Mau7trap
User Overview in Games
7.5Avg. User Score
User Score Distribution
positive
324(63%)
mixed
147(28%)
negative
47(9%)
Highest User Score
Lowest User Score
Games Scores
Aug 13, 2026
Darwin's Paradox!6
Aug 13, 2026
Pretty expensive price, for a 2,5 hour long game that is very simple mechanically and story-wise. Art design is neat, but optimization for PC is weak. Music is very forgettable. That last puzzle section where you free your mate is so oldschool (in a bad way) and feels like it was only bulit to make the game a bit longer. Final boss was trail and error pretty much and very anticlimactic. Barely wanted to finish it. Bummer, they didn't try to make this game about fun movement and clever puzzles, but rather made it more about boring stealth sections and very basic "push this button" / "move that box to jump higher".
PlayStation 5
Aug 21, 2026
Darwin's Paradox!6
Aug 21, 2026
Pretty expensive price, for a 2,5 hour long game that is very simple mechanically and story-wise. Art design is neat, but optimization for PC is weak. Music is very forgettable. That last puzzle section where you free your mate is so oldschool (in a bad way) and feels like it was only bulit to make the game a bit longer. Final boss was trail and error pretty much and very anticlimactic. Barely wanted to finish it. Bummer, they didn't try to make this game about fun movement and clever puzzles, but rather made it more about boring stealth sections and very basic "push this button" / "move that box to jump higher".
PC
May 24, 2026
MOTORSLICE6
May 24, 2026
This game should be a case study on how to ruin a conceptually excellent game by not playtesting it well enough and releasing it with abysmal controls. The music, visual atmosphere, bosses, and level design are so good. But actually playing through it was so frustrating. I would've quit halfway through (perfectly slicing through the yellow surfaces is so horrible to control) if I wasn't such a platformer fan. Otherwise, this would be a solid 8, maybe even higher if the combat and enemy variety weren't so poor. Nevertheless, I would love to see a sequel someday.
PlayStation 5
Jul 13, 2026
Star Fox5
Jul 13, 2026
How could they not add more new levels? Looks nice and sounds good, but - After one playthrough of each level, you get max. 3 hours of gameplay for 50/60$. Audacious! Replaying the same short levels over and over and trying to get all the achievements gets boring and repetitive fast and exclusive for players with OCD. Even the multiplayer/online mode is half-baked. It is indeed 2026. How could Nintendo have such a low bar for such a beloved classic? I really wished they would finally make something new and fresh with the franchise... It's looking grim for the Ocarina of Time remake, if this is their standart.
Nintendo Switch 2
May 5, 2026
Elementallis9
May 5, 2026
Hidden gem! Loved it! The mechanics and puzzles are very unique and well thought through. Would be cool to see even more possibilities to combine the elements in combat. And I wish they didn't make the last dungeon one looooong boss rush mode with the identical few end bosses of the entire game to stretch the run time - which ALWAYS fees lazy in a game. A dungeon which makes use of all the elements in puzzle design and a complete new final boss would have made the experience near perfect. It really feels like a forgotten SNES Zelda-like. I hope there's gonna be a N64-3D-Elementallis someday. There is potential for an amazing sequel!
PC
May 5, 2026
Elementallis9
May 5, 2026
A hidden gem! Loved it!
The mechanics and puzzles are very unique and well thought through. Would be cool to see even more possibilities to combine the elements in combat. And I wish they didn't make the last dungeon one looooong boss rush mode with the identical few end bosses of the entire game to stretch the run time - which ALWAYS fees lazy in a game. A dungeon which makes use of all the elements in puzzle design and a complete new final boss would have made the experience near perfect. It really feels like a forgotten SNES Zelda-like. I hope there's gonna be a N64-3D-Elementallis someday. There is potential for an amazing sequel!
Nintendo Switch
Jun 18, 2026
Bubsy 4D5
Jun 18, 2026
Wow. 20 bucks for 15 levels? And the level design is kinda bland and often boring. Only for platformer fans who want to experience first hand how average (to bad) the franchise has always been. The copy-paste movement and controls straight from Demon Turf/Tides saves Bubsy 4D from being too boring you'd want to quit after a few levels.
