Great game. The core gameplay mechanic of climbing just "feels right" to control. One interesting part that I have had difficulty thinking about is this game's difficulty. On one hand, I know that my enjoyment of this game would have been substantially higher if the game's difficulty curve was more than the 10-degree angle currently in the game; but on the other hand, it's very clear that the developers did not want Jusant to be difficult. Since this is their game and not mine, the random consumer, this is fine. I do feel like the ending would have had MUUUUCH more impact if the player manually crested the mountain rather than it happening in a cutscene. Other than that incredibly minuscule flaw, great game.
Fun game even if slightly repetitive after the first few hours. Enough change to keep things interesting but not enough to get me past the finish line.
Very cool game with an amazing concept. Headphones are a must (of course) as the audio mixing is one of the main selling points of the game. Combat is mediocre though not horrendous enough to ruin the game.
Actually one of the best multiplayer games to ever exist. Playing with friends was never not fun. No build becoming the default only makes the base gunplay better than it ever has been. Tied together with an insane amount of content that makes no sense how they had the time. Easy to hate due to its popularity but it honestly was, and still is, revolutionary.
A product of it's time, but in it's time it was like nothing else. Too much time played in smelly basements next too friends to rate it as poorly as its held up.
Impossible to figure out just how much Portal has bled into literally every other game made since. Actually insane that a game almost 20 years old is still just as good as when it was released. If released today, it would of course be rated much MUCH lower, but that's an impossibility because games today owe their success to portal at least to some extent.
Factorio infused the blood of the poor predecessors with heroin so that my veins could be filled with Satisfactories meth... and for that I am in debt.
The impact of Hearthstone is strange. While on release it was a one of kind unrivaled masterpiece, that was ten years ago. It no longer has the beauty instead replacing it with an addictive gameplay loop (/neg).
The beauty of RDR2 comes from the absolute scale and detail in every corner of it's map. It does not come from its slow boring gunplay or menial tasks thrown throughout to trick you into forgetting how much you hate the gunplay. stories great though.
It's hard to rate this because on one hand, this game has changed anything and everything about videogames and it's impossible to calculate just how influential it has been on gaming as a whole. But it's also so boring to play its base game for any amount of time longer than 5 hours. Even though the game (not counting multiplayer) is kind of mid trash in 2024, there's no game that has ever matched the wonder of the first survival world playthrough.
Little bro does not feel fun to play in modern day. Boring ass story with boring ass gameplay with boring ass enemy variety that was only ever good because videogames were worse.
While the original was revolutionary for the time, the advancement of quality in peak video games makes Tears of the Kingdom look unfinished and bloated. The problem with replaying BOTW now is that we now know whats behind every corner so there's no reason to check them. TotK doesn't fix this which left me with mid ass sandbox elements in a mid ass sandbox.
Soulsgame done correctly so it's good by default. It doesn't change enough in its runtime to keep the player engaged in a culture where attention spans are a valuable commodity.
One of the most unique ideas for a fps ever to be released (even though the idea had already been done before). The time that it had populated servers was quite fun what with trying terrible strategies over and over again. Couldn't keep an audience so it can't keep anything greater than an eight.
It's a soulslike done with enough love that it's good. But in the year of our lord 2024 with the amount of incredible Souls-like games available their really isn't a reason to play this over any of the others. Only rated as highly as it is because, while there are an immense backlog of soulslike games now, there was a bit of a drought when it was released which let it fill the gap it needed to.
While truly incredible in it's scope and scale. The wonder of exploring untouched realms gets old surprisingly quickly, and there isn't enough key-dangling in the world to make the central loop bearable after the first few hours.
In a world where there are so many incredible puzzle games, it is incredibly hard to make a new one that can stand with the titans. The Pedestrian doesn't.
While not in any way revolutionarily different to it's two predecessors, it still has the roots that make the other two the games that they are. If it isn't broken, don't fix it.
I've played this game for over 500 hours and I want them all back. Rated a seven not because I like the game I spent many summers on, but rather just the insane amount of gameplay packed in a F2P (as if) game.
It's an incredibly interesting, fascinating world ruined by the middest combat I've ever experienced. Played much longer than I would have just because the incredible allure of the games world made me tolerate the **** gunplay. Couldn't make it past the generator section before throwing in the towel and looking up the rest of the cutscenes.
Peak Paradox Gameplay. It's what you expect and not much else. It would probably be higher rated if it was the first version of CK I played, but since it isn't, the novelty wears.
Great game. Exactly what it should be. Hard if you want to be fun, easy if you want to beat it. Going breakneck through a level on the third playthrough steamrolling everything feels like a deserved reward from the difficulty of the first run-through.
Peak anime visual novel. It's hard to imagine how someone could make a game in it's genre any better than 13 Sentinels. The needlessly (Yet since it's an anime ass game needfully) complicated story that leaves enough room for the player to guess the next twist while getting blown away by four other twists that happened simultaneously, never got old. And when it did get old switching to the """action""" side was a good breaker reset to let you process all the new revels you where just hit with.
An excellent game in a genre which struggles to produce excellent games. Great gameplay loop, great mystery, great reveals. Nothing to say other than cool idea done in a cool fashion. The main issue is that the genre it's in struggles to invest the player personally as it is much closer to a movie than to a videogame.
Whats hard about rating TLOU in 2024 is that, while when it came out in was groundbreaking to have a coherent well written story in a game ,with coherent well designed gameplay, now, there is almost nothing that TLOU did that another, more modern game hasn't done better. It's weird to think about, but characters really didn't feel realized outside of cutscenes in basically every AAA game before this came out (With notable exceptions being masterpieces). An eight for all the good it did to AAA games and a five for it's mid ass gameplay in gods year 2024.
Really want to like it. Have only heard great things about it from everyone else whos played it. I just cannot get through the first 8-ish hours without feeling completely lost or bored out of my mind. Almost assuredly my own fault, but since I'm 'me' I can't in good faith rate it well.
A great hommage to a groundbreaking game. The only issue is that the while the original stanley parable was a great game in a genre only it resided in, Ultra Deluxe is a great game is a genre packed to the brim with impeccable games
Yeah its really good. No game like it. The immense sense of scale is unlike anygame I've ever played before (and so far) after. The ending **** assss though.