This is a stupid meme, and if we're gonna play this game, then I will play it right back. This does not deserve to be even in the top 100 of the list, even for a stupid meme. And just because people are mad that 33 won, best game.
Polishes quite a few systems from the first game but the one that needed the polish the most not only DIDN'T GET IT but ACTIVELY GOT WORSE. The story is solid, the interactions and RPG elements are great. The overall experience is fantastic. EXCEPT the combat. The combat is ATROCIOUS. The first one had it's issues but overall (outside of fighting multiple opponents) was pretty solid and was very skill based. I think Master Strikes could've been retooled to be less of a crutch but alas. This game however? The combat is just horrid. They removed two of the options for attacking as well as stab and rolled it into a new 'combat star' (i.e. the star that shows on enemies when fighting them)It's turned master strikes into even more **** that only swords can do as well as changing combat from a skill based back and forth to just pressing LMB or RMB when the lights light up. It becomes very tedious and very boring very quickly.I 'll keep playing to see how long my attention lasts as the story is just as good as the first, but the combat (being a BIG part of the experience) is just so bad. I don't know how it got past any kind of QA Yeah I'm done. I really tried to like this game but the combat is SO UNFUN. It's tedious, and meticulous and slow and not skill-based at all. Swords are pretty much the only option unless you want to get into an incredibly slow back-and-forth fight with everyone. Just avoid this game like the plague. Maybe a mod will come out to save the combat but I highly doubt it. KCD1 had it's issues but at least it's combat was skill based. This game is basically DDR with swords. Oops, green shield? Right click! Oops! Crossed swords! Better hit LMB like a good boy! It **** too, cause the rest of the game is glorious but I can't overlook the combat anymore.
Polishes quite a few systems from the first game but the one that needed the polish the most not only DIDN'T GET IT but ACTIVELY GOT **** story is solid, the interactions and RPG elements are great. The overall experience is fantastic. EXCEPT the combat. The combat is ATROCIOUS. The first one had it's issues but overall (outside of fighting multiple opponents) was pretty solid and was very skill based. I think Master Strikes could've been retooled to be less of a crutch but alas.This game however? The combat is just horrid. They removed two of the options for attacking as well as stab and rolled it into a new 'combat star' (i.e. the star that shows on enemies when fighting them)It's turned master strikes into even more **** that only swords can do as well as changing combat from a skill based back and forth to just pressing LMB or RMB when the lights light up. It becomes very tedious and very boring very quickly.I'll keep playing to see how long my attention lasts as the story is just as good as the first, but the combat (being a BIG part of the experience) is just so bad. I don't know how it got past any kind of QA Yeah I'm done. I really tried to like this game but the combat is SO UNFUN. It's tedious, and meticulous and slow and not skill-based at all. Swords are pretty much the only option unless you want to get into an incredibly slow back-and-forth fight with everyone.Just avoid this game like the plague. Maybe a mod will come out to save the combat but I highly doubt it. KCD1 had it's issues but at least it's combat was skill based. This game is basically DDR with swords. Oops, green shield? Right click! Oops! Crossed swords! Better hit LMB like a good boy!It **** too, cause the rest of the game is glorious but I can't overlook the combat anymore.
Horrible game. A remake of a remake of the original game and they still can't get basic design choices right. There's so much wrong with this game, starting with the control scheme. Tie that in with enemies that constantly require that you fight against said control scheme and you'll be frustated as **** before you even hit the 3rd boss. I couldn't get through it without getting exhausted of the amount of grinding against **** enemies. Enemies that block everything you have, enemies that fly, enemies that blow up randomly, enemies that teleport. And you, trying to manage all this with a **** control scheme. You can't even jump mid-swing, so you'll have LOTS of fun fighting endless waves of flying enemies. I gave up shortly after the 3rd boss because I got tired of having to mitigate bad game design.
Generic FPS with nothing to really set it apart. Gunplay is good but most games have that. Stuns for some absurd reason are in the game. Most tactics require specific equipment to counter, so hope you can see into the future! Avoid this one. Horrid.
Solid premise & great controls marred by a terrible network code/latency. With two people that both have in excess of 300mbs of internet (both down & up) we can't maintain a connection that allows us to dodge attacks reliably. In singleplayer? Easily achievable. Multiplayer? Impossible.