PC
Jun 18, 2026
Bubsy 4D5
Jun 18, 2026
Wow. 20 bucks for 15 levels? And the level design is kinda bland and often boring. Only for platformer fans who want to experience first hand how average (to bad) the franchise has always been. The copy-paste movement and controls straight from Demon Turf/Tides saves Bubsy 4D from being too boring you'd want to quit after a few levels.
PlayStation 5
May 10, 2026
Armored Core VI: Fires of Rubicon7
May 10, 2026
It is a fun time, but super unbalanced. Sometimes it feels like it has to be that one specific built, to be able to have a chance to finish an enemy, but the way to find that one combination of mech parts is pretty much trial and error busy work. Also, story is presented pretty lazy, mission structure is pretty retro and no difficulty option (for people who have a life besides gaming and taxes to pay) is still obscene - give people the option to play a game on their terms! Graphics, sound and cosmetic customisation of the mech are very nice. Hopefully the game design and structure will be rethinked in the next installment. An open world would be pretty exciting - moving fast, looking for new rare parts for the mech, getting loot for quests.
PlayStation 5
May 3, 2026
Wonder Boy: The Dragon's Trap4
May 3, 2026
Confusing and clunky as hell. I have tried to have fun with this game, but a guide is necessary to complete it. A very frustrating experience. Even for a retro game it has infuriatingly bad level design and controls. However, the remaster work in terms of visuals and audio is very nice. It's cool to swap between retro and modern with a press of a button. I wish they had remade the gameplay though.
PlayStation 4
Apr 21, 2026
REPLACED6
Apr 21, 2026
No native HDR support with such a beautiful art style is highly sacrilegious. Gameplay is okay. Story is nice, but the personality of the protagonists is hard to read - especiall because of chosing not to have voice acting although wanting to be very cinematic (forced 21:9 aspect ratio), which is another baffling decision.
PC
Mar 27, 2026
Super Mario Bros. Wonder: Nintendo Switch 2 Edition + Meetup in Bellabel Park0
Mar 27, 2026
Another case of the "New Super Greedy Nintendo Deluxe Nintendo Switch 2 Edition + Cut The Content First & Make Bank Like A Bowser Later On". Please stop breaking your fans hearts, Nintendo ... </3 Original game is a masterpiece nonetheless! Just don't buy that greedy, short and forgettable DLC!
Nintendo Switch 2
Mar 10, 2026
Dadish 3D5
Mar 10, 2026
Totally basic, average short platformer - with a few quirks that will annoy you from time to time. I wish the music wasn't as bad and repetitive as it is.
Nintendo Switch
Mar 3, 2026
Demon Tides7
Mar 3, 2026
I really enjoyed my time with Demon Tides, but fundamentally there is absolutely no reason this received the open‑world treatment. It is just a bunch of levels spaced out across an ocean, with nothing in between, making the traversal part of the game feel very boring. It neither makes sense narratively nor mechanically fun. I simply wished more meaningful exploration and world building for a modern open world game. Add in a very annoying camera, some bloated levels (without checkpoints), repetitive boss fights, a bad map and very weak combat in general, and you’ve got a worse sequel than Demon Turf (which I scored a 9/10 back in the day). Aesthetically, I also prefer Demon Turf. The highlights here are the banger of a soundtrack and the movement in general. For platformer fans this is a treat - but this could have been so much more.
PC
Jan 2, 2026
Ni no Kuni II: Revenant Kingdom7
Jan 2, 2026
Combat is fun, boss fights are amazing! Anything else is only okay and gets repetitive fast, like monster variety and and quest design. Level design is pretty straight forward and kinda boring to explore. Area settings and story are predictable and often cliché. The biggest sins are the trivial story and fetch quests to progress the main quest! Visuals and sound / music are very good. I hope there's gonna be a modern Ni No Kuni game someday!
