SonicSweeps79
User Overview in Games
4.5Avg. User Score
User Score Distribution
positive
19(42%)
mixed
3(7%)
negative
23(51%)
Highest User Score
Lowest User Score
Games Scores
Apr 5, 2026
New Super Mario Bros. U0
Apr 5, 2026
New Super Mario Bros. U is the point where the series fully commits to being the gaming equivalent of reheated leftovers. You’ve seen this game before—you’ve played this game before—and yet here it is again, acting like a launch title miracle when it’s really just New Super Mario Bros. wearing a slightly cleaner **** level design isn’t bad—it’s just painfully predictable. Every jump, every secret, every “surprise” feels like it was pulled from a checklist titled “How Not to Innovate.” Even the new stuff, like the acorn power-up, feels less like a bold idea and more like Nintendo saying, “What if we made falling slower count as a feature?”Visually, it’s clean but soulless. It’s like plastic—shiny, polished, and completely devoid of personality. The music? Already forgotten before the level even ends. And don’t get me started on how this was supposed to sell the Wii U—because nothing screams “next-gen” like doing the same thing again but in **** this point, the formula isn’t just safe—it’s asleep at the wheel. This isn’t a bad game. It’s worse: it’s boring.
Wii U
Apr 5, 2026
New Super Mario Bros. 21
Apr 5, 2026
New Super Mario Bros. 2 is what happens when Nintendo looks at a legendary franchise and goes, “What if we made it about… loose change?” The whole game is obsessed with coins like it’s trying to pay rent, but somehow turns the most satisfying collectible in gaming into background noise. You’ll be drowning in gold within minutes, and none of it matters. Congrats—you’re rich in a game where money has zero purpose. Inspiring.
3DS
Apr 5, 2026
New Super Mario Bros. Wii2
Apr 5, 2026
New Super Mario Bros. Wii somehow takes the already safe formula of New Super Mario Bros. and stretches it into a louder, messier, more chaotic experience without actually making it better. The level design is still stuck in “baby’s first platformer” mode, but now you’ve got multiplayer turning every stage into a slapstick accident simulator. Instead of clever innovation, it’s just noise—same ideas, bigger screen, more distractions. It feels like Nintendo played it so safe they forgot to make it **** yeah, watching IShowSpeed fumble through it doesn’t help either—man plays like he’s fighting the controller instead of the game. At some point you gotta ask: is the game too easy, or is he just that committed to being chaotic trash at platformers? Either way, it’s not a great look.
Wii
Apr 5, 2026
New Super Mario Bros.0
Apr 5, 2026
New Super Mario Bros. feels less like a triumphant return to 2D and more like Nintendo hitting copy-paste on its own legacy and calling it innovation. The level design is painfully safe, recycling the same tired ideas with just enough polish to distract you from how soulless it all feels. Sure, it controls well—but congratulations, the bare minimum is intact. That doesn’t excuse the bland worlds, forgettable bosses, and power-ups that feel like gimmicks rather than meaningful additions.
DS
Mar 31, 2026
Sonic Generations9
Mar 31, 2026
Sonic Generations is basically the ultimate "best of" album for the series. It’s a massive celebration of everything that makes Sonic great, successfully blending the classic 2D side-scrolling nostalgia with the high-octane 3D "Boost" **** standout feature is seeing iconic levels like Chemical Plant and City Escape reimagined with stunning, modern visuals. Playing as both Classic and Modern Sonic keeps the variety high, and the remixed soundtrack is an absolute standout. It’s easily one of the most polished and joyful entries in the franchise—a perfect love letter to fans that actually sticks the landing on both speed and platforming. But still hasn’t top Unleashed because of modern Sonic gameplay. And there are so many mods around to experiment with this game.
Xbox 360
Mar 31, 2026
Sonic Free Riders1
Mar 31, 2026
Oh my god, this game… is so ass even the controls are horrible… Honestly, Sonic Free Riders is just heartbreaking because it’s a great-looking game trapped inside a broken control scheme. The move to full-body Kinect controls was a total disaster—trying to lean to steer or kick to speed up feels laggy and unresponsive, making it nearly impossible to actually place first in a ****’s a shame because the graphics are sharp and the soundtrack is a total banger, but you spend more time fighting your living room than the other racers. Unless you’re a completionist who doesn't mind a literal workout for zero reward, this one is probably better left on the shelf. There’s a solid racing game in there somewhere like Sonic and All Stars Racing Transformed but you shouldn't have to break a sweat just to get through a basic menu. Also, the writing?? Come on, Sega…
Xbox 360
Mar 31, 2026
Sonic & Sega All-Stars Racing8
Mar 31, 2026
Sonic & SEGA All-Stars Racing is basically the ultimate love letter to SEGA fans and one of the few kart racers that actually gives Mario Kart a slap in the face.What makes it so great is the Mission Mode, which packs in 64 different challenges—like collecting rings or hitting specific rivals—so you’re not just doing standard races over and over. The drifting feels super satisfying and snappy, and the "All-Star Moves" are a total highlight. Seeing Ryo Hazuki clear the track with a forklift or Billy Hatcher rolling over everyone on a giant egg is just pure, nostalgic chaos.
Xbox 360
Mar 31, 2026
Sonic Colors9
Mar 31, 2026
Sonic Colors is widely considered a total high point for the series, especially because it successfully brought Sonic back to basics while adding a creative twist with the Wisps.Most positive reviews raved about how the game dropped the "extra" characters and kept the focus entirely on fast-paced platforming and clever power-ups. The level design is a perfect mix of 2D and 3D sections, which makes the gameplay feel fresh without being overwhelming. Plus, the soundtrack is legendary—it has an upbeat, orchestral energy that fits the "intergalactic theme park" vibe perfectly.
Wii
Mar 31, 2026
Sonic Riders: Zero Gravity10
Mar 31, 2026
While it’s often overshadowed by the original, Sonic Riders: Zero Gravity is actually a super chill and stylish sequel once you get the hang of the new **** biggest draw is the Gravity Control, which lets you pull off these massive, physics-defying drifts that feel way more satisfying than the original's pit-stop system. It’s a lot more beginner-friendly since they simplified the trick system, so you aren't constantly worrying about your air gauge. Plus, the soundtrack is top-tier—it has this polished, futuristic electronic vibe that fits the "Zero G" aesthetic perfectly.
