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User Overview in Games
8.7Avg. User Score
User Score Distribution
positive
17(85%)
mixed
3(15%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Jan 25, 2026
Hitman 2: Silent Assassin8
Jan 25, 2026
Hitman 2: Silent Assassin is a masterclass in player agency and emotional storytelling through gameplay. What starts as a simple redemption tale—a genetically engineered killer trying to find peace in a Sicilian church—becomes a globe-trotting odyssey that tests not just your skills, but your philosophy on how to approach violence. The game's greatest strength is its flexibility. Every mission is a sandbox where you can be a ghost (Silent Assassin ratings, zero traces), a professional (clean kills, minimal collateral), or an absolute force of nature (Mass Murderer, Psychopath, Slayer). The fact that the game allows all these playstyles without judgment is brilliant. Some missions I was surgical—poisoned sushi with a transmitter, walking out while the target dies "naturally." Other times, especially when the mission felt personal (looking at you, Terminal Hospitality and Redemption at Gontranno), I became the storm. The emotional arc is surprisingly powerful for a 2002 stealth game. Agent 47 starts the game gardening, confessing sins, trying to be human. By the end, when Sergei invades his sanctuary and takes Father Vittorio hostage, the mask comes off. That final mission isn't about ratings or professionalism—it's about rage. The SP12 shotgun rampage through the church wasn't just gameplay; it was catharsis. They violated his home, and he made sure none of them left. The mission variety is excellent. From the atmospheric sniper work in freezing St. Petersburg sewers to the ninja-like poisoning in Japan, from time-sensitive bazaar hits in Afghanistan to the tense disguise work in Russian embassies—each location feels distinct. The game constantly forces you to adapt: sometimes stealth is king, sometimes you need to improvise (looking at you, Basement Killing smoke bomb chaos), and sometimes you just need to accept that today is a bad day for everyone involved. The disguise system is the MVP. There's genuine tension in walking past a guard in a stolen uniform, wondering if he'll see through it. The satisfaction of infiltrating a heavily guarded compound by just acting like you belong never gets old.That said, the game shows its age. The controls can be clunky, the AI is exploitable if you know the patterns, and some missions feel trial-and-error heavy (St. Petersburg Revisited with the cardboard cutout twist was brilliant but frustrating). The lack of mid-mission saves means one mistake can cost you 20 minutes of progress. But here's the thing: despite the rough edges, Hitman 2 respects you. It doesn't hold your hand. It doesn't force a playstyle. It gives you tools, objectives, and consequences, then steps back and says "show me who you are." And over 20 missions spanning Sicily, Russia, Japan, Malaysia, Afghanistan, and India, I showed the game exactly who Agent 47 is: a professional when the job demands it, a ghost when stealth is required, and an unstoppable force when you threaten what's **** journey from peaceful gardener to vengeful protector, with stops at "surgical assassin" and "absolute psychopath" along the way, is one I won't forget. This is a game that understands that sometimes the best stories aren't told through cutscenes—they're told through the choices you make when no one's watching.Final Thought: You came to my home. You took my mentor. You made the worst mistake of your life. And I made sure you never made another one. That's Hitman 2 in a nutshell: consequences, agency, and a bald man with a barcode who just wanted to tend his garden in peace. This in an Epic Loot. Excellent stealth sandbox with memorable moments and genuine player freedom, held back only by dated controls and occasional trial-and-error design.
