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User Overview in Games
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Dec 15, 2022
Monster Hunter Rise1
Dec 15, 2022
This entire series is literal trash. Repetitive uninteresting mindless hack-n-slash. Battles take EONS, STARTING at 10 minutes and sometimes lasting 30. Yes, my equipment is upgraded. Monsters all act the same. Just run in, attack them, dodge out of there. There's this entire set of moves for the 10+ weapons which sound great but nothing they do matters, just run in, attack once, dodge out of there. Slow weapons are worse because they take 6 seconds to attack so most of the time you miss. The moves you learn look cool but they do nothing versus just using the normal attack each weapon has. Wow you did a super mega attack for 5 more damage! Okay, I'll just use the normal attack forever now... no penalty? You are sent to a battlefield to hunt which is just a waste of time, nothing stands between you and the monster on your mini-map. You just hold forward for 5 minutes. This does nothing except pad out the game. Monsters run away when they're weak and go and heal. This does nothing except pad out the game. There is NO STORY AT ALL, which I wasn't expecting a good one but there is nothing to really make you want to go hunt monsters. No voice acting, just a bunch of text in the menus. They try to distract you with poems and haikus, and silly useless over the top distractions like characters jumping when they make you food. The only point is to just go in a circle of grinding to get better equipment to kill boring monsters faster. You don't have to upgrade but if you don't then go ahead and take the 30 minute figure per monster and triple it. The upgrade tree is really interesting but... there's just no point to bother because all of the monsters are the same process. The game doesn't make you think or plan ahead. When hunts start they just dump potions on you. The whole eating system is just an excuse to have something to forget to do. You have to eat before missions or else you don't do nearly as well, ie there are bonuses you miss out on. There is no reminder saying you forgot to eat so you just waste time if you forget and start over. I didn't experience any saving issues, and one redeeming thing about the game is the graphics are excellent. The monster designs are unique and everything is animated exceptionally well, the characters are designed well etc. That doesn't matter because it's just window dressing on a completely pointless mindless hack-n-slash. They also have some interesting side modes like tower defense that requires at least a sliver of thinking and strategy, but of course they are optional. I do not understand people's obsession with this utterly trash series. My friend tried to get me into it and I wasted $40. This game is not worth $40 or $20, I wouldn't pay more than $5 for it. I kept thinking it would get better, perhaps the first part of the game is just repetitive because it is a tutorial? etc, so I put 10 hours into it and now I'm well beyond the refund time on Steam. I asked around and watched videos and the rest of the series is like this, or arguably even "worse" because they had less quality of life features. NO, you do not do ANYTHING except mindlessly hunt monsters which means, jump in, attack, dodge out. If you think you want this game, go watch someone playing it on youtube for 5 minutes and pretend to be mashing keys on your keyboard. There you go, I just saved you time and money. See them attacking a monster once and dodging? Now imagine doing that for 100 hours. That's all you do. I'm not kidding.
PC
Dec 15, 2022
Portal 25
Dec 15, 2022
The presentation is beyond fantastic and they came up with a lot of unique ideas to expand on the basic portal premise, but 90% of the puzzles stick to portal-able surfaces in only places where they "approve" you to shoot portals. This sounds like a good idea to make the puzzle design clearer, but all it does is ruin the game by literally giving away the solution really quick. If you see a little patch of surface that works with portals, the end of the story is you are gonna want to put a portal there and you will progress. The first Portal dumped you in rooms where the portal gun worked on any surface, which makes you feel much smarter when you figure it out. Portal 2 feels like an interactive movie, like it's the MGS4 of Portal. You feel stupid when they point out where you're "allowed" to shoot portals and by the time the game is over, you don't really feel like you played a puzzle game. Every once in a while you'll see this for $1 on a Steam sale, I would not even pay $10 for how it is normally. They spent too much time trying to fleece idiots and normies with the whole meme that Portal became, and not that much time making good puzzles. The entire point of puzzle games is you do puzzles wrong the first couple times before you figure it out. They forgot that and went for the memes.