Wii
Mar 31, 2026
Sonic Rush Adventure8
Mar 31, 2026
Honestly, Sonic Rush Adventure is a total blast and easily one of the best 2D entries in the series. Most positive reviews at the time raved about how it took the high-speed "Boost" gameplay from the first game and actually gave it some breathing room with better level design and massive boss fights.
DS
Mar 30, 2026
Sonic Rivals7
Mar 30, 2026
Sonic Rivals is a high-speed experiment that basically asks, "What if a platformer was actually a drag race?" On one hand, it’s a visual knockout for the PSP, capturing that crisp, vibrant "blue sky" energy and 2.5D depth that makes the handheld screen feel massive. When you’re perfectly chaining homing attacks and boost pads to leave a rival in the dust, the sense of momentum is unrivaled—it’s pure, distilled adrenaline that makes the sluggish, "press A to eventually move" pacing of a Mario Kart race look like a funeral procession in a school zone.
PSP
Mar 30, 2026
Sonic and the Secret Rings8
Mar 30, 2026
THE ONLY REASON THE WII WAS INVENTED (SORRY NOT SORRY, MARIO) Listen, if you haven’t experienced the raw, unbridled adrenaline of holding a Wii Remote sideways like a sacred relic while Sonic screams through the desert at Mach 5, have you even lived? Sonic and the Secret Rings is a masterpiece of kinetic chaos that makes every other platformer look like a slow-motion walk through a retirement home. It’s not just a game; it’s a high-speed cardio workout for your thumbs and a sensory assault of pure, 2007-flavored **** "on-rails" mechanic is a stroke of absolute genius. Why waste time moving in three dimensions like a confused turtle when you can just embrace the destiny of a heat-seeking missile? This game understands that Sonic’s only natural state is "forward, but faster," and it delivers that with the subtle grace of a freight train hitting a nitrous boost. The tilt controls are the ultimate test of a true gamer’s soul—if you can’t steer a blue hedgehog through a dinosaur jungle by waving a plastic stick, that’s a skill issue, not a game **** let’s talk about the soundtrack. "Seven Rings in Hand" isn’t just a theme song; it’s a lifestyle. It’s the sonic equivalent of drinking five energy drinks and then sprinting through a library. While some "Italian plumbers" are content with the same three "boop-beep" circus tunes they’ve been using since the Reagan administration, Sonic is out here giving us industrial-strength Arabian rock that makes you want to suplex a genie.Comparing this to something like Mario Kart is honestly insulting to the concept of speed. Mario Kart is a game for people who think a spicy chicken nugget is "too intense" and need three lakitus and a blue shell just to feel a crumb of excitement. Secret Rings doesn’t give you handouts; it gives you a Skill Ring and tells you to get good or get left in the sand. It’s a stylish, neon-soaked fever dream that proves Sonic doesn’t need a map—he just needs a direction and a complete disregard for the laws of physics.
Wii
Mar 30, 2026
Sonic Riders8
Mar 30, 2026
Sonic Riders is a daring and successful departure from the traditional kart-racing formula, trading wheels for gravity-defying "Extreme Gear." By blending the high-speed DNA of the franchise with the energy of early 2000s extreme sports, Sega created a racer that feels distinctly unique. The game’s greatest strength lies in its deep, skill-based mechanics—specifically the "Air" management system. Having to balance your fuel levels by performing tricks and catching the turbulence of opponents adds a layer of strategy that rewards precision and forward thinking, setting it apart from more casual racers. The presentation is a masterclass in style, leaning heavily into a futuristic, techno-industrial aesthetic that feels like a spiritual successor to Jet Set Radio. The character designs for the Babylon Rogues—Jet, Wave, and Storm—are some of the most inspired additions to the series' cast, providing a perfect antagonistic foil to Team Sonic. This style extends to the vibrant, multi-layered track designs, where branching paths based on character types (Speed, Fly, and Power) ensure that every lap feels fresh and rewards exploration. The "Extreme Gear" system in Sonic Riders is a revelation for anyone tired of the sluggish, item-dependent pacing found in franchises like Mario Kart. While that series often feels like a slow-motion stroll through a cartoon daycare where victory is handed out by a random number generator, Sonic Riders demands actual skill, reflexes, and a mastery of its deep air-management mechanics. It swaps out the "baby's first racer" training wheels for a high-octane, stylish experience that respects the player's intelligence.
PlayStation 2
Mar 30, 2026
Sonic Rush9
Mar 30, 2026
Sonic Rush represents a bold and successful reimagining of the 2D Sonic formula, serving as a high-speed bridge between the classic era and the modern "Boost" style. By fully embracing the hardware capabilities of the Nintendo DS, it delivers an experience that feels expansive, frantic, and incredibly polished. The most immediate triumph is the dual-screen integration; the game treats the two displays as a single, towering vertical canvas. This allows for massive loops, steep drops, and soaring jumps that make the world feel significantly larger than any handheld platformer that came before it.
DS
Mar 30, 2026
Shadow the Hedgehog7
Mar 30, 2026
Shadow the Hedgehog is an ambitious attempt to mature the series’ identity, trading the bright, optimistic "blue sky" aesthetic for a darker, more urban atmosphere. While the concept of a branching narrative driven by player choice is a fascinating direction for a 3D platformer, the execution often feels at odds with the high-speed physics the franchise is known for. The introduction of firearms and combat vehicles adds a layer of complexity that, unfortunately, tends to break the sense of momentum rather than enhancing **** level design features some visually striking environments, from the rain-slicked streets of Westopolis to the high-tech corridors of the ARK, but navigating them can be a chore. The mission-based structure requires players to hunt down specific enemies or items to progress, which frequently leads to tedious backtracking and a complete halt of the fast-paced gameplay fans expect. This shift toward combat-heavy objectives highlights the game’s clunky targeting system and slippery physics, making precise platforming and gunplay feel more frustrating than rewarding. Shadow deserved more of their gameplay improvement
PlayStation 2
Mar 30, 2026
Sonic Heroes8
Mar 30, 2026
Sonic Heroes is a vibrant, high-energy evolution of the franchise that successfully translates the series' signature momentum into a unique multi-character experience. By shifting away from the more somber tones of previous entries, this title leans into a bright, "blue sky" aesthetic that feels like a pure celebration of the Sonic universe. The transition to a three-character team system is a masterstroke of design, allowing for a seamless flow between high-speed sprinting, vertical exploration, and satisfying combat without ever forcing the player to come to a complete halt.