Xbox
Jan 12, 2026
Syberia9
Jan 12, 2026
Overview Syberia is one of those games that just sticks with you. It's not about fast reflexes or blowing things up; it's about the vibe. Honestly, it's a bit of a trip. Released back in 2002, it looks like a painting come to life. You play as Kate Walker, a lawyer from New York who thinks she's just there to sign some papers, but ends up chasing a crazy old man named Hans Voralberg across Europe just to find some mammoths. It sounds weird, but it totally works. Story & Atmosphere The story starts simple enough. Kate just needs to buy this automaton factory in Valadilène. But then she finds out the owner just died and her heir, Hans, is actually alive and somewhere in the middle of nowhere. So, instead of going home, she hops on this wind-up train (yes, you have to wind it up) and follows him. What really got me was the feel of the game. It's sad, but in a good way. Like, everything feels lonely and forgotten. You go to these massive, empty places like the Barrockstadt University or the creepy industrial complex in Komkolzgrad, and you're basically the only normal person there. The music? Incredible. It swells up just when you need it to and makes everything feel so emotional. Kate's journey is pretty cool too. She starts off as this uptight lawyer, but by the end, she's completely done with her old life. And honestly, looking at the people she left behind (her mom, her cheating fiancé Dan, and her "best friend" Olivia), I don't blame her for dipping on them. Gameplay Okay, so the gameplay is your standard point-and-click stuff. You find items, talk to people, and solve puzzles. Most of the puzzles make sense—fixing detailed machines, mixing drinks, that kind of thing. It rarely feels random. But man, is it slow. Like, really slow. Kate jogs like she's underwater sometimes, and there's a LOT of running back and forth. The camera angles are fixed, which looks pretty but can be annoying when you just want to walk down a hall. And don't get me started on the stair climbing animations. You really have to have patience for this one. Verdict Syberia is one of those games that leaves a mark on you long after you're done. It's a total masterpiece when it comes to atmosphere. Even though the gameplay shows its age—yeah, the controls are clunky and there's a ton of backtracking—the world is just so dreamlike and beautiful that I didn't even care half the time. The characters are what really make it stick. Hans Voralberg is such a tragic, cool figure. The dude is a genius who refused to build weapons for the military and just wanted to find his mammoths. That's serious respect. And Professor Pons at the university? Loved him. He was actually passionate about his work, unlike the other stuffy old guys **** man, the villains (and "friends") are the worst, in a way that makes you love hating them. Serguei in Komkolzgrad is a literal psychopath. He put Helena Romanski in a cage like a bird! Who does that? And don't get me started on Kate's crew back home. Her mom is all drama, her fiancé Dan is a whiny cheater, and Olivia is a snake for hooking up with him. Watching Kate realize she didn't need any of them and just hopping on that train at the end felt so satisfying.There are so many little details I loved, too. The Red Amerzone Cuckoos scaring the monks because they eat their wine **** was hilarious. And fixing the blind Wall Captain's eyes with some Yangala-Cola so he realized his "enemy spy" was just a dead tree? **** the end of the day, Syberia isn't just a puzzle game. It's an experience about dropping everything to chase a dream, even a crazy one. If you can get past the old-school jank, it's absolutely worth it.
PC
Jan 11, 2026
Company of Heroes10
Jan 11, 2026
After 40 hours and 18 minutes of intense tactical warfare, Company of Heroes stands as the definitive World War II RTS experience. It is a masterpiece that completely redefined expectations for the genre. Completing all six campaigns and earning every single medal was a challenge of patience, strategy, and execution, but one that felt incredibly rewarding. The Good Tactical Depth: It's not just about building the biggest army. It's about positioning, cover, flanking, and using the right tool for the job. A single well-placed machine gun or AT gun can hold off an entire advance. Atmosphere: The sound design is phenomenal. The chatter of soldiers, the terrifying screech of incoming artillery, and the roar of tank engines create an immersive battlefield. Destructible Environments: seeing a quiet French town turned into rubble over the course of a battle isn't just a visual effect; it changes the gameplay dynamic, creating new cover and lines of sight. Campaign Variety: The three factions (US, Panzer Elite, British) play distinctly differently. The defensive nature of the British, the mobility of the Panzer Elite, and the versatility of the Americans kept the gameplay fresh across 41 missions. The Bad Pathfinding: occasionally, units (especially tanks) would get stuck or take questionable routes, requiring ****: While it holds up beautifully, some older campaign scripts can be slightly buggy, though nothing game-breaking. Final Thoughts Company of Heroes proves that RTS games can have cinematic storytelling and deep, meaningful choices. It perfectly balances macro-management (resources/bases) with micro-management (squad tactics). For anyone who appreciates strategy, history, or just excellent game design, this is an absolute must-play. Earning 100% completion wasn't a grind—it was a privilege. Rating: ★ ★ ★ ★ ★ (Legendary Artifact)
PC
Jan 5, 2026
Farm Frenzy 26
Jan 5, 2026
After nearly 17 hours, Farm Frenzy 2 proves that sequels can learn from their predecessors. This is a more polished, more varied, and more engaging experience than the original. The improved difficulty curve, expanded production chains, and better visual presentation make this a genuinely enjoyable time management game — at least for a while. It's still not a masterpiece. The gameplay loop is inherently repetitive, and the lack of any real narrative or long-term goals means the experience can feel hollow once the novelty wears off. But for what it is — a casual time management game designed for short, satisfying sessions — Farm Frenzy 2 succeeds where the first game stumbled. It respects your time a bit more, offers more variety, and actually justifies the hours you put into it. If you enjoyed the first game but wanted more depth and polish, this sequel delivers. If you found the original too shallow and repetitive, Farm Frenzy 2 might not convert you, but it's a step in the right direction. It's a solid "good" game that knows its limitations and works within them effectively.
PC
Jan 5, 2026
Need for Speed: Most Wanted (2005)10
Jan 5, 2026
After 26 hours and 52 minutes, I was reminded why this game is the "GOAT." It doesn't rely on simulation realism or massive 100-hour open worlds. It relies on adrenaline. The feeling of finally beating Razor and escaping Rockport in that final, epic bridge jump is a core memory that holds up today. Need for Speed: Most Wanted is a lightning-in-a-bottle moment for EA Black Box. It captured the essence of street racing and police chases in a way that has never been replicated. It is aggressive, stylish, and endlessly fun. It is not just the best Need for Speed game; it is, in my opinion, the best racing game ever made. Rating? 11 out of 10 - The King of the Streets.
PC
Jan 5, 2026
Age of Mythology7
Jan 5, 2026
After 20 hours, Age of Mythology is a competent and polished remake that successfully brings a classic into the modern era — but it's also a safe one. It's perfect for those who want to relive the magic of the original with better graphics and smoother gameplay, or for newcomers curious about what made this mythological RTS so beloved. However, it doesn't push boundaries or redefine the experience in meaningful ways. The game is still fun, still charming, and still capable of delivering those "wow" moments when a god power obliterates an enemy army. But it's also a reminder that nostalgia alone can't carry a remake forever. Age of Mythology: Retold is a respectful tribute to the past — just don't expect it to forge a bold new future.
PC
Jan 5, 2026
Frostpunk8
Jan 5, 2026
After 15 hours, Frostpunk stands as one of the most thematically cohesive and emotionally impactful strategy games I've played. It's not just about building a city — it's about wrestling with impossible choices and living with the consequences. The atmosphere is oppressive, the moral dilemmas are genuinely challenging, and the moment-to-moment gameplay is tense and engaging. It's not perfect. The replayability is limited once you've mastered the systems, and the endgame can feel anticlimactic after the intensity of the mid-game crises. But these are minor complaints in a game that so successfully merges mechanics with meaning. Every law you pass, every person who dies, every compromise you make — they all matter, and the game makes you feel their weight. Frostpunk is a game about survival, but more importantly, it's about what survival costs. It asks whether the ends justify the means, and then forces you to answer with your actions rather than your words. It's bleak, brutal, and brilliant — a game that respects your intelligence while challenging your morality. If you're looking for a strategy game that will make you think as much as it makes you plan, Frostpunk delivers in spades.