Fun game, but not worth the pricetag. At best, this game would be worthwhile at $15 OR LESS. With that said., it's a fantastic little game. Fun character to play as, fun stuff to do as a cat, cute secondary characters and collectibles to grab. Unfortunately, it's SHOCKINGLY short. I beat it and completed 100% of the achievements in a SINGLE NIGHT. Less than 5 hours. There are far better games to spend $25-35 on, but this ain't it. My verdict? Wait for it to be on sale. Bare minimum, less than $15. No more.
Avoid at all costs. It attempts to be a cute, fun, 8-bit version of Heroes of Might & Magic, but playing the game shows the cracks and unpolished aspects of it. Certain factions are DRASTICALLY imbalanced, warrior/mage isn't balanced either with the mage being CLEARLY superior. There's a LOT of varied functionality that the HOM&M series has already worked out and improved upon. Overall, I really wanted to love this game but after playing it for about 30 hours, I've come to the conclusion that this game fixed a lot of the issues HOM&M had, but it has an incredible amount of problems of it's own design/creation. Unless you can pick the game up for $5 or so, avoid this. It'll be a waste. Just get one of the older Heroes of Might & Magic games for the same price.
[EDIT:04/29/24] To further illustrate this point, their most recent patch nerfed a ton of weapons that NEEDED buffs, nerfed weapons that were perfectly balanced, BUFFED enemies, NERFED solo play (now when playing solo, MORE patrols spawn), and this is just the start. This is the patch that made me give up on this game. It's obvious the developers have no business balancing this game. STAY AWAY until you hear that the developers have pulled their heads out of their **** developers are outright idiots that have no clue (much less business) balancing a game. The vast majority of their buffs & nerfs don't make any sense and tend to push weapons in directions they hadn't intended.A great example of this is the recent slugger shotgun nerfs and AMR (Anti-Material Rifle) **** slugger used to have a decent stagger on it & the versatility to blow open fences and lightly armored doors. (Only weapon to be able to do this but as slug shotguns are used to breach doors, it makes sense.) It's downsides included a bad ammo economy, inability to rapid fire, and the requirements of hitting headshots which makes the weapon highly skill-based. The reasoning for the nerf, however? "The slugger was the best sniper rifle in the game."So what do they do to it to make it a slug shotgun NOT a sniper rifle? Remove the stagger & nerf it's damage. Stagger, y'know, the only thing keeping you alive most times because a shotgun has a lot of physical force & not volume of fire. In their attempt to make this weapon not usable as a sniper rifle, they pretty much ensured it will be, due to having to use it at range. It does not have the volume of fire, alpha strike potential OR stagger to be able to hold things off at close range anymore. Idiotic move.They should've added a damage falloff on it which would've had the intended result they were looking for: not allowing people to use it at extreme **** AMR on the other hand has a GLARING issue: It's sights are off. The bullet actually lands a little to the upper left of the crosshair. It also had enough damage pre-buff to one shot everything except EXTREMELY heavy enemies but could still kill many of them in 1-2 **** what did they do to buff the AMR? Fix the glitch? Make the gun handling better as it is/was bad?Nope! THEY BUFFED IT'S DAMAGE BY 30%. By far not a buff it needed **** addition, the game is unplayable nowadays due to MANY, MANY connection issues, glitches, latency issues, etc.Stay away from this game for at least 6 months and come back to it to see if it's worth playing. I'll update my review then but despite my fervor for this game, I'm taking a break. The devs need to figure out how to balance the game before I am willing to give them any more of my money.