GameCube
Mar 28, 2026
Sonic Adventure 210
Mar 28, 2026
Sonic Battle is frequently celebrated as one of the most unique and ambitious spin-offs in the franchise, offering a surprisingly deep experience for a Game Boy Advance title. At its core, the game departs from traditional platforming to deliver a fast-paced, isometric 3D arena fighter that feels like a portable blend of Power Stone and Super Smash Bros. The combat is snappy and accessible, utilizing a simple control scheme that remains satisfying thanks to the "Ichikoro" gauge, which allows for tactical instant KOs once fully charged. Visually, the game is a standout for the era, featuring a distinct, edgy art style and fluid character animations that push the handheld's hardware to its limits. The true heart of the experience lies in its narrative and the "Build-A-Bot" customization of the main character, Emerl. The story is widely regarded as one of the most emotional and well-developed plots in the Sonic canon, moving beyond the typical hero-versus-villain tropes to explore themes of identity and friendship through different character perspectives. As you progress, Emerl learns and mimics the moves of the rest of the cast, allowing you to create a completely bespoke fighting style by mixing and matching various ground, air, and special attacks. This level of personalization, combined with a stellar soundtrack and robust multiplayer options, makes Sonic Battle a cult classic that remains a high point for the series on handheld platforms.
GameCube
Mar 28, 2026
Sonic Battle8
Mar 28, 2026
Sonic Battle is frequently celebrated as one of the most unique and ambitious spin-offs in the franchise, offering a surprisingly deep experience for a Game Boy Advance title. At its core, the game departs from traditional platforming to deliver a fast-paced, isometric 3D arena fighter that feels like a portable blend of Power Stone and Super Smash Bros. The combat is snappy and accessible, utilizing a simple control scheme that remains satisfying thanks to the "Ichikoro" gauge, which allows for tactical instant KOs once fully charged. Visually, the game is a standout for the era, featuring a distinct, edgy art style and fluid character animations that push the handheld's hardware to its limits. The true heart of the experience lies in its narrative and the "Build-A-Bot" customization of the main character, Emerl. The story is widely regarded as one of the most emotional and well-developed plots in the Sonic canon, moving beyond the typical hero-versus-villain tropes to explore themes of identity and friendship through different character perspectives. As you progress, Emerl learns and mimics the moves of the rest of the cast, allowing you to create a completely bespoke fighting style by mixing and matching various ground, air, and special attacks. This level of personalization, combined with a stellar soundtrack and robust multiplayer options, makes Sonic Battle a cult classic that remains a high point for the series on handheld platforms.
Game Boy Advance
Mar 28, 2026
Sonic Origins Plus8
Mar 28, 2026
Sonic Origins Plus is widely considered a strong, definitive way to experience the foundational titles of the series, especially for those who did not purchase the original release. The collection shines by bringing together Sonic the Hedgehog 1, 2, 3 & Knuckles, and Sonic CD, all running on the polished Retro Engine which allows for a smooth widescreen experience and modern features like the Drop Dash. One of the standout additions in the Plus expansion is making Amy Rose playable across all four main titles, providing a fresh way to navigate classic levels using her unique Piko Piko Hammer. The inclusion of 12 Game Gear titles also serves as a comprehensive digital museum for fans interested in the handheld history of the franchise, even if the audio emulation on those specific titles is noted as being a bit inconsistent. While some critics feel the expansion content is a light addition for existing owners, the overall package remains a vibrant celebration of the 16-bit era, complete with a charming 3D diorama menu and a wealth of unlockable museum content that highlights the artistry of the early 90s. The iconic slogan "Sega Does What Nintendon’t" originated as a centerpiece of Sega's aggressive North American marketing campaign for the Genesis in the early 1990s. At its core, the phrase was designed to position Sega as the edgier, more "grown-up" alternative to the family-friendly image of the Nintendo Entertainment System. The campaign emphasized technical superiorities like "Blast Processing" and a library of games that featured more arcade-accurate graphics and sports titles with celebrity tie-ins. By directly naming their competitor with a clever play on words, Sega successfully shifted the industry's perception, helping them capture a significant portion of the market share and establishing a legendary rivalry that defined the 16-bit console wars. Today, the phrase is often used by the community to contrast the two companies' different approaches to modern gaming, particularly regarding Sega's more open relationship with fan-made content and modifications compared to Nintendo's stricter legal protections.
PlayStation 5
Mar 28, 2026
Super Mario Sunshine0
Mar 28, 2026
Super Mario Sunshine is the ultimate proof that Nintendo hates its fans and wants us to spend our tropical vacations doing manual labor. Imagine buying a GameCube in 2002 expecting a sequel to Mario 64, only to be handed a pressurized garden hose and told to go scrub some graffiti off a wall. It’s not a video game; it’s a simulated community service sentence. The entire premise is a delusional fever dream where Mario is arrested for a crime he didn't commit by a legal system that clearly hasn't heard of DNA evidence or basic security **** gameplay is a buggy mess of slippery physics and "FLUDD" mechanics that feel like trying to aim a fire extinguisher while standing on a bar of soap. Every time you try to do a simple platforming jump, the camera decides to hide behind a palm tree or clip through a building, leaving you to fall into the abyss while Mario lets out a pathetic yelp. And don't even get me started on the Blue Coins. Whoever decided to hide 240 of those useless plastic chips around the island deserves to be trapped in the "**** Machine" level for eternity.
GameCube
Mar 28, 2026
Mario Kart 8 Deluxe: Booster Course Pass - Wave 40
Mar 28, 2026
Wave 4 is the definitive proof that Nintendo has given up on quality control. While fans were distracted by the return of Birdo, the actual tracks are a masterclass in corner-cutting. Half the cup is comprised of "City" tracks from Mario Kart Tour—Amsterdam Drift, Bangkok Rush, and Singapore Speedway—which are basically flat, lifeless corridors that change routes every lap just to hide how boring the actual layouts are. The textures on the GBA Riverside Park look like they were painted with a wet sponge, lacking any of the environmental detail or lighting that made the 2014 base game actually look good.Even the "fan favorites" aren't safe. DK Summit and Waluigi Stadium are just upscaled mobile assets that look like plastic toys compared to the gritty, detailed motocross vibe of the original Wii and GameCube versions. The only "new" track, Yoshi’s Island, is a blatant nostalgia trap that uses 16-bit references to mask the fact that it’s a short, simplistic loop.Sonic Racing: CrossWorlds treats its tracks like cinematic events, while Wave 4 treats them like a chore. Nintendo didn't "boost" the game; they just dumped a bunch of low-res mobile waste into a $25 bucket and told us to be grateful for the scraps. It’s an insulting downgrade that makes the base game’s 2014 graphics look like they’re from the future.