PC
Jan 5, 2026
Desperados: Wanted Dead or Alive8
Jan 5, 2026
After 7 hours, Desperados: Wanted Dead or Alive stands as a challenging and rewarding tactical experience that captures the essence of the Wild West through clever gameplay and atmosphere. It's a game that demands your full attention and rewards careful planning with moments of pure satisfaction — watching a perfectly executed plan unfold is immensely gratifying. It's not without its rough edges. The controls feel dated, the difficulty spikes can be punishing, and some missions overstay their welcome. But for those willing to embrace its methodical pace and unforgiving nature, Desperados offers a unique blend of strategy, stealth, and Western charm that few games have replicated since. It's a testament to how tactical depth and atmosphere can create a memorable experience, even when the mechanics show their age.
PC
Jan 5, 2026
Dota 210
Jan 5, 2026
My playtime speaks for itself: 4192 hours and counting. You don't complete DOTA. You just play until you retire. It is a masterpiece of balance and design that has ruined other games for me because nothing else feels as deep or significant. If you value your free time, stay away. If you want the most intellectually stimulating competitive experience of your life, welcome to the trench. See you in the next match. Rating? 10 out of 10 but do ask me again after a losing streak.
PC
Jan 5, 2026
Mass Effect Legendary Edition10
Jan 5, 2026
After 196 hours and 35 minutes across three games, I can say without hesitation: Mass Effect Legendary Edition is the best game I have ever played. It's not just a collection of great games — it's a singular, cohesive experience that tells a story no other medium could tell. It's a game about choice, consequence, friendship, sacrifice, and what it means to be human (or turian, or asari, or krogan) in the face of impossible odds. The trilogy isn't perfect. ME1's combat and exploration show their age. ME2's main plot is thinner than its character work. ME3's ending, even with the Extended Cut, doesn't fully satisfy everyone. But these are minor blemishes on a masterpiece. The highs — curing the genophage, brokering peace between the geth and quarians, the final goodbye with your love interest, the Citadel DLC's heartfelt farewell to the crew — are so high that they eclipse any flaws. This is a game that made me laugh, cry, rage, and reflect. It's a game where I agonized over decisions, reloaded saves to see alternate outcomes, and spent hours reading Codex entries because I wanted to understand this universe. It's a game where I cared deeply about fictional characters and felt genuine loss when they died. It's a game that respects your intelligence, your agency, and your time by delivering a story that evolves based on your choices. Mass Effect Legendary Edition is more than a remaster. It's a love letter to one of gaming's greatest achievements, a reminder of what games can be when ambition, talent, and vision align. It's a story about saving the galaxy, but it's also about the people you meet along the way, the bonds you forge, and the legacy you leave behind. If you've never played Mass Effect, the Legendary Edition is essential. If you have, it's a chance to relive the journey with fresh eyes and renewed appreciation. Either way, this is a masterpiece — a game that defines a generation, a trilogy that transcends its medium, and an experience that will stay with me forever. We'll bang, okay?
PC
Jan 5, 2026
Rise of the Argonauts7
Jan 5, 2026
Rise of the Argonauts is a game I wanted to love more than I did. The writing, characters, and unique leveling system are fantastic, offering a fresh perspective on Greek myths that feels genuinely epic. But as a game, it feels unfinished. The combat is serviceable but monotonous, and the technical issues (even years later) are noticeable. It earns its 3.5 stats because the narrative journey is worth taking, even if the vehicle getting you there is a bit rusty. If you love Greek mythology and dialogue-heavy RPGs, it’s a hidden cult classic worth experiencing. Just don't go in expecting a polished masterpiece.
