krokodile
User Overview in Games
9.5Avg. User Score
User Score Distribution
positive
4(100%)
mixed
0(0%)
negative
0(0%)
Highest User Score
10
Lowest User Score
Games Scores
Jul 26, 2015
Siralim10
Jul 26, 2015
Siralim goes right to the heart of what’s fun in a stat building, dungeon crawling, turn-based roguelike (esk) RPG. If you like building creature rosters (catching ‘em all), finding and upgrading items, spending stat points, combining unique passive skills for synergistic badassery and purchasing new parts of your castle to unlock more upgrade potential … this game is for you! There’s no plot to speak of and no super shiny graphics; just the old SNES RPG look and over 325 creatures to find (that’s not a joke either … just over 325 at this time). The music is appropriate for an olde-timey RPG and the nether creature system lets you make SUPER high powered versions of the monsters you love the most. I can’t say enough about the game so I’ll leave it at, “this is pure, unadulterated, unmitigated fun!” In addition to this game being incredibly fun, the developer is the most stunningly dedicated developer I’ve ever seen. Example: I mistakenly closed the game (click on the X and she’s gone!) and it was at the absolute worst of times. I had just handed in 20 hours’ worth of lovingly crafted items all for my first big super high powered creature … but I had not been given the creature yet. When I restarted the game back up I had no creature nor did I have my creature items. I posted about this on their website and in a few hours (on a Sunday) the developer, Zack, replies to my post and asked me what I lost and then sent me an e-mail with a code to use in game to get it all back. You read that right, the developer refunded all of the stuff I lost when it was my fault! They also go to their own Reddit and hunt down errors to fix there! Check it out, the dev finds problems on there and just asks them to post on the forums about it and VOILA! FIXED! I give them game a 10 out of 10 for dedicated development & support. I also give them a 10 out of 10 for being 100%, unfiltered fun. Get it on your computer (mac or PC) and then get it on your phone while you’re at it; Get It, Play It, Love It!
PC
Apr 30, 2014
Divinity II: Developer's Cut8
Apr 30, 2014
[note: I only played original game and the expansion but I did not use the developer's cut bonus material] Divinity is a single player sandbox (ish) RPG by Larian Studios. The game features a classless leveling system where points are freely spent in any of 5 trees. Hitting shelves in early 2010, the game's graphics are still solid 4 years later. In Divinity II you will have to discern the truth from the lies in history as you hunt down and try to stop one man as he tries to ascend to the lord of evil. The Good: Divinity II really gives an RPG fan almost everything they could want. Skill and stat points to spend, many weapons and armors to find, forge and upgrade, an excellent home base with a smithy and alchemist (among others), good music, large lands to explore and loot, a bunch of side quests and a pet to customize and build to help you on your quest. The game was just plain fun to explore and to move through. It is also pretty long, I spent just over 70 hours on the original (Ego Draconis) and the expansion (Flames of Vengeance) and I still didn’t have that “man, I wonder when I get to kill the boss” feeling I get on some games. If you enjoy Might and Magic 6 & 7, Morrowind, Oblivion or other open world exploration and loot games than Divinity II will be up your alley! The Bad: The game is pretty easy once you get the hang of it ... and it isn't very hard if you don't get the hang of it either. I played on normal difficulty and I really wish I cranked it up. I had one tricky spot in the game but I realize that at level 30 I still had my level 16 gear on and I had not forged any weapons yet. After forging a custom set of armor and weapons I was so powerful that I was killing everything in just a few hits; normal hits not powerful skills! These weapons were so good I also beat the expansion at level 45 with these same level 30 weapons. The only really hard fights were fights that had a strange gimmick. One boss have a 45 second fear … you could go get a drink while your character ran away! Also any monster that can heal WILL completely heal themselves at least once, the percentage based heal should not have been given to monsters! The Funny: The mindread system is really neat in this game but half its worth seems to be comedy. When you read minds you get special quests and sometimes skill points but you also get embarrassing facts out of people. It costs you a little experience but it is worth it to mind read; for the laughs if nothing else. The Summary: I give Divinity II: Developer's Cut a solid 8 out of 10. It's a great little diamond in the rough that, even 4 years after release, is a great game. Also, since I've helped myself to many a skill list online before but never contributed, I took it upon myself to fill in the lack of skill information online for Divinity II! This my gift to you dear reader, I have personally tested and written down each and every last level of every character skill in the game and made them available on the Wiki! Follow this URL ( ****/wiki/Divinity_II_Skills ) and you can see the skill details and my notes on every skill! Happy Adventuring!
PC