Nintendo Switch
Mar 28, 2026
Mario Kart 8 Deluxe0
Mar 28, 2026
Mario Kart 8 Deluxe is a geriatric racer that has been clinging to life since the Obama administration. Nintendo has spent the last decade milking this dry husk **** while fans pretend that adding a few mobile-tier tracks counts as a "Booster." The anti-gravity gimmick is a visual lie that does nothing for the actual racing line, and the item system is just a glorified participation trophy designed to punish anyone with actual skill. It’s a slow-motion slog through a roster of lazy palette swaps like Pink Gold Peach, proving Nintendo thinks its audience has the memory **** Racing: CrossWorlds didn't just pass this game; it buried it. While Mario Kart is still recycling the same tired drift mechanics, CrossWorlds introduced mid-race dimensional warping and team synergy that actually requires a functioning brain. The sense of speed in CrossWorlds makes Mario feel like he’s driving a motorized recliner through a vat of syrup. Sega’s crossover energy and aggressive track evolution have exposed Mario Kart for what it truly is: a museum exhibit that is far past its expiration date.
Nintendo Switch
Mar 28, 2026
Paper Mario: The Thousand-Year Door0
Mar 28, 2026
Oh, look. It’s another masterpiece from the era of baggy jeans and dial-up internet that fans refuse to let die. Nintendo finally decided to stop ignoring the screams of the basement-dwelling masses and gave The Thousand-Year Door a fresh coat of paint, but no amount of HD gloss can hide the fact that this game is basically a Glorified Scrapbook Simulator.
Nintendo Switch
Mar 28, 2026
Super Mario RPG0
Mar 28, 2026
Super Mario RPG is what happens when you let a committee of overworked Square employees and a confused Nintendo marketing team try to turn a platforming icon into a glorified math equation. It’s a game that thinks giving Mario a voice is a sin, so instead, we’re forced to watch him do a series of frantic, silent-film pantomimes that are about as charming as a mime trapped in a basement. The "Action Command" system is just a fancy way of saying you have to press a button at the exact right moment because the developers didn't trust the turn-based combat to be engaging enough on its own—which it **** plot feels like a discarded fever dream involving a giant sword that fell out of the sky because the writers clearly ran out of ways to make Bowser a threat, so they demoted him to a pathetic, crying tag-along who loses his castle to a bunch of sentient office supplies. Then you have Geno, a wooden doll that fans treat like a messiah despite him having the personality of a damp 2x4 and a backstory that’s basically "I’m from space, don't ask questions." The isometric perspective is a literal nightmare for platforming, turning every simple jump into a high-stakes guessing game where you’re more likely to fall into a pit than actually land on a ****’s a bizarre, clunky relic that survives entirely on the fumes of 90s nostalgia and the fact that it was the first time Mario was allowed to have a "stats" screen. If you stripped away the Mario coat of paint, you’d be left with a mediocre RPG that’s too easy for veterans and too weird for kids, proving that just because you can put a plumber in a tactical battle doesn't mean you actually should.
Nintendo Switch
Mar 28, 2026
Kirby Air Riders0
Mar 28, 2026
Kirby Air Ride is the ultimate proof that Masahiro Sakurai was more interested in checking his reflection in a CRT monitor than actually designing a functional video game. It’s a lobotomized "racing" experience that treats its audience like they have the motor skills ****, stripping away the entire genre’s depth until all that’s left is a single-button gimmick that feels like a prototype someone forgot to finish. The "City Trial" mode is a chaotic, directionless mess of RNG where you spend twenty minutes vacuuming up colored squares only for the game to decide the winner based on a "High Jump" contest it didn't tell you was coming. It’s not "innovative minimalism"—it’s a lazy, bloated tech demo sold at full retail price to fans who will defend anything with a pink circle on the box.Sakurai’s obsession with "accessibility" in this era was just a thinly veiled excuse for an ego-driven refusal to follow established game design logic. He didn't just simplify the controls; he insulted the intelligence of every player who ever picked up a GameCube controller by assuming they couldn't handle a dedicated gas and brake pedal. The man’s design philosophy is basically "chaos over competence," prioritizing flashy, unpredictable nonsense over actual skill expression, which is why the game's balance is a total joke. It’s a smug, patronizing piece of software from a developer who clearly thought he was too good for traditional mechanics, resulting in a hollow, one-button disaster that belongs in a bargain bin, not a hall of fame.
Nintendo Switch 2
Mar 28, 2026
Metroid Prime 4: Beyond0
Mar 28, 2026
After nearly a decade of development hell and a full reboot, Metroid Prime 4: Beyond finally crawled onto the Switch 2 in 2025, and it’s a total identity crisis. It feels like a "greatest hits" compilation made by people who only read the Wikipedia summary of the original trilogy. The new "psychic powers" are just lazy, glowing remixes of abilities we’ve had since the GameCube era, and the addition of the "VIOLA" motorcycle is peak "How do you do, fellow kids?" design—it’s a clunky gimmick for a desert overworld that is mostly empty, visually bland, and feels like a surface-level attempt to chase the Breath of the Wild open-world trend. The most offensive part is the "Marvel-fication" of the series through the side character Myles, who ruins the series' trademark isolation by constantly yapping "quippy" dialogue and shouting hints that treat the player like they’ve never seen a video game before. For a game that spent seven years in production, the lack of enemy variety is embarrassing, and forcing players to grind for "green crystals" just to access the final boss is the most desperate kind of runtime padding. It’s a technically polished museum piece that’s completely divorced from modern gaming, proving that some franchises should just stay in the "beyond" instead of being dragged back to life as a bloated, hand-holding shell of their former selve
Nintendo Switch 2
Mar 28, 2026
Super Smash Bros. Melee2
Mar 28, 2026
Super Smash Bros. Melee is a mess of accidental mechanics and rushed development that only a nostalgia-blinded cult could love. People call it "deep," but it’s actually just a glitchy, unpolished disaster that Nintendo scrambled to finish in thirteen months. The movement feels like you’re sliding on a floor covered in butter, and the fact that you need a specialized controller and a heavy tube TV from 1998 just to play it properly is peak delusion. Half the character roster is completely broken and unplayable, yet fans act like it’s the pinnacle of competitive gaming. It’s not a masterpiece; it’s a high-speed car crash that people have spent twenty years trying to convince themselves is art.
