fludziom
User Overview in Games
4.8Avg. User Score
User Score Distribution
positive
4(20%)
mixed
5(25%)
negative
11(55%)
Highest User Score
Lowest User Score
Games Scores
Jan 18, 2018
Uncharted 4: A Thief's End1
Jan 18, 2018
0/10 for online trophies and forced pay2win multiplayer. as a completionist i absolutely hate the fact that is not possible to 100% the game without wasting hours and hours on the stupid multiplayer. MP ruins the game for me. the main game is superb though
PlayStation 4
Apr 9, 2017
Resident Evil: Revelations 26
Apr 9, 2017
Invisible enemies. Timed Sequences. Boring locations. Getting the good ending unfairly missable. How many players didn’t miss that playing for the first time? 0.1%? What a stupid idea. Good game ruined by a few stupid ideas. Can’t give any higher than 6
PC
Jan 8, 2017
Unravel4
Jan 8, 2017
Way too hardcore to be relaxing. In fact, the opposite to relax is true. The game will mop the floor with you. Deal with horrid physics, difficult jumps, dying a lot. Personally, I only enjoyed the introductory level. Everything else was incoherent mess. Most game reviews I read on this were stupidly inaccurate.
PC
Dec 22, 2016
ABZU2
Dec 22, 2016
Just bought it on sale and finished the same evening. Absurd game, stupid really. Childish. Bad controls. Short (thankfully). Performance issues. Didn't find it relaxing at all.
PC
Dec 18, 2016
Dark Souls II: Scholar of the First Sin6
Dec 18, 2016
Having platinumed the game I think it's trash. Not even closely as good as the original Dark Souls. The atmosphere of the orginal is gone. Replaced by uninspired yellow grayish setting. 90% of the game's locations are deadly boring. In the orginal I loved to parry. In DS2 parry **** all the way. Enemy placement cheap annoying frustrating. Poor knock off
PC
Jul 26, 2016
Resident Evil: Revelations8
Jul 26, 2016
A very solid game. It has a decent story, exploration (my favorite), all right shooting and simple puzzles. Not too short, not too long, nicely split into episodes. Negligible negatives. It requires a little too much backtracking. Dodging was a bit awkward and hard to use. Save for visuals this is what the main Resident Evil series should have become.
PC
Jul 23, 2016
Heavenly Sword0
Jul 23, 2016
This game can’t go without a bad review. For me it’s the worst game in recent memory. Surly the worst ps3 exclusive. I’m deeply disappointed with Ninja Theory that they released turd like this. I played ‘Enslaved’ by them and it wasn’t nearly as bad. I was expecting the same kind of experience. I was very wrong. The only good thing in this failed God of War clone are the visuals and maybe the main antagonist. He was well-acted was sometimes funny. Everything else has been created to frustrate you. Starting with inhumanly unintuitive controls, through the most ridiculous shooting mechanics I have ever seen in a game, to insanely frustrating boss fights. You thought Dark Souls was difficult, think again, play this mess and you will see. Dark Souls is a cakewalk comparing to this. I finished Darks Souls three times I know what I’m talking about. Last chapter of this crap is one gigantic boss fight. There is no difficulty setting. Most of the game is rather easy and frustrating because of the shooting mechanic, but nothing comparing to the final boss fight. The final boss is absurdly difficult. One of the worst difficulty spikes in the gaming history. It gets better. When you thought you beat the bastard there comes a QTE sequence, if you fail it, guess what, the boss gains a health boost and you need to keep fighting. After countless attempts I finally beat it. Up until the boss fight I had spent 6 hours playing the game. Beating the boss took me ridiculous 5 hours on top of that and I’m not terrible at games. I was so hyped for the upcoming Hellblade from Ninja Theory, but now I’m seriously worried it would become something like this. Very disappointing game. Absolute waste of time and money
PlayStation 3
Apr 16, 2016
Castlevania: Lords of Shadow - Ultimate Edition6
Apr 16, 2016
Visually starts very strong, but gets weaker towards the end. While being very impressive graphically, gameplaywise it is a very tedious game, that forces you to replay levels 2, 3 or sometimes more times. Combat is where the game falls flat. It has tones of combos but the vast majority of them aren’t needed. I finished the game on knight (hard) mostly mashing the x button, dogging and jumping. Enemy attacks also lack of variety. EVERY single large enemy uses annoying aerial shockwave attack. Every small enemy can be grabbed and qte-killed. The camera is horrible but manageable. Initially I had intended to play both games this and the sequel, but now I feel like I can’t possibly endure this gameplay for any longer.
PC
Mar 20, 2016
Tom Clancy's Splinter Cell: Chaos Theory8
Mar 20, 2016
This and Blacklist are the only ones worth a playthrough. A slight problem I had was its save system. A quick-save removes most of the tension and makes things too easy and too reassuring. A well-designed checkpoint system would be in order. Otherwise a superb stealth game. I hope Ubisoft hasn’t given up on the splinter cell series.
PlayStation 3
Mar 18, 2016
Tom Clancy's Splinter Cell2
Mar 18, 2016
I’m sorry but this game is nearly unplayable by today’s standards. It’s extremely rough around the edges and the controls are as stiff as it gets. It’s insanely easy to get spotted and the game gives you a game over for it. Unless you are moving one millimeter per hour you will have to quick load every 30 seconds. Half-way through I thought I was heading for a nervous breakdown. I’m so glad I played Blacklist before this otherwise I would have given up on the entire series altogether. I’m definitely giving Pandora Tomorrow a miss, because it’s similar to this one. I might give Chaos Theory a fighting chance. The game deserves a 0/10, but I’m feeling generous.