PC
Jan 5, 2026
Grand Theft Auto: San Andreas10
Jan 5, 2026
After 41 hours and 48 minutes in San Andreas, I'm convinced this is one of the greatest video games ever made. It's a game that dared to be everything at once — a crime epic, a satire, a playground, a character study, a technical marvel — and somehow succeeded. The story is engaging and emotionally resonant, the world is vast and alive, the gameplay is varied and deep, and the sheer amount of content is staggering. Yes, it has flaws. Some missions are frustrating, the controls are dated, and the ambition occasionally outpaces the execution. But these are minor blemishes on a game that achieves so much. San Andreas isn't just a technical achievement; it's a creative one. It's a game with vision, heart, and soul — a game that understands the power of place, the importance of character, and the joy of freedom. GTA III proved the concept. Vice City perfected the style. San Andreas transcended the formula and became something more — a cultural phenomenon, a benchmark for open-world design, and a game that still holds up two decades later. It's not just the best GTA game of its era; it's one of the defining games of an entire generation. If you've never played San Andreas, you owe it to yourself to experience it. If you have, you already know. This is a masterpiece — ambitious, flawed, brilliant, and unforgettable. It's a game that respects your time by giving you endless ways to spend it, a game that tells a compelling story while letting you write your own, a game that looks back at the 90s with nostalgia, satire, and genuine affection. Grove Street. Home. At least it was before CJ messed everything up. And what a beautiful mess it is.
PlayStation 2
Jan 5, 2026
Grand Theft Auto: Vice City9
Jan 5, 2026
After 17 hours and 39 minutes in Vice City, I'm convinced this is one of the greatest open-world games ever made. It's a game that understands the power of atmosphere, that knows how to make you feel like you're living inside a crime movie. The story is engaging, the characters are memorable, the city is alive, and the soundtrack is perfect. Every element works in harmony to create an experience that's greater than the sum of its parts. Yes, it's a game from 2002, and some mechanics feel dated. The lack of checkpoints is frustrating, some missions are tedious, and the controls aren't as smooth as modern standards. But these are minor complaints in a game that does so much right. Vice City isn't just a technical achievement — it's an artistic one. It's a game with vision, style, and soul. GTA III proved the concept. Vice City perfected it. It's a game that respects your time while giving you the freedom to waste it however you want. It's a game that tells a compelling story while letting you write your own. It's a game that looks back at the 80s with both nostalgia and satire, celebrating the era while skewering its excess. If you can look past the dated mechanics and appreciate the game for what it achieved — and what it still achieves — Vice City is essential. It's not just a great GTA game; it's one of the defining games of its generation, a masterpiece of atmosphere and design that still shines brightly in its neon glow.
PC
Jan 5, 2026
Grand Theft Auto III8
Jan 5, 2026
After nearly 20 hours in Liberty City, Grand Theft Auto III remains a landmark achievement in game design. It's the game that proved open-world sandboxes could work in 3D, that player freedom could coexist with structured narrative, and that games could tackle mature themes with style and substance. The city feels alive, the missions are varied enough to stay engaging, and the sheer freedom to experiment is still thrilling. But it's also a game from 2001, and it feels like it. The controls are clunky by modern standards, some missions are frustratingly designed, and the lack of checkpoints can turn challenging moments into tedious slogs. The story, while entertaining, is thin compared to later entries in the series, and Claude's silence (a technical limitation at the time) makes him less compelling than the protagonists who followed. Yet despite these flaws, GTA III holds up remarkably well. It's a game that respects your agency, trusts you to find your own fun, and delivers a world dense with possibility. It's not perfect, but it's important — a game that changed the industry and still offers a compelling, chaotic, and darkly humorous experience. If you can look past the dated mechanics and appreciate the game for what it achieved, GTA III is absolutely worth your time.
PC
Jan 5, 2026
The Godfather10
Jan 5, 2026
The Godfather is a masterpiece of adaptation. It understands that the fantasy of the Mafia isn't just about shooting—it's about power, respect, and business. The Black Hand combat remains one of the most satisfying melee systems ever created, and the extortion gameplay loop is addictive. This is the definitive "mob simulator." It bridges the gap between cinema and gaming perfectly. If you have any interest in the Mafia genre, this isn't just a recommendation; it is a requirement. "I'm gonna make him an offer he can't refuse." And that offer is this game. 5/5.