GameCube
Mar 28, 2026
Pikmin 1 + 20
Mar 28, 2026
Pikmin feels like the gaming equivalent of babysitting… except the babies can walk straight into danger, set themselves on fire, drown, and somehow make you feel guilty about it. The core idea—commanding tiny plant creatures—is creative, sure, but the execution can feel more like micromanagement hell than a satisfying strategy **** spend half your time not exploring, not strategizing, but cleaning up after your own army’s bad decisions. You look away for two seconds and suddenly a whole squad has decided lava is a personality trait. It’s less “I am a brilliant commander” and more “why are you like this?”And then there’s Captain Olimar, who crash-lands on a planet and immediately decides the best survival strategy is outsourcing everything to tiny creatures with the survival instincts of a potato. Respectfully… sir, what is the plan here?The time limit system adds pressure, but not always the good kind. Instead of pushing you to play smarter, it often just stresses you out while you juggle tasks that feel unnecessarily tedious. You’re not always making clever decisions—you’re just trying not to lose progress because your Pikmin collectively forgot how basic existence works.That said—and yeah, here’s the twist—it’s weirdly compelling. There’s something addictive about optimizing your routes, learning from your chaos, and slowly turning that disaster squad into something efficient. It’s frustrating, but it hooks you in that “one more day” kind of **** no, it’s not some flawless masterpiece. It’s messy, stressful, and occasionally makes you question your life choices. But beneath all that? There’s a genuinely unique game trying to break out—and sometimes, that’s enough to keep you coming back.
Nintendo Switch
Mar 28, 2026
Sonic the Hedgehog (2006)9
Mar 28, 2026
Sonic the Hedgehog (2006) is the definition of chaotic brilliance. Is it polished? Absolutely not. Is it stable? Questionable. But is it iconic? Oh, 100%. This game doesn’t walk into the room—it kicks the door down, trips over its own shoelaces, and somehow still lands in a dramatic anime pose like it meant to do ****’s be real: the ambition here is insane. Three intertwined stories, a semi-open world, cinematic cutscenes that look like they were directed with maximum emotional intensity—it’s like the game is constantly yelling, “WE’RE DOING PEAK FICTION TODAY,” whether the engine can handle it or not. And honestly? You kind of have to respect that energy.Playing as Sonic, Shadow, and Silver feels like three different flavors of chaos. Sonic is speed with zero brakes, Shadow is basically a one-hedgehog action movie, and Silver… look, Silver’s just out here yelling “IT’S NO USE!” while tossing enemies like he’s got something to prove. And you know what? He does prove it. Eventually. After you get launched into the sky a few **** compare that to New Super Mario Bros.. That game is like plain toast. Reliable? Sure. Tasty? I mean… it exists. It’s so safe it probably looks both ways before crossing the street in a video game. Meanwhile, Sonic 2006 is speeding through ten intersections at once, ignoring traffic laws, physics, and sometimes reality itself—and somehow making it **** here’s the wild part: despite all the glitches, loading screens, and “wait, what just happened?” moments, there’s a weird charm you can’t replicate. It’s memorable. It’s bold. It’s the kind of game people talk about years later because it tried to be something bigger than itself. It aimed for the stars, missed, hit a satellite, bounced off, and still kept **** yeah, Sonic 2006 might not be the cleanest ride—but it’s one you’ll never forget. And honestly? That alone gives it more personality than a lot of games that played it safe and faded into the background. Sometimes being a glorious mess is way more fun than being perfectly average.
Xbox 360
Mar 28, 2026
Sonic Frontiers10
Mar 28, 2026
Sonic Frontiers feels like a turning point—the moment Sonic stopped chasing the past and started building a future that actually fits him. It’s not perfect, sure, but it’s something far more important: progress with purpose. And in doing so, it quietly exposes the limits of games like Super Mario Odyssey and even newer sandbox-style platformers like Bananza.What Frontiers understands—what it gets—is that Sonic isn’t meant to be confined to tight playgrounds or scattered objectives. He’s about momentum, flow, and scale. The open-zone design finally gives him room to breathe. You’re not just collecting things—you’re moving, constantly, naturally, building speed across massive landscapes that feel designed for traversal first, not just exploration. It’s freedom with direction, not freedom for the sake of it.That’s where it separates itself. In Odyssey, you’re often stopping, starting, poking around corners for Moons. It’s methodical, almost hesitant. In Frontiers, hesitation is the enemy. The game rewards commitment—learning the terrain, mastering Sonic’s movement, and chaining actions together into something that feels fluid and earned. It respects the player’s sense of rhythm instead of interrupting it every few seconds.Combat, too, adds a layer that Sonic games have flirted with but never fully realized. It’s fast, flashy, and surprisingly expressive. You’re not just jumping on enemies—you’re engaging with them, building combos, adapting in real time. It gives Sonic weight without sacrificing speed, which is a tough balance that Frontiers actually manages to **** then there’s the tone. This game carries a quiet confidence. The storytelling is more reflective, the world more mysterious, and the atmosphere—paired with music from talents like Tomoya Ohtani—leans into something almost introspective. It’s Sonic growing up without losing who he **** yeah, while Odyssey and games like Bananza lean into safe, all-ages sandbox design, Sonic Frontiers pushes forward. It experiments. It risks failure to find something new. And in that sense, it doesn’t just stand alongside them—it challenges their design philosophy outright. Not by being louder, but by being bolder where it counts.
