doal
User Overview in Games
6.7Avg. User Score
User Score Distribution
positive
1(33%)
mixed
2(67%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Nov 18, 2014
Door Kickers6
Nov 18, 2014
FRUSTRATING CONTROLS. It had some short-lived fun at early levels, rewarded you with smooth awesome replays by your own tactical thinking. But as difficulty rank up, you will soon realize the control interface is incapable of matching your mastermind. Units all stacked over one another in narrow corridor with queued plans all mixed up. Wait-for-command feature was cool at first glance but never timed nor properly executed (units will pop-up at different speed, charge in as flash bag thrown but yet exploded, cancel future commands accidentally). No overlay unit icons, easily lose track of units with different equipment. Cannot make fine adjustments with middle part of your plan. Inconsistent doors stealth opening or loud kicking despite being lock-picked. Clumsy floor changing movements... the list goes on. Why don't dev just borrow Frozen Synapse's UI?
PC
Jun 29, 2012
Quantum Conundrum8
Jun 29, 2012
Imagine Portal missing the drama, lack of proper ending and mixed with occasional frustrating platforming, which is still a solid first person puzzler despite not being perfect. There is nothing wrong to follow the Portal formula; narration between levels, feedback to signify success, minor visual treats after level, background loading area and even "try to be" funny script. The problem is, it didn't follow Portal to the bone; the story is obviously lacking, challenge in execution (accompany with trial-and-error and frustration) is not optional but a must to pass level. And the ending is an unethical
PC
Jun 27, 2012
Tiny & Big: Grandpa's Leftovers6
Jun 27, 2012
Don't be fooled. It is an action platformer in disguise of a sandbox puzzler. I spend majority of play time jumping, dodging, and aiming than thinking. And it
PC