. For all its flaws, though, this game still manages to be entertaining. The humour is brilliant, and while it's easy to pick holes in the gameplay, it's by no means unbearably bad. I've had plenty of fun with it, and the fact I still want to finish the campaign is testament to its charm. The fundamental mechanics are very solid; they are reasonably similar to those of Sierra's City Building series (Pharaoh, Caesar). You can also see where Dwarf Fortress got much of its inspiration. Dungeon Keeper 2 has its minor annoyances, but by no means do they ruin the experience.
PC
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