PlayStation 5
Mar 28, 2026
Sonic Unleashed9
Mar 28, 2026
Sonic Unleashed is one of those rare games that dares to swing big—and actually lands more than people give it credit for. It’s bold, stylish, and packed with a sense of scale that makes the adventure feel like a full-on world tour rather than just another level-by-level **** daytime stages are where the game absolutely peaks. Built on the powerful Hedgehog Engine, Sonic moves with blistering speed, weaving through environments that feel alive, reactive, and cinematic. This isn’t just “go fast”—this is controlled chaos. You’re reacting in real time, threading the needle between obstacles, hitting perfect lines, and when it clicks, it clicks hard. Few games capture that sense of momentum and spectacle this **** what really elevates Sonic Unleashed is its ambition. It doesn’t settle for being one-note. The Werehog sections—yes, divisive—bring a completely different flavor to the experience. Slower, more methodical, focused on combat and exploration, they give the game pacing and contrast. And honestly? They add depth to the journey. It’s not just about speed; it’s about experiencing the world from multiple angles.Speaking of the world, the presentation is on another level. Each location is inspired by real cultures, giving the game a global identity that feels rich and immersive. From sunlit coastlines to bustling cities, everything is crafted with care. The lighting, the textures, the sheer atmosphere—it all holds up surprisingly well even **** the soundtrack? Straight-up legendary. Composers like Tomoya Ohtani deliver tracks that range from high-energy adrenaline to emotional, orchestral pieces that give the game real heart. It’s not just background music—it’s part of the soul of the **** its core, Sonic Unleashed is about balance: speed and strength, day and night, intensity and calm. It may not play things safe, but that’s exactly why it stands out. It’s a game with vision, personality, and the confidence to try something different—and that alone makes it unforgettable.
Xbox 360
Mar 28, 2026
Sonic Mania Plus9
Mar 28, 2026
Sonic Mania Plus is what happens when a franchise remembers who it is—and actually commits to it. No gimmicks, no identity crisis, no chasing trends. Just pure, unapologetic Sonic at full speed, built on the foundation that made the series legendary in the first place.This game doesn’t just “feel like” classic Sonic—it is classic Sonic, refined. The physics are tight, momentum matters, and every level is a playground of speed and skill. You’re not being guided by the hand here; you earn your flow. When you nail a run—looping through zones, chaining movements, reacting on instinct—it hits like poetry in motion. This is the kind of gameplay that respects you enough to let you **** level design? Straight-up masterclass. Returning zones aren’t lazy nostalgia—they’re remixed, reimagined, and packed with surprises that keep even longtime fans guessing. And the new areas fit in so naturally you’d think they’ve always been part of Sonic history. There’s depth here too—multiple paths, secrets, and reasons to replay without it ever feeling like filler.Then there’s the presentation. Pixel art this clean has no business looking this good. Every frame is bursting with color and personality, like a love letter written in sprites. And the soundtrack? Absolute fire. Tracks composed by Tee Lopes don’t just sit in the background—they drive the experience, pushing you forward with energy that modern entries often **** “Plus” content actually earns its name. Characters like Mighty the Armadillo and Ray the Flying Squirrel aren’t just thrown in—they add fresh ways to approach the game, giving it even more replay value without messing with what already **** the end of the day, this isn’t just a great Sonic game—it’s a reminder of what Sonic should be. Fast, skill-based, stylish, and confident. No fluff, no excuses. Just gameplay that hits hard and doesn’t let go.
PlayStation 4
Mar 28, 2026
Super Mario Odyssey0
Mar 28, 2026
Super Mario Odyssey is the kind of game people praise so loudly that you start to wonder if anyone actually stopped to think. Strip away the hype, and what you’re left with is an over-polished, directionless sandbox that mistakes quantity for quality. The so-called “freedom” feels less like innovation and more like a lack of discipline—objectives are scattered, challenges are laughably easy, and progression has no real sense of urgency or payoff. You’re not conquering levels; you’re casually strolling through them, vacuuming up Moons like participation **** controls, while responsive, don’t compensate for the shallow gameplay loop. Possessing enemies with Cappy sounds creative on paper, but in execution it’s a gimmick that quickly wears thin, offering little depth beyond “press button, solve obvious puzzle, move on.” There’s no skill curve, no real mastery—just a conveyor belt of mildly amusing ideas that never evolve into anything meaningful. Visually, it’s inconsistent to the point of identity crisis. One minute you’re in a semi-realistic city with uncanny human characters, the next you’re back in cartoon land, and it all clashes instead of blending. It doesn’t feel bold—it feels confused, like a game that can’t decide what it wants to **** then there’s the music. Catchy? Sure. Memorable? Debatable. It lacks the adrenaline, the edge, the sense of momentum that actually drives you forward. Everything about the experience feels… safe. Painfully **** a game constantly hailed as a masterpiece, it plays more like a glorified checklist simulator designed to appeal to literally everyone—and in doing so, it risks meaning nothing to anyone looking for real challenge, speed, or intensity. As a Sonic fan, where momentum, skill, and flow are king, this feels like the exact opposite philosophy: slow, padded, and content with mediocrity dressed up as charm. Sonic Frontiers already did better than that stupid “open world” sonic adventure knockoff made by a multibillion japanese company
Nintendo Switch
Mar 28, 2026
Super Mario 640
Mar 28, 2026
It is genuinely hilarious how people still treat Super Mario 64 like it’s the gold standard of gaming when it’s actually the blueprint for every clunky, frustrating "3D" disaster that followed. If you take off the nostalgia goggles for five seconds, you’ll realize this isn't a masterpiece; it's a tech demo that’s aged like milk in a hot car. The movement is a joke—trying to get Mario to walk in a straight line is like steering a shopping cart with three broken wheels. He’s either moving at a snail’s pace or careening off a ledge because the "revolutionary" analog controls have the precision of a toddler on roller **** let’s talk about the real villain of the game: the camera. It’s not a "pioneering" system; it’s a sentient nightmare that actively tries to get you killed. You spend 40% of the game fighting Lakitu just to see where you’re going, only for the view to snap behind a wall or zoom into Mario’s pixels right as you’re making a jump. It’s a "meditative" exercise in patience that usually ends in a "Game Over" because the game literally refused to let you see the platform. Compared to the high-speed, 360-degree flow of a real action game, Mario 64 feels like trying to run through a swamp while looking through a **** "Aero" aesthetic that actually makes games look futuristic and cool is nowhere to be found here. Instead, we get these barren, jagged environments that look like they were generated by a primitive calculator. The levels are tiny, empty, and repetitive, forcing you to jump back into the same painting six times just to collect a different colored star. It’s the definition of "padding" before we even knew what that word meant. There’s zero momentum, zero style, and a soundtrack that loops the same three "happy" tracks until you want to mute the TV.Honestly, if this game didn't have the red hat on the box, it would be remembered as a clunky, experimental mess from 1996 that failed to understand how speed and physics actually work. Sega was out here giving us blue blurs and actual attitude, while Nintendo was making us chase a rabbit in a basement for twenty minutes. It’s a slow, primitive relic that paved the way for decades of "safe" platforming, proving that even back then, the plumber was more interested in being a mascot than actually being fast.
