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User Overview in Games
3.3Avg. User Score
User Score Distribution
positive
0(0%)
mixed
4(67%)
negative
2(33%)
Highest User Score
Lowest User Score

Games Scores

May 22, 2018
House Flipper
0
User Scored__b
May 22, 2018
All negative reviews get deleted, most positive reviews are 10/10 single-liners by accounts without any other review. That's a clear indication **** you should stay the heck away from. But let us say something about game itself as well, even though it'll probably be deleted as well: - Performance is terrible. All 'levels' are small plots with few walls and at most 100 objects, yet this 'game' will consume all system resources available, making me suspect it's some cryptocurrency miner disguised as a game. If you trigger something requiring physics engine, it will cause game to hang for a second. - It's boring and tedious. Repetitive content can be fun if it's rewarding enough, but this game failed to make it so. - It's badly designed, with systems that do nothing. - It's limited - there is something like 20 'missions' or 'tasks', and then similar number of 'freeform'/'sandbox' houses, and then it's done, no random new tasks, not even way to replay them without restarting everything. Stay. The heck. Away.
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PC
Dec 20, 2016
Trillion: God of Destruction
5
User Scored__b
Dec 20, 2016
Game has pretty good characters, dialogues, story, and even combat is pretty decent. However it also has one critical flaw that eventually turns playing it into chore - you have to fail to see story. I did my best and got Trillion pretty low on my first Overlord, and after her death was rewarded with some story. My second Overlord came very close to killing Trillion, and her death allowed me to see even more story. And at this point, if I want to see rest of the story, I have to keep spending ingame time doing mostly pointless things and sending Overlords to die. Essentially, you can't play too well or you will not get to see the game, which is a damn shame.
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PlayStation Vita
Mar 17, 2016
The Flame in the Flood
5
User Scored__b
Mar 17, 2016
Neat idea, terrible execution. It's a very refreshing take on survival game where rater than trying to survive in open world, you're trying to travel down a river on your raft, while visiting locations along the river for supplies. Game also has quite robust crafting system with multiple tools and crafting materials. Sounds great, right? Problem is - locations you'll get to visit are entirely random and there is no telling what you might find, and you can't go back since river flows only one way. So many times you'll start game, go trough several locations and parts of the river, and de before finding basic materials to craft even most basic tool. Game is difficult and punishing, and it's not bad. But thanks to randomness of resources there is no interaction with the game - you just collect everything and move on, hoping that at next spot you'll actually get something you need. If you don't mind game so heavily based around RNG, by all means, go for it, it's quite interesting. But in my opinion all interesting parts of this cool game gets drowned out by it's randomness,
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PC
Feb 1, 2015
Prototype (2009)
5
User Scored__b
Feb 1, 2015
This game does have quite decent gameplay, for few hours. Then it becomes same old grind. Movement can be quite enjoyable, but not enough to not make running across whole city tedious. Even story missions mostly come down to "defeat/chase one wave of enemies/destroy objectives, checkpoint, repeat 3-4 times" Some are better than others, but there are plenty of boring ones. So if it were only gameplay, most players would leave game unfinished. But there is a story. Story in two parts - one is "web of intrigue", where you uncover backstory, and 'actual' game story. And oh boy, is it crap. Now web, that is pretty decent, nothing new, but enough to keep you interested. But main story, ugh. It's chaotic, it's full of holes, it's just plain stupid, just like main character. "People tell me what to do, I listen to them, regardless of who they are. Except that sometimes I do things for no reason".