PlayStation 4
Dec 20, 2025
Terminator 2D: NO FATE4
Dec 20, 2025
45 min mediocre run n gun licensed game for 30 bucks? Ask Team Cherry how they made a 60hour+ masterpiece and sold it for 20 bucks at launch. Unbelievable.
PC
Dec 17, 2025
Pikmin 40
Dec 17, 2025
Nintendo promised Switch 2 Updates for their OG Switch games. But here we are. A handful of games got one and many have a meaty paywall. For Pikmin 4? Nothing. Absolutely shameless.
Nintendo Switch
Dec 17, 2025
Pokemon Legends: Z-A - Mega Dimension0
Dec 17, 2025
Nintendo disappoints with yet another greedy DLC - again and again and again. Look at Hollow Knight Silksong, Sea of Stars and even God of War Ragnarök: Amazing DLC's with bunch of amazing new stuff. For FREE! I hope this strategy will bite Big N. in the ass and a new consumer- and fan- friendly era wil start someday. Stop breaking our hearts Nintendo, pls... </3
Nintendo Switch 2
Aug 12, 2025
SpongeBob SquarePants: The Cosmic Shake5
Aug 12, 2025
Very average and bland platformer with bad controls and boring level/game design. I even encountered two softlock bugs during boss fights, which are so mechanically basic that I really question how short the development time must have been. Enemy design and combat in general are so weak and get boring so fast. That bath dub enemy is so fckn annoying and overused! Objects, collectibles and the entire game world feel randomly placed. Maybe work on the next SpongeBob game for more than 12 months—the humor and art style are already decent. SPONGEBOB DESERVES BETTER!
PlayStation 4
Oct 23, 2025
Metroid: Other M4
Oct 23, 2025
What a catastrophe of game design, storytelling, pacing, music, and enemy design. As a Metroid fan, I was left speechless while playing and finishing it for the first time. Everything from controls to traversal is tedious and boring. I am still baffled how this accident of a video game from a beloved franchise could ever have happened.
Wii
Nov 20, 2025
Isopod: A Webbed Spin-off6
Nov 20, 2025
The core game idea and the movement are interesting, but are hold back by frustrating controls, fetch quest bloat and mediocre level / world design. Story and dialogue are neat. Graphics range from charming to ugly. And the map is horrible! Nevertheless, I had some fun with Isopod, so platformer fans should check out this 3 hour long one. But maybe not for 18.99$, wait for sale.
PC
Oct 18, 2025
Pokemon Legends: Z-A0
Oct 18, 2025
Kid-Me from the 2000s would be heartbroken seeing what the future of Pokémon looks like. The constant severe decline of that beloved game series seems to have no end. Btw. You can't change the language after starting a game and have to delete the file to do so! WTF!
Nintendo Switch
Oct 18, 2025
Pokemon Legends: Z-A0
Oct 18, 2025
Kid-Me from the 2000s would be heartbroken seeing what the future of Pokémon looks like. The constant severe decline of that beloved game series seems to have no end. Btw. You can't change the language after starting a game and have to delete the file to do so! WTF!
Nintendo Switch 2
Oct 13, 2025
Yooka-Replaylee9
Oct 13, 2025
I was not expecting it, but it really got better in every aspect! The original was only a 6/10 to me, but now it is addicting, charming, visually amazing, better paced and controls like a dream. Keep up the good work, I hope there is gonna be a sequel soon!
PC
Oct 12, 2025
Yooka-Replaylee9
Oct 12, 2025
I was not expecting it, but it really got better in every aspect! The original was only a 6/10 to me, but now it is addicting, charming, visually amazing, better paced and controls like a dream. Keep up the good work, I hope there is gonna be a sequel soon!
PlayStation 5
Oct 8, 2025
Gloomy Eyes4
Oct 8, 2025
Damn, Gloomy Eyes’ gameplay is so dull. I love puzzle games, but here you never feel clever - everything you do feels like a chore. I actually had to check a walkthrough a few times, because it’s often really hard to tell what the game wants from you, even though it has fewer than five mechanics. The camera is terrible, and the overview doesn’t help at all. Sometimes it’s hard to see which paths you can actually take. You can not run. On top of that, I clipped through the collision four times during my run and had to restart from the checkpoint each time. And that boss fight was so unnecessary. The art style and story are neat, but everything else is meh. Especially charging 25 bucks for such a simple two-hour game.