DS
Mar 28, 2026
Super Mario 3D World + Bowser's Fury2
Mar 28, 2026
If you want to see the exact moment Nintendo gave up on level design and started treating their fans like they’re stuck in a padded room, look no further than Super Mario 3D World. It’s the ultimate "safe" corporate product—a flat, uninspired grid of floating blocks that has all the personality of a spreadsheet. While actual high-speed platformers are giving us sprawling, interconnected worlds with momentum-based physics, 3D World forces you into these tiny, claustrophobic obstacle courses where you move at the speed of a power walk. The "Cat Suit" isn't a power-up; it’s a crutch for a engine that can’t handle real verticality, turning every stage into a mindless scramble up a wall because the developers couldn't figure out how to make jumping feel rewarding.Then there’s Bowser’s Fury, which is just a desperate, bolted-on tech demo meant to distract you from how repetitive the main game is. They try to sell it as "open world," but it’s really just a series of small, generic islands surrounded by a massive lake of nothingness. The "Giga Bowser" mechanic is the most annoying interruption in gaming history—nothing says "fun" like having your exploration constantly ground to a halt by a giant lizard screaming in your face while you wait for the game to let you play again.
Nintendo Switch
Mar 28, 2026
Super Mario Galaxy + Super Mario Galaxy 21
Mar 28, 2026
Oh, you mean the games that Nintendo finally, mercifully stopped holding hostage in the Wii vault? It only took them nearly twenty years and a massive Hollywood movie to realize that maybe—just maybe—people wanted to play the one good sequel they’ve ever made.Honestly, the Super Mario Galaxy + Mario Galaxy 2 collection is the ultimate "I told you so" for anyone who isn’t blinded by the current "meditative" era of Mario. While the modern games are busy trying to be relaxing sandboxes where you can't even die, the Galaxy games actually have something called momentum and stakes. Diving back into these remasters just highlights how much the series has regressed in terms of pure, white-knuckle **** fact that it took until October 2025 to get a native 4K update for these is a joke, but seeing the Comet Observatory and Starship Mario in actual high definition just makes the "Aero Frutiger" aesthetic of the 2000s look even better. It’s got that sharp, clean, futuristic edge that today’s "rounded and safe" Nintendo is too terrified to touch. The gravity mechanics still feel more innovative than anything in Mario Kart World or Brothership, and the soundtrack actually has some soul behind it instead of just being generic "happy circus" ****’s just hilarious that Nintendo is charging $70 for two games that are old enough to vote, but hey, at least they’re actual games with tight controls and creative level design. It’s a bitter pill to swallow when you realize we won’t get a new 3D Mario until 2027, but if playing these remasters is what it takes to remember what a real challenge feels like, then fine. It’s the only time in years that the "Super" in Super Mario actually felt earned. Now, if you want to talk about a game that actually understands how to use "interstellar" themes correctly, Sonic Colors wipes the floor with both Galaxy titles. While Mario is wandering around on a dusty moon at a turtle’s pace, Sonic is tearing through an intergalactic amusement park with actual style and a sense of scale that feels massive.
Nintendo Switch
Mar 28, 2026
Mario Tennis Fever0
Mar 28, 2026
Seriously, at this point, Nintendo is just trolling us. Mario Tennis Fever is the latest "masterpiece" to drop for the Switch 2, and it’s basically just a $70 entry fee to watch Baby Waluigi flail around a court. They hyped up this big "Adventure Mode," but it’s just a glorified, four-hour tutorial where you play as babies because—and I’m not making this up—some "rude monsters" turned the cast into infants. It’s the kind of safe, toddler-tier writing that makes you wonder if anyone at Camelot has actually met a human over the age of six. The "Fever Rackets" are just another layer of RNG chaos designed to make sure nobody actually has to be good at the game to win. You can be playing a perfect tactical match, finding the lines and outplaying your opponent, only for them to trigger a Fever Shot that sends a literal tornado or lightning bolt across the net. It’s not a sports game; it’s a flashy, over-produced party toy that punishes anyone who tries to take the mechanics seriously. While other franchises are giving us deep, physics-based gameplay, Mario is stuck in a loop of "press the shiny button to win."And for a "next-gen exclusive," it’s remarkably lazy. Sure, you can see more bristles in Mario’s mustache, but the core gameplay is just Mario Tennis Aces with a fresh coat of paint and some "Wonder" effects ripped straight from a better game. Charging $70 for what is essentially an expansion pack with a roster of 38 characters—most of whom feel identical anyway—is just predatory. It’s a mindless, "meditative" slog for people who want the illusion of competition without any of the actual sweat. If you want a real challenge, stay far away from this nursery-room version of tennis. Mario games are starting to get worse since Brothership while Sonic is slowly doing better with their franchise. Screw that plumberboy!
Nintendo Switch 2
Mar 28, 2026
Mario & Luigi: Brothership4
Mar 28, 2026
It is genuinely exhausting to watch Nintendo trot out another "whimsical" RPG that feels like it was designed for people who find reading a cereal box too intense. Mario & Luigi: Brothership is the ultimate example of a series that has completely lost its edge, opting for a sluggish, turn-based crawl that feels ancient compared to the high-octane action we should be getting in 2026. The "Brothership" gimmick is just a fancy name for the same tired "press A for Mario, B for Luigi" mechanics we’ve been dealing with since the Game Boy Advance, only now it’s bloated with unskippable animations and hand-holding tutorials that treat the player like they’ve never seen a controller **** maritime "Shipshape Island" setting is a total drag because it turns exploration into a series of slow, predictable stops at islands that all look like they were generated by a "safe corporate aesthetic" algorithm. While other franchises are pushing the boundaries of what a world can look like with grit, style, and actual stakes, this game is content to stay in a bubble of soft-edged, colorful environments where nothing feels dangerous. The combat is a repetitive slog of "timing-based" hits that lose their charm after the first ten minutes, especially when you realize the enemies have the tactical depth of a wet paper bag. It’s a game that’s terrified of letting the player fail, constantly interrupting the flow with "helpful" advice from annoying sidekicks who won't shut **** don't even get me started on the "Brotherly Bond" narrative. It’s so saccharine and focused on "the power of friendship" that it makes you crave a character with an actual personality or a dark side. There’s no tension, no mystery, and certainly no speed—just a long, slow journey through a world that feels like it’s made of Nerf foam. It’s a "meditative" RPG for people who want to turn their brains off and watch a cartoon instead of actually being challenged by deep mechanics or a compelling plot. If this is the best the "super brothers" can do for a grand return, they should have stayed retired and left the spotlight to characters who actually know how to bring the hype.