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PC
Dec 24, 2013
Assassin's Creed IV: Black Flag
5
User Scored__b
Dec 24, 2013
Basic of making next game in the series is improving on previous games. But Ubi managed to get it backward. Even if resulting game is still somewhat decent, it's still step backward in almost all areas. Even flag feature of this game sea combat, got wrose than in AC3. Even if combat system got expanded, it's irrelevant since sea fights are so easy now, and storms no longer cause waves big enough to matter(which was best part of sea combat in AC3, in my opinion). Yes, combat is enjoyable, but less so than it was in previous game. Also, "travel speed" at sea despite being "Animus-side speed to make travel fast" still maes most travels between points few minutes of boring screen staring. You remember hunting or crafting from AC3? Well, now hunting got reduced to "hunt 2 of each kind of animals, craft one thing per animal, forget about it". Harpooning is new minigame, I'm not so sure if it's good minigame, so in that case it might be good that you only need to do it few times per animal. Hideout present since AC2 is here too, it's big, but upgrading it is pretty much irrelevant, only serving as money sink. What's more, none of vanity collectibles actually affect any part of the world. You can upgrade your ship, sure, but it's like buying upgrades to yourself. Whole economy system present since AC2 is gone. Brotherhood gave us "your people", and here fleet takes this role, but it's bloody SimCity all again, play with "friends" or anything will take ages to do. Because Ubi couln't find good reason for their piracy-detergent of online requirement, they just turned part of game into "social" game. When you think difficulty hit rock bottom, here comes out another AC game to prove you wrong and define new bottom. In some cases, enemies will even ignore you murdering one of them right in front of them. Killing enemies with gun rarely makes anyone react at all. Only good change in that department is whistling now you have to whistle for a while before guard decides to og investigate, making picking them off one by one less reliable. Older games used to have optional missions that were one big jumping puzzle. If you strain youself, you might find one or at most two of those in this game. Historical places? Not in this setting. Beuitifull cities? Not in this setting. Huge buildings to climb? Not in this setting. Collectibles? Well, some are hidden. Most of them are at sea and main challenge is to not say "screw it" and not spend hours sailing from point to point to jump ship, swim to island, pick it up from ground, get back to sihp and repeat. Characters? Hmph. Your out-of-Animus character is nobody, he does not speak, has no motivation, could not find any mirror so not sure if he even has actual body. He's just getting used by everyone around him, like a tool. As for in-Animus... Ezio started as a rash youth, and grew. Connor started as kid, and grew a lot. Edward starts as badass without clear motivation or character, and remains as such pretty much whole game. Story there is no story. There is some pirating "do what we want" story, small Assassin substory, but overall, it's just "do random things and maybe you stumble across something relevant to this or that plot". It's PC version, ported from console, so optimization is terrible, and graphic settings are lacking. There is no gamma correction, so everything is so freaking bright that you just can't see some things during the day. But, at least they enabled mouse control so you can actually select tings on map with mouse, instead of moving map around to center relevant icon and select it. Overall, it's not bad game, if it was not part of AC series but standalone pirate game, it could be decent 8 or even 9, depending how "assassiny" elements of game would be substituted. But as part of series, it's worst Creed ever released. So far.
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PC
Oct 2, 2013
Legends of Aethereus
0
User Scored__b
Oct 2, 2013
I picked up this game after hearing that it has decent crafting, but sadly I didn't manage to get to part of game where I could see it. After picking up second quest I've decided I had enough. Game has plenty of flaws and it really shows that it was made by amateurs, but that is not what kills it. Combat end exploration is just bad, and that is essence of gameplay. Graphics are crap. You can clearly see textures on ground, and occasional grass or bush only make things harder to see. So you'll never see enemies unless they are moving, terrain provides them with perfect camouflage (unless they really are appearing out of thin air, that would explain 20 enemies appearing from open plain). Exploring with this graphic is also one big pain. Trying to make out anything in distance hurts eyes, really. Related to graphics, animation. Even if animations are not terrible, their handling is. Animations like dodge start from 'half-done' position instead of position player is in, so character disappears to reappear on his side, leaning or something. World consists of parts. Places you go to during quests, and city. City is lifeless, and full of 'useless'. I've noticed small maze between place you start/end quests and quest giver, one arena guy, and few guards. It's city only because creators wanted to put there a city. Quest areas are not fun to explore because of mentioned terrible graphics. But they also commit another game sin have plenty of things like crates/barrels that are not interactive at all, and placed seemingly without any plan or reason. It seems like level design consisted of "it looks empty, let's place some stuff here and there" Combat and interaction with enemies is weird. I suppose combat theory is decent, but that's only theory. Slashing at enemies at front is pointless, because animation is shallow, slow, and easy to avoid. Better to let them get on your side and use quicker, wider side attack. Guns are weird, because you don't see enemies before they start running at you, and they can miss even if enemy twice as big as player is directly in front of him. After you kill those enemies, you have to run over their corpses few times kicking them around, because loot fall out everywhere and rarely highlights, so you won't even know it's here without kicking corpses. Story. No idea about deeper story. Fact that there is absolutely no story involved in gameplay outside wall of text when accepting quest leads me to believe that story is not something this game was supposed to have. Creators even failed to make intro after character creation non-gender-specific, although they tried. Overall, this game could be used as effective instrument of torture.
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PC
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