PC
Dec 15, 2022
DOOM 31
Dec 15, 2022
No matter how much time passes or how people try to warp their perception of what this game is, do not listen to them. Doom 3 was a massive mistake which completely killed the series for 12 years. Doom was an industry leader and they didn't make another one for 12 years, so don't pretend like this game was ever good. Doom is supposed to be fast, fun, quick, and supposed to make you make a decision every second, with your back up against the wall with you versus 30+ demons in the room. "Puzzles" involve either choosing hallways or finding keys, both of which are easy, fun, quick, and fit in with the fast paced game style. This game has none of that whatsoever and instead shoves its head completely up its own ---. You move slow as a snail, the whole game is just ammo management. Not being able to have your flashlight out at the same time, in Doom 3, perhaps the game with the least light in it in the history of time, was a stupid mistake. If you see anyone saying this was a good idea, you need to immediately disregard their opinion. When they re-released this game they had a feature where the flashlight is on your suit so you can have it on... but it has a battery so you can only have it on for 30 seconds or so. Which means you just stop and wait for it to re-charge. Nothing can save this game, just nothing. The Shotgun This is quite literally the game that started the meme of useless video game shotguns. The shotgun. DOES NO DAMAGE. AFTER 2 FEET. You NEED to move up to them until you get blocked by their body, then shoot. It is THAT useless, and the game expects you to use it for the first 2 hours. Most players give up and switch back to the pistol which, is harder and annoying. Of course, when zombies use the gun, it's GOOD for them against YOU! Zombies playing dead gets old Literally every single room has a zombie on the floor or a chair. This scares you the first time, after that it literally becomes a checklist item where you shoot them with 1 pistol round to see if they are alive or not. Oh wow, sure let's stop every 2 minutes and check if the zombie was alive. Oh wow it was. Amazing. The PDA and Lockers Do you want to sit there and listen to some guy who's dead now talk for literally 3 minutes as they try to inject a fake background story about life on the base, just for the 5 second part where he says the door code or locker code with a key in it you need? All they did was hire some voice actors to have an excuse to make you waste probably a combined total of 4 hours or so. NO, these are NOT optional and do NOT have text you can speed-read through. Look forward to opening multiple e-mail chains to find door codes as well. LITERALLY every game ever made, even ones at the time, just do it the good way which is "you picked up the thing, you have the code now, go open the door and it will be used automatically". Martian Buddy website is gone - Several lockers can't be opened anymore unless you google the code from other sites. They had a cute little website as a joke, which worked but it's gone now, and it shows how much they care about this game. Forced puzzles They have a crane puzzle where you completely stop the game and sit there for 5 minutes while you ---- around with a crane. They re-use it a bunch of times. There's a bunch of useless puzzles like this. Bosses - There aren't any except the Cyberdemon, and you defeat him in the most p---y way ever. Story - Forced, garbage, barely there. Not expected to be in a Doom game, but they tried and failed. Air - Pointless limitation when you are outside. WHY is this in the game? Demons look nothing like anything else. They are HR Geiger "inspired" and it doesn't work. The Cacodemon in particular looks awful. Soul Cube - Once you get it you basically can't be killed unless you want to be. Double Barreled Shotgun is only in the expansion which nobody played. Come on seriously? What is Doom without the double barreled shotgun? How could they mess that up? Platforming - There's platforming in HeII, this is as terrible as you think because of how slow you are. Lots and lots of cheap deaths. They didn't even get the helmet right. HOW COULD YOU MESS THAT UP? They made him go without his helmet to seem more "vulnerable". Obviously, the graphics were mind blowing at the time and held up for 5 years, and still look ahead of their time even now. That doesn't help the game nearly enough. Doom is about gameplay. Doom 2016 is the real Doom 3. 2016 is incredibly fast, fun, basically.... modern Doom. Again, if you see anyone saying 2016 was bad, disregard their opinion. IF YOU THINK DOOM 3 IS A GOOD GAME YOU ARE EVERYTHING WRONG WITH THIS INDUSTRY. IF YOU THINK DOOM 2016 WAS BAD YOU ARE EVERYTHING WRONG WITH THIS INDUSTRY. YOU DON'T KNOW WHAT YOU'RE TALKING ABOUT, STOP RUINING SHOOTERS AND GO PLAY A TURN BASED RPG.