[EDIT:04/29/24] To further illustrate this point, their most recent patch nerfed a ton of weapons that NEEDED buffs, nerfed weapons that were perfectly balanced, BUFFED enemies, NERFED solo play (now when playing solo, MORE patrols spawn), and this is just the start. This is the patch that made me give up on this game. It's obvious the developers have no business balancing this game. STAY AWAY until you hear that the developers have pulled their heads out of their **** developers are outright idiots that have no clue (much less business) balancing a game. The vast majority of their buffs & nerfs don't make any sense and tend to push weapons in directions they hadn't intended.A great example of this is the recent slugger shotgun nerfs and AMR (Anti-Material Rifle) **** slugger used to have a decent stagger on it & the versatility to blow open fences and lightly armored doors. (Only weapon to be able to do this but as slug shotguns are used to breach doors, it makes sense.) It's downsides included a bad ammo economy, inability to rapid fire, and the requirements of hitting headshots which makes the weapon highly skill-based. The reasoning for the nerf, however? "The slugger was the best sniper rifle in the game."So what do they do to it to make it a slug shotgun NOT a sniper rifle? Remove the stagger & nerf it's damage. Stagger, y'know, the only thing keeping you alive most times because a shotgun has a lot of physical force & not volume of fire. In their attempt to make this weapon not usable as a sniper rifle, they pretty much ensured it will be, due to having to use it at range. It does not have the volume of fire, alpha strike potential OR stagger to be able to hold things off at close range anymore. Idiotic move.They should've added a damage falloff on it which would've had the intended result they were looking for: not allowing people to use it at extreme **** AMR on the other hand has a GLARING issue: It's sights are off. The bullet actually lands a little to the upper left of the crosshair. It also had enough damage pre-buff to one shot everything except EXTREMELY heavy enemies but could still kill many of them in 1-2 **** what did they do to buff the AMR? Fix the glitch? Make the gun handling better as it is/was bad?Nope! THEY BUFFED IT'S DAMAGE BY 30%. By far not a buff it needed **** addition, the game is unplayable nowadays due to MANY, MANY connection issues, glitches, latency issues, etc.Stay away from this game for at least 6 months and come back to it to see if it's worth playing. I'll update my review then but despite my fervor for this game, I'm taking a break. The devs need to figure out how to balance the game before I am willing to give them any more of my money.
Horrible. If you're looking for more of Fallen Order, look elsewhere. The combat is horrible, clunky and often doesn't listen to button presses. Parrying is a joke, even on easier difficulties. Stims won't work unless you mash the key repeatedly. Just overall a horrible game. I wouldn't waste money on it unless it's less than $20.
Simply a terrible game. I was really excited for this but they've gutted it and ruined what was left. There are a multitude of reviews both on Steam and elsewhere so I won't wax poetic about it all. Simply put: They removed 3/5ths of the game for various reasons, didn't improve any of the glaring problems, the tutorial explains very little to nothing, and the gameplay is atrocious. If you want to play a REAL A+ tactics game, just go get Final Fantasy Tactics and save yourself the $50.
Avoid at all costs. Conan, owned by Funcom, which in turn is owned by TenCent, have absolutely ruined this game to an IMPRESSIVE degree. They've drastically changed the feel of the game THREE TIMES by this point. I played 2 years ago and it was good but still unpolished/rough. 2 years later, they've somehow made it WORSE! Horses, pets, and thralls have been nerfed into oblivion, so many other aspects of the game have been removed and not for an improvement to the game. Just go to reddit and read the multiple posts about it. It's astonishing. I've never before seen a development team seemingly love and hate their game such as Funcom
Not even a finished game. Massive swathes of the game have features missing. (Case in point: When attempting to change video resolution, all the options literally say 'NEEDS TEXT'.) It's like the game didn't even have a Quality pass to check for basic **** like this. Don't waste your money on this trash.
An absolutely enjoyable experience. Definitely worth the money if you are curious. Great storyline, fun gameplay, and a good chunk of activities that are tied to . . . just being a cat! My only gripe is that the game doesn't allow any resolution to be used other than the desktop resolution if you want fullscreen. You can get through the game in under 2-3 hours if you rush but the gameworld is huge and vivid, with plenty of fun things to explore, an absolutely interesting lore storyline and characters that made me jump for joy when I realized they were alive and cry when they died. I highly suggest this game.
This game has a fascinating story, good characters and an interesting setting for everything in the game. The SCP-style elements are done very well and the way that you interact with them in-game is done relatively well too. Overall, the story of the game is incredibly enjoyable as is the overall presentation of the story too. You might be wondering why I gave this a 0? Because it's all moot. There is no difficulty slider and the game itself is FRUSTRATINGLY hard. Due to a combination of cheap enemies, attacks, no difficulty slider, no real ability to defend yourself outside of 'kill them before they kill you' and damage-sponges for enemies (SPECIALLY the bosses who often 1/2-shot you), it's all moot and thus this game gets a 0. The story would easily rate as an 8 or above but due to the inability for LOADS of players to actually get further . . . it invalidates itself. Read the synopsis/wiki/watch youtube instead of spending money on this game. The developer needs to learn to include basic concepts like a difficulty option.
Incredibly archaic game. Graphics from the late 90s, mechanics from MMOs earlier than WoW. No cross-faction gameplay except for end-game content. F2P but everything is micro-transactions similar to SWTOR. It's also pretty obvious which things are new/recently developed versus stuff that was introduced in the first year. Nothing has been updated to the level that the new content is at. Just . . . horrible.
Horrible game