PC
Sep 17, 2025
Donkey Kong Bananza: DK Island & Emerald Rush0
Sep 17, 2025
Another case of the "New Super Greedy Nintendo Deluxe Nintendo Switch 2 Edition + Cut The Content To Make Bank Like A Bowser". Please stop breaking your fans hearts, Nintendo ... </3
In the end, Nintendo selfsabotaged any chance for a Game of the Year award, by these greedy moves. The dlc that was shamelessly cut from the main game, is all people are talking about, when evaluating who should deserve the title. Karma.
Nintendo Switch 2
Sep 14, 2025
Borderlands 43
Sep 14, 2025
I can't believe how one of my favorite franchises, went in such a horrible bloated and bland AAA-direction... The game design is all over the place and the level design feels so unintuitive, unpolished and often confusing. I don't feel anything while playing BL4 and actually don't want to continue playing... I have never felt this way playing any other Borderlands game before. Loved even the weaker Metacritic-rated games. The story's vibe betrays everything Borderlands stood for. The navigation system and the change of the map to a radar on the HUD are horrible. No cross platform save, why?! The UI and menu are suuuper convoluted. Invisible walls in a 2025 open world game leave me speechless. And the entire economy is just broken. I had 2 million bucks, but NOTHING valuable to buy after a few hours... In general, weapon drops were so incredibly bad in my run. There is so much more broken in this entry, not only the performance. But running so bad, for a kinda mushy looking art style? Borderlands 3 in 4K looks better than this muddled art direction. All in all this entry feels like it needed at least a year more in the oven to save this kinda. More playtesting game and level design, polishing the tech. But for now, Gearbox leaves me heartbroken.
PC
Aug 28, 2025
Shantae Advance: Risky Revolution4
Aug 28, 2025
Shantae Advance: Risky's Revolution is a disappointment, such a bummer... appealing GBA-style aesthetics and lots of bouncy boobies for the hetero male gamer cannot cover up the frustratingly outdated game/level design from the past. The game suffers from excessive backtracking that forces players to revisit the same areas repeatedly for fetch quest in between of fetch quests(looking at you, 3x energy eggs before the final battle), paired with an annoying as hell fast travel system, which every time asks you if you want to manually safe. Sooooo tedious! Btw... it's 2025, auto safe is no black magic. The level design is confusing and poorly structured, often leaving you with no clear direction on what to do or which ability you need proceed with the story. Finding the right path or ability sometimes feels like searching for a needle in a haystack, and the complete absence of an in-game map makes navigation even more frustrating. One Boss is recycled and appears multiple times throughout the game, which feels lazy and repetitive. It's particularly sad because the Shantae franchise clearly has great potential, as shown in other entries. This franchise represents another huge step backwards compared after having a great game with Shantae and the Pirate's Curse. Cherry on top is the embarrassingly ridiculous DLC for a GBA game, which is 3 different constumes for 10 bucks... This is so cynical! Why not make those costumes a reward for collecting all these red squids (which do nothing in the game!)?I hope someday we will get a Shantae game with great mechanics and modern level design. The core concept is still hella cool, with dance transformations und magic attacks. Maybe a 3D entry could revitalize the formula? And a better tighter story!