Nintendo Switch
Mar 28, 2026
Sonic x Shadow Generations9
Mar 28, 2026
Finally, a game that understands that speed isn't just about holding down a button—it’s about the flow, the verticality, and the sheer attitude that defined the best era of the franchise. Sonic X Shadow Generations is the definitive proof that you don't need to reinvent the wheel with boring, slow-paced gimmicks when you have a core loop this satisfying. Bringing back the legendary level design of the original Generations was already a win, but the addition of the "Shadow Generations" campaign is what elevates this into a genuine masterpiece of modern **** contrast between the two playstyles is what makes this package so addictive. While Sonic is all about that classic, high-speed optimization and finding the perfect line through a colorful environment, Shadow’s stages feel like a darker, more aggressive evolution of the formula. The "Doom Powers" aren't just flashy additions; they fundamentally change how you interact with the world, turning the environment itself into a weapon or a shortcut. Surfing through chaotic, warped landscapes or freezing time to navigate a collapsing structure feels incredibly rewarding because it requires actual timing and precision, not just mindless "meditative" interaction.Visually and sonically, this is the peak of the series. The remastered stages look absolutely stunning on modern hardware, with lighting and textures that make the iconic locations feel more alive than ever. And the soundtrack? It’s a relentless barrage of high-energy remixes and original tracks that perfectly capture that "edge" the competition is too afraid to touch. It’s a polished, content-heavy celebration of the ultimate lifeform that respects the player’s intelligence and reflexes. This is how you honor a legacy while pushing the mechanics forward into something that feels fresh, fast, and undeniably cool.
PlayStation 5
Mar 28, 2026
Sonic Racing: CrossWorlds10
Mar 28, 2026
Now this is how you actually do a next-gen racer. This game cooks all Mario Kart games!
Sonic Racing Crossworlds is a absolute masterclass in speed that makes every other "kart" game on the market look like it’s stuck in a school zone with the parking brake on. Sega finally leaned into what makes this franchise legendary—pure, unadulterated momentum—and combined it with a multi-dimensional track system that actually challenges your reflexes instead of just rewarding you for hitting a lucky item box. The way the environments shift from a gritty, rain-slicked futuristic city to a vibrant, gravity-defying ancient ruin mid-race isn't just a visual gimmick; it completely changes the physics and forces you to actually master your drift lines if you want to stay in **** sense of scale here is just staggering because every single character feels distinct and tuned for high-performance play. When you’re boosting through a corkscrew at five hundred miles per hour and the soundtrack kicks into that high-energy synth-rock, it’s a total adrenaline rush that you just can't get anywhere else. They didn't need to pad the game with a boring, empty "open world" because the tracks themselves are so densely packed with shortcuts, hidden paths, and verticality that you’re still discovering new routes ten hours in. It’s got that classic arcade edge and attitude that’s been missing from the genre for way too long, proving that you don't need to play it safe to be a hit.This isn't some corporate, focus-tested tech demo designed to be "meditative" or "accessible" to the point of being boring. It’s a high-skill, high-speed celebration of everything that makes racing games great. The customization is deep, the netcode is buttery smooth even with a full lobby of twenty players, and the sheer style dripping off every frame puts the competition to shame. If you actually care about the thrill of the chase and want a game that respects your ability to handle insane speeds, this is the only racer that matters in 2026.
PlayStation 5
Mar 28, 2026
Donkey Kong Bananza3
Mar 28, 2026
Donkey Kong Bananza is just more proof that Nintendo has no idea what to do with their own mascots unless they’re following a trend ten years late. They finally give DK a 3D game and instead of making something with actual soul, they just slapped a "destructible environment" gimmick on a Mario Odyssey clone and called it a day. Looks like Nintendo has forgotten about Mario! Oops! It’s pathetic to see a powerhouse like Donkey Kong relegated to "meditative destruction" where you just mindlessly punch voxels until your brain turns into mush. The level design is a cluttered mess of "stuff" to break, which is clearly just a way to hide the fact that the actual platforming is basic and uninspired. While some fans are busy losing their minds over how many millions of voxels are in a canyon, anyone who actually cares about tight, fast-paced gameplay can see that the movement feels heavy and clunky. It’s a sandbox for toddlers who like to knock over blocks, not a real challenge for anyone who grew up with the precision of the classic **** don't even get me started on the soundtrack and the "power of music" plot. It’s so saccharine and "safe" that it feels like it was focus-tested to death to make sure it doesn't offend a single soul. They took one of the toughest, coolest characters in gaming history and turned his big 3D debut into a colorful, soft-edged playground that lacks any of the grit or attitude that made the series great in the first place. It’s just another high-budget tech demo meant to sell the Switch 2, proving once again that the big red N is more interested in gimmicks than actual speed and style.
Nintendo Switch 2
Mar 28, 2026
Mario Kart World0
Mar 28, 2026
Honestly, if you stripped away the red hat and the nostalgia, people would finally see Mario Kart World for the absolute slog it actually is. It’s embarrassing that in 2026, Nintendo is still selling a game where the "high speed" feels like a leisurely Sunday drive through a suburban neighborhood. While other franchises actually understand physics and the thrill of maintaining momentum through a turn, this game just rewards whoever gets the luckiest pull from a floating box. It’s a glorified slot machine on wheels that treats the player like they’ve never touched a controller **** so-called "open world" is the biggest bait-and-switch I’ve seen in years because it’s just a massive, empty void designed to pad out the playtime. You spend more time driving in a straight line through generic grassy fields than actually racing, which is a joke when you consider how much they’re charging for this. There’s no edge, no style, and certainly no sense of danger—just the same sterile, rounded edges and "safe" corporate aesthetic they’ve been recycling since the Wii era. It’s a game for people who want to feel like they’re winning without actually having to get good at anything.Watching the internet lose its mind over "innovation" that’s been standard in other racers for decades is just exhausting. They’ve added more racers and more chaos to mask the fact that the core engine is ancient and the karts handle like heavy bricks. It’s a bloated, overpriced tech demo that’s coasting on a name while much faster, more stylish characters are actually pushing the genre forward. If this is the "future" of racing, then the bar is officially on the floor. This game pisses off the entire mario kart series as a middle finger to fans
Nintendo Switch 2