PlayStation 3
Mar 14, 2016
Assassin's Creed II6
Mar 14, 2016
I have mixed feelings about this. I had only played Black Flag and Unity before and thought it would good idea to play the entry many consider one the best of the series. I can’t say it was a disappointment but I regret wasting my time on it. My biggest problem are the controls and the quest design. Far too often I jumped not where I wanted or I thought I would jump. Too many quests were timed races/platforming or worse escort missions. Combine this with not-too-perfect controls and frustration or even a rage quit is guaranteed. Since most enemies can counter yours counter attacks as well as yours disarm attempts combat drags on forever. And there's way too much combat in this game mostly caused by overabundance of hypersensitive guards patrolling the streets. Stealth is almost not an option here. Most quests inevitably end up in combat. The very few missions with forced stealth are poorly done and irritating. The game is agonizingly long. Half way through I started praying for the game to end.
PC
Mar 5, 2016
Saw II: Flesh & Blood2
Mar 5, 2016
A criminally bad game. If I had to choose one word to describe the game, I would choose, “torture”. It consists of everything people hate in games: incomprehensible timed puzzles, save points before cut scenes, obnoxious controls you name it. Extremely annoying and unforgiving.
PlayStation 3
Mar 2, 2016
Shadows of the Damned6
Mar 2, 2016
Sorry but this game is neither “underrated” nor “overlooked” as some have tried to suggest all over the internet. I’m with the critics again. While its 3rd person RE4-like gameplay is solid, the other parts of the game are not. They contain infuriating 2D sections and other mini-games that drag the experience horribly down. It even has a 2D boss. Bosses in general are so-so. The game seems to overuse a mechanic when the hero’s health depletes over time. That adds too much pressure and urgency preventing to take the game more slowly which would benefit it in my opinion. The story is simple and absurd but ok. I liked the gory-but-not-too-serious graphic style. The game also tries to be funny but I laughed maybe once. I know it didn’t sell. There probably won't be a sequel and I’m ok with it.
PlayStation 3
Jan 24, 2016
The Vanishing of Ethan Carter4
Jan 24, 2016
Easily the most boring game I have played in my entire life. Floating camera monotonous walking simulator with nonsensical puzzles. I don’t remember ever being this bored with a game. What a waste. I should have been paid for time wasted on finishing this game. It’s short the only positive I can say about this game.
PC
Jan 19, 2016
Hitman GO10
Jan 19, 2016
Simply the best mobile game since Infinity Blade II came out in 2011. Perfect controls. Perfect graphics. Perfectly captures the spirit of its console counterpart. Puzzles perfectly balanced not too easy and not too difficult. Maybe only tiny minus was for the camera angle rarely obscuring the view (not sure if that was intentional). I was unable to stop playing it until I was finished. Pure fun.
iOS (iPhone/iPad)
Jan 5, 2016
Alpha Protocol4
Jan 5, 2016
The professional reviewers were right this time. This game is not good. It is an attempt at being a different game that ultimately fails flat due to broken a checkpoint system (can't go back after checkpoint, can't save before buying things), broken stealth mechanic (when fully upgraded), broken dialog system (timed, nonsensical responses). And I almost forgotten annoying mini-games. I can't believe I wasted 25 hours on this. I will never play an Obsidian game again
PC
Jan 5, 2016
Alien: Isolation4
Jan 5, 2016
I hate the fact that it is first person. It would have made a better game as a 3rd person. It would have been more like Dead Space, which was a fantastic game.
PC
Oct 12, 2015
Stealth Inc: A Clone in the Dark4
Oct 12, 2015
Despite the good reviews it is one of those frustration platformers. Not the worst but a pretty average one. I hated the fact that some levels were only unlocked until you received an s rank on the previous ones. I couldn’t be bothered s-ranking them. Just wanted to finish the game and forget it. For me the best were the boss levels. Overall a disappointment, unless you find frustration fun.
PlayStation Vita
Oct 4, 2015
Kholat4
Oct 4, 2015
I was lured into playing this game by the voice acting cast. Unfortunately that was the best part. The game is yet another walking simulator a la Dear Esther only with enemies (annoying orange thingies). Luckily, there aren't many of them. The game is an artistic attempt to explain why 9 Russian students went missing in the Ural Mountains in 1959 sadly by using paranormal theories and ghosts (the orange thingies). A failed attempt in my opinion. The core gameplay is all about walking and collecting collectibles-notes that drive the story forward. With the shift button you can run but only short distances. When trying to run you will always hear heavy breathing which gets annoying after a while. The game has a map but it doesn't tell you were you are. You notoriously don't know where you are. That and the orange enemies are a major source of frustration especially at the beginning. On the positive side not knowing where you are makes you remember locations and using that knowledge you always trying to locate yourself on the map which is somewhat fun. Poor optimization. At 1080p the game runs on average 40 fps on a high end pc. Only for hardcore walking simulator fans.
PC
Mar 17, 2015
Hotline Miami 2: Wrong Number9
Mar 17, 2015
HM2 is much bigger than HM1 was. The core game play remained the same. Levels are large, probably too large making the game more of a puzzle game and also causing too many retries. The game is no longer as fast and fluid as HM1 was. I hated the fact that it was not possible to save during individual stages of a single scene taking into account that stages were huge. I also experienced occasional crashes. The story took a hit in my option, but it is still ok. Same with music not as good as in the first game. But overall HM2 is still a fantastic game one of the best on the vita platform right now.
PlayStation Vita