PlayStation 5
Aug 28, 2025
Shantae Advance: Risky Revolution4
Aug 28, 2025
Shantae Advance: Risky's Revolution is a disappointment, such a bummer... appealing GBA-style aesthetics and lots of bouncy boobies for the hetero male gamer cannot cover up the frustratingly outdated game/level design from the past. The game suffers from excessive backtracking that forces players to revisit the same areas repeatedly for fetch quest in between of fetch quests(looking at you, 3x energy eggs before the final battle), paired with an annoying as hell fast travel system, which every time asks you if you want to manually safe. Sooooo tedious! Btw... it's 2025, auto safe is no black magic. The level design is confusing and poorly structured, often leaving you with no clear direction on what to do or which ability you need proceed with the story. Finding the right path or ability sometimes feels like searching for a needle in a haystack, and the complete absence of an in-game map makes navigation even more frustrating. One Boss is recycled and appears multiple times throughout the game, which feels lazy and repetitive. It's particularly sad because the Shantae franchise clearly has great potential, as shown in other entries. This franchise represents another huge step backwards compared after having a great game with Shantae and the Pirate's Curse. Cherry on top is the embarrassingly ridiculous DLC for a GBA game, which is 3 different constumes for 10 bucks... This is so cynical! Why not make those costumes a reward for collecting all these red squids (which do nothing in the game!)? I hope someday we will get a Shantae game with great mechanics and modern level design. The core concept is still hella cool, with dance transformations und magic attacks. Maybe a 3D entry could revitalize the formula? And a better tighter story!
PC
Aug 28, 2025
Shantae Advance: Risky Revolution4
Aug 28, 2025
Shantae Advance: Risky's Revolution is a disappointment, such a bummer... appealing GBA-style aesthetics and lots of bouncy boobies for the hetero male gamer cannot cover up the frustratingly outdated game/level design from the past. The game suffers from excessive backtracking that forces players to revisit the same areas repeatedly for fetch quest in between of fetch quests(looking at you, 3x energy eggs before the final battle), paired with an annoying as hell fast travel system, which every time asks you if you want to manually safe. Sooooo tedious! Btw... it's 2025, auto safe is no black magic. The level design is confusing and poorly structured, often leaving you with no clear direction on what to do or which ability you need proceed with the story. Finding the right path or ability sometimes feels like searching for a needle in a haystack, and the complete absence of an in-game map makes navigation even more frustrating. One Boss is recycled and appears multiple times throughout the game, which feels lazy and repetitive. It's particularly sad because the Shantae franchise clearly has great potential, as shown in other entries. This franchise represents another huge step backwards compared after having a great game with Shantae and the Pirate's Curse. Cherry on top is the embarrassingly ridiculous DLC for a GBA game, which is 3 different constumes for 10 bucks... This is so cynical! Why not make those costumes a reward for collecting all these red squids (which do nothing in the game!)?I hope someday we will get a Shantae game with great mechanics and modern level design. The core concept is still hella cool, with dance transformations und magic attacks. Maybe a 3D entry could revitalize the formula? And a better tighter story!
Nintendo Switch
Jul 31, 2025
Pac-Man World: Re-PAC5
Jul 31, 2025
Some neat ideas, the butt jump and super pills fit very good in a plattformer. However, the level design does not hold up at all. Backtracking from moment to moment in very linear levels is maximum annoying + the high score system is a relict from the past. I see liking it more with a sparkle of nostalgia. Without it, it is a super average and repetitive plattformer for hardcore genre fans.
PlayStation 5
Aug 21, 2025
Sword of the Sea9
Aug 21, 2025
A breathtaking remix of all the amazing games done previously by Giant Squid - with perfect controls, music and visual design! A few more intense boss fights and a bit deeper story, and this would have been a masterpiece for me!
PlayStation 5
Aug 17, 2025
Drag x Drive1
Aug 17, 2025
I can't stop wondering how Nintendo could think this is a good game / the third "big" first party Switch 2 game people would actually love to pay money for?! Cherry on top is the needed online subscription tax. It is a PvP online game with overcomplicated controls! As a side mode in any other game an okay thing to do... but a full game? Unbelievable! Wake up and make some proper market research, Nintendo. Stop sniffing your own farts, while thinking every little effort of your teams should be sold at maximum profit - even though some products are received as lazy and cheap by the communjty.
Nintendo Switch 2
Jul 19, 2025
Donkey Kong Bananza10
Jul 19, 2025
What a masterpiece. I have not expected to feel even more love for this inventive platformer than I already do for Mario Odyssey. What a landmark title of this genre!