PC
Dec 15, 2022
The Legend of Zelda: The Wind Waker4
Dec 15, 2022
The whole "everything is on an island" idea quite literally gets in the way of the game. It doesn't do anything except waste time. You have to change the wind direction every time you want to go somewhere, because hurr durr you're in a boat. Gets old fast, they should have just made it something in the menu you select quickly, or better yet, eff the wind and the sail works in any direction you want. The whole part with the triforce SHOULD NOT HAVE BEEN IN THE GAME AT ALL. You have to find a MAP that lets you find OTHER MAPS that FINALLY have a location of the piece of the triforce, and you need like 15 of them. Every step of the way it costs 500 rupees to have a map translated, so you need to collect 5,000+ rupees to beat the game. If you didn't know that you have a problem by the time the end of the game comes with the map business, have fun grinding for a few days before you can move further. You're "supposed" to treat it as a side-quest that you do bits and pieces of here and there throughout the game, but it's just SO boring that most players put it off, hoping there will be something at the end of the game that does it for them, but that doesn't happen. They screwed up the spin attack. HOW could you do that? You have to unlock it which is the first problem, but it makes you think it's good. It takes too long to charge up so most of the time you will get hit and not be able to use it. If you manage to charge it up, you spin for 10 seconds while Link screams, which is stupid but most importantly HE THEN STOPS AND IS DIZZY. Oh my god how could you screw that up? That would be like putting his pogo move in the game but making it damage you or something. The sneaking part of the game is forced and stupid, but at least it doesn't last long. It's at the beginning of the game before you have any items. The hookshot is not in the game, they use a stupid rope and claw thing. It's so bad because you can only use it in "approved" places, ie where there is a pole sticking out to latch onto. The hookshot was so good in OOT because it made you think about what was wood or vines or not and what you could or could not hook into. Also with the claw rope you have to swing across and time it, which just wastes time. That should have been automatic. The guy on the boat who baits you in to grind and get his bracelets or whatever is a complete waste of time, all he does at the end is says thank you. So you wasted your time. WHY IS THIS IN THE GAME! The cartoon style is fine, that doesn't really make a big difference. A lot of characters look stupid with their gorilla style arms, but it's fine overall it's a stylistic choice. It's dumb but it doesn't ruin the game. It's definitely trying to be a Zelda game and the main part of the game is great. The dungeons are great and the story is great. Nintendo at least learned from their mistakes, but they were definitely mistakes, because when they made an HD remaster of this game, several of the problems I've mentioned were removed. The only things they really kept from Wind Waker was the leaf item, where you use it as a little parachute to float across gaps, and also this was the first game where they started a huge deep dungeon that is very challenging and just a fun slaughterfest. Nobody plays this game after their first time for a reason. It's not a completely terrible game but for being a Zelda... nobody remembers this or pines to play for it after their first time. You don't see people being nostalgic for it but you do for Zelda games both before and after. Things in other Zelda games were kept for the next one but this is definitely the dark horse of the series because it's all just a bunch of experiments that didn't work. Gamecube games exploded in value and it looks like the HD remake are both expensive. Both of them are a waste of money but if for some stupid reason you think you want to play this, the HD version on the Wii U is cheaper and also better in every way because they removed a lot of completely pointless things that are in the game. If this was your first Zelda game, you probably liked it but I feel really bad for you.
GameCube