Reidaian
User Overview in Games
8.1Avg. User Score
User Score Distribution
positive
6(75%)
mixed
0(0%)
negative
2(25%)
Highest User Score
10
Lowest User Score
Games Scores
Jun 10, 2020
Remnant: From the Ashes4
Jun 10, 2020
For the niche gamer who wants a mix between a Souls like game and a looter shooter this is probably the best mix out there. But it's a bad Souls game and it's a bad looter shooter. The movement is god awful and sluggish, to the point where it makes a Knight in full armor and tower shield in Dark Souls feel like a Ninja. The game is a jankfest, it's presentation average at best and it's design lazy and sloppy. It also has a severe lack of content, even almost a year after launch.
PC
Apr 20, 2018
God of War10
Apr 20, 2018
"ArgenisMordekai Apr 20, 2018 0 No more Badass Kratos, this is not a God of War Game. Save your tears please Cory." - but please, keep feeding us your tears. :) This is the God of War we deserved and needed right now.
PlayStation 4
Dec 26, 2016
Super Mario Run10
Dec 26, 2016
This game is quite good. It obviously how much you like it depends on taste and I do acknowledge that one of it's main critiques, the always online thing, IS valid. There is another big one, that isn't though. Here is a quick guide on how to read reviews and comments - if someone complains about the price as a main problem, just ignore that review. Why? Because it seems mobile folk don't want to pay 10$ for a game (of which you can try a few levels for free) but they rather have free games ridden with waiting times, adds and a lot of other nonsense where you end up spending tens, sometimes hundreds of dollars in in app transactions to speed things up or other kinds of micro-transactions that seemingly have less weight than a one time 10$ purchase. This business model is as fair as they come - you can try a few levels for free, if you like it, you buy it and end of story. Anyway, to talk about the game itself, it is indeed a runner. All you do is jump and double jump at the right times. There are 6 worlds, each with 3 different levels and 1 boss level (so 4 levels per world in total). Clearing through all of them takes little time, however each level has 3 sets of 5 special coins you can collect. Once you collect one set, the next is unlocked and this changes the coin layout, ensuring that if you want to collect them you need to play the level in a different way, usually adding to the challenge. Some people may not be impressed by this and I dig, however it undeniably adds a surprising degree of replayability to the levels. Then there is the multiplayer, which is asynchronous, meaning 2 players are not competing live. This can be fun and addictive and it certainly adds to the game's value. Winning brings you new followers/mushroom people in your castle which you can upgrade. I will be honest, I have only spent about 60 minutes in total with the multiplayer, however adding it to the other 2 hours I spent with the first two worlds of the game, I think 10$ is well worth the asking price. This is a triple A game for mobile, that allows you to test it's every feature before you commit to the full asking price. If you believe this is bad business, then you my friend are part of the problem... not the solution.
iOS (iPhone/iPad)
Aug 12, 2016
No Man's Sky1
Aug 12, 2016
Taking 2 points out for being even more boring than other grindy, exploration and combat based space games like Elite. Taking 2 points off for the horrible PC optimization and the atrocious PS4 texture popping. Taking 1 point off for selling it as a procedural generated prodigy game, when we've had plenty of those before. And lastly, taking 4 points off for lying about this game and selling it for 60$.
PC