Nintendo Switch 2
Jun 7, 2025
Mario Kart World0
Jun 7, 2025
Nintendo needs to understand: Having more options is always to the benefit of gamers. Changing or removing options like online features, which are celebrated by fans, is baffling and unnecessary.
Nintendo Switch 2
Jun 7, 2025
Nintendo Switch 2 Welcome Tour0
Jun 7, 2025
The first piece of software I can't give a single point for. What a disaster of a first-party release of a literal hardware tutorial!
Nintendo Switch 2
May 30, 2025
to a T5
May 30, 2025
Oh man, I love the first two Katamari Damacy games, and even Wattam was fantastic. But this "game" is just incredibly boring. I understand that young children (3-6 years old) are supposed to be the target audience here - however, keep in mind there is no voice acting, kids have to be able to read already or adults playing along is a prerequisite. But as soon as kids go to school and learn to read: I can't imagine that in an era where kids grow up with Fortnite and ****, they would be really excited for this slow paced, stretched game which has weird controls, movement and camera. From a game design perspective, this is the bare minimum to be considered a game with no distinct fun gameplay loop. A few very very simple minigames that are poorly balanced and cherry on top: trying to reach first place and get a price is super frustrating. I can't imagine kids to actually achieve that. The decision to keep the camera static is awful, as navigating through the city often becomes unnecessarily complicated when the perspective suddenly flips completely and even lead to some motion sickness from time to time. The presentation, narrative premise, charme and music are genuinely solid. But then the same two songs always play at the beginning and end of each chapter. Why not introduce new songs that match each chapter's mood? Overall, the game feels stretched in many places, and many design choices make it seem like the title was produced quickly and rather cheaply. Even from a ludonarrative perspective I see a clash: For a game that is about "you are perfect as you are" there is a too strong emphasis on what you wear and how you look - that in life seemingly one of the most important things isto buy/consume stuff with money. I firmly believe that games designed for children can and should be fun for adults too— something Nintendo has proven time and time again. But here, things are repeated far too often—whether it's dialogue or interaction within the world—without any of the elements truly being FUN. Not for kids and not for adults. A real shame.
PC
May 29, 2025
PaperKlay2
May 29, 2025
Absolutely average platformer, even by indie studio standarts. Movement is okay, but no run-button a bummer. Level settings are pretty predictable, on top there are unfortunately no setting-fitting enemies. Mostly just these annoying scissors. Far way too few different basic enemies in general. Level Design is pretty basic and there is no unique catch to the mechanics. Cool to see more and more platformers, but there has to be at least one unique selling point in story/setting or mechanics to be a standout in this gerne.
PC
May 28, 2025
Kraino Origins5
May 28, 2025
[SPOILER ALERT: This review contains spoilers.]
Nintendo Switch
May 25, 2025
Bomb Chicken8
May 25, 2025
We definitely need more bomb-centered games! Level Design is very good for a puzzle platformer. Music, animation and controls are on point. Only real gripe: More checkpoints would've been nice, tho. Some parts kinda felt like trial and error. Having to replay the easy bits over and over is an annoying penality system from the past.
Nintendo Switch
May 24, 2025
Slash Quest8
May 24, 2025
This is a true hidden gem! Very sharp concept, explored to its fullest! Collectibles are cool and fun to look out for, controls are unique and plenty of different enemies and bosses are there to be discovered. Packed with many challenges, minigames and a chill soundtrack. Art design is brimming with personality and style! Simply a good time. Would love to see a sequel with Zelda-like dungeons and and a more open connected world instead of level select :)
PC
May 22, 2025
Antipaint8
May 22, 2025
Super cool concept and actually one of the few roguelikes in which I have finished a complete run. Now take this concept and make a "Minishoot Adventures"-like Shmup. Would LOVE that!
PC
May 7, 2025
I, Robot5
May 7, 2025
While I was playing that, I couldn't help but think that Kraftwerk would probably feel the same way if they had to work their first day at a McDonald's. Soundscape is annoying and controls are frustrating. Absolutely average by modern standards.