Xbox
Jan 5, 2026
Middle-earth: Shadow of War8
Jan 5, 2026
After 46 hours and 42 minutes, Middle-Earth: Shadow of War stands as a worthy, if slightly flawed, successor. It successfully evolves the Nemesis System into something grander, offering a strategic layer that makes you feel like a true commander of armies. The fortress sieges are spectacular, and the infinite variety of orc personalities keeps the moment-to-moment gameplay engaging for dozens of **** misses the perfect 5-star mark because it sometimes loses focus. The loot system feels tacked on, the story takes some bizarre turns, and the sheer volume of content can become exhausting. It lacks the tight, cohesive design of Shadow of Mordor, trading focus for **** for anyone who enjoyed the first game, this is a must-play. It gives you more of everything you loved—more orcs to brand, more heads to chop, and bigger battles to fight. It’s a chaotic, violent, and endlessly replayable sandbox that lets you write your own war stories in the land of Shadow.
PC
Jan 5, 2026
Middle-earth: Shadow of Mordor9
Jan 5, 2026
After 39 hours and 26 minutes, Middle-Earth: Shadow of Mordor stands as a masterpiece of game design. It takes familiar mechanics and elevates them with one of the most innovative systems in modern gaming. The Nemesis System isn't just a gimmick — it's a paradigm shift, a demonstration of how procedural generation and dynamic AI can create stories as compelling as authored **** combat is fluid and satisfying, the stealth is versatile and rewarding, and the progression feels meaningful. The world is gorgeous and atmospheric, the sound design is exceptional, and the gameplay loop — hunt captains, build your army, dominate Mordor — is endlessly engaging. The main story is serviceable, and purists may balk at the liberties taken with Tolkien's lore, but these are minor complaints in a game that achieves so much.What makes Shadow of Mordor special is how it makes you feel. You're not just playing through a story — you're creating one. Every captain you face, every rivalry you forge, every revenge you enact is yours. The game gives you the tools and the stage, and you become the author of your own legend.This is a game that respects your intelligence, rewards your creativity, and delivers a power fantasy that feels earned. It's a game that proves innovation doesn't require reinventing the wheel — sometimes it's about taking existing systems and combining them in ways no one has before. Shadow of Mordor is a triumph, a game that sets a new standard for open-world action-adventure titles and remains essential years after its **** you haven't played Shadow of Mordor, you're missing one of the defining games of its generation. If you have, you already know: the Nemesis System is a revolution, and this game is a masterpiece.
PC
Jan 5, 2026
Assassin's Creed: Brotherhood9
Jan 5, 2026
After nearly 61 hours, Assassin's Creed: Brotherhood feels like the moment the series truly found its voice. It perfects the mechanics of its predecessors while deepening the emotional weight of Ezio's journey. Rome's grandeur, the rise of the Brotherhood, and the maturity of its design make it one of the most cohesive and satisfying entries in the franchise. It's not just about killing targets anymore — it's about shaping an idea, leading a cause, and understanding that legacy isn't built in blood alone. Brotherhood is the pinnacle of Ezio's arc — confident, polished, and full of quiet wisdom.
PC
Jan 5, 2026
Assassin's Creed II9
Jan 5, 2026
After nearly 57 hours of playthrough, Assassin's Creed II stands as a remarkable leap forward — a genuine evolution of both mechanics and storytelling. It transforms the series from a promising concept into a living world filled with heart and artistry. Ezio's tale isn't just about vengeance; it's about becoming part of history, learning, adapting, and leaving a legacy. Where the first game felt like discipline, this one feels like passion. Assassin's Creed II is not just a sequel — it's the Renaissance of the entire franchise.
PC
Jan 5, 2026
Assassin's Creed8
Jan 5, 2026
I spent nearly 30 hours with Altaïr — long enough to feel the repetition not as a flaw but as part of the game’s meditative design. Each investigation felt like a ritual, each climb like a quiet act of devotion to precision and patience. The rhythm of surveillance, pursuit, and assassination became almost hypnotic.
PC