PlayStation 5
May 3, 2025
Shotgun Cop Man7
May 3, 2025
Movement and level design are very good and fun. But visuals and music are lacking big time -especially for a game backed up by Devolver Digital. One kinda expects more. And there is nothing to unlock for nailing all the ojectives per level, which is a huge bummer. Cosmetics, new level, some special mode - give me something for all that hard work!
PC
Apr 24, 2025
Nikoderiko: The Magical World - Director's Cut8
Apr 24, 2025
Eine wirklich rundum gelungene Hommage an Donkey Kong Country. Das Level Design ist super und jedes Level hat ein eigenes Gimmick oder neues thematisch oder visuelles Setting. Steuerung war manchmal etwas schwammig, vor allem 2 der Reittiere. Und auch wenn die Settings und der Soundtrack solide sind und ständig wechseln, an die Kreativität der Themen in Donkey Kong Tropical Freeze kommt es nicht ran. Die 3D Passagen und auch dynamischen Perspektiven in 2D Segmenten waren eine tolle Abwechslung, nur leider kamen diese zu selten und hätten gerne weitergedacht werden können um noch weiter die eigene Gameplay Identität auszubauen und zu stärken.
Collectibles haben sich auch leider nicht wichtig genug gefühlt, Cosmetics/Outfits wären durchaus spannender zu sammeln als 3D-Modelle.
Sonst hats aber echt Spaß gemacht, Bosse und Soundtrack waren toll! Bei einer Fortsetzung aber gerne mehr trauen eigene Dinge und Mechaniken einzubauen, als eine 1:1 Donkey Kong Country, auch wenn wirklich gute, Kopie zu entwickeln!
PC
Apr 11, 2025
Arzette: The Jewel of Faramore5
Apr 11, 2025
To be frank, the only well-done things about Arzette are the authentic CDi-style aesthetics and the 90s wit - which I appreciate. However, the game and level design are average at best, with clunky controls, annoying hit boxes and lots of backtracking. Bringing back old game concepts and styles is something to enjoy, but the game design has to be brought into the modern age. Otherwise, you try to create the nostalgic magic, but without the fun at all. In the end it is a 2 hour game, with a lot of annoying, dated, bloated game design. Better watch a walkthrough!
Nintendo Switch
Apr 7, 2025
Curse Crackers: For Whom the Belle Toils4
Apr 7, 2025
I've tried to like it, but there is simply not that much variety in terms of base enemies and mechanics. The level design is kinda boring, movement seems kinda rough and like something is missing, and hit boxes feel wrong quite often.
Bosses range from too easy to infuriatingly hard, with giving the player no breathing room, literal room or means to block a projectile. Sometimes the screen seems too small to see incoming projectiles, which leads to cheap deaths. The quality of the story and conversations is all over the place and misses any charme. Shop / inventory / item system is suuuper confusing; being able to only hold one item at a time feels like a weird choice. Music feels repetitive pretty fast. Only the art style and the idea of what this game could've been are gonna stay in my mind. Bummer, but a great lecture on why Shovel Knight is a masterpiece in nailing every aspect compared to this.
Nintendo Switch
Apr 6, 2025
Croc: Legend of the Gobbos Remastered5
Apr 6, 2025
Bare minimum port, with a bare minimum visual upgrade and absolutely missing core features (rewind feature, better controls, reworked hitboxes) to ease a modern play session of an old game with painful quirks - cherry on top is that 30 DOLLAR PRICE TAG! Blind nostalgia sure has its price.
PlayStation 5
Apr 6, 2025
HASTE: Broken Worlds5
Apr 6, 2025
At a first glance I really was hooked, decent art style, good movement, fresh music... but then I realised it is a game with procedurally generated levels. This is a huge bummer and I stopped having fun pretty fast. Biomes and bosses repeat pretty fast and often and consequently the gameplay loop of each run gets boring after shard / run nr. 5. I hope this roguelikes/lites trend ends soon. Imagining a sequel, a full adventure with hand crafted levels and biome variety would be very cool.
However, not every game needs a story. Especially not, if it does not make sense or reflect any aspect of the gameplay, like it is the case in Haste. Absolute diamond in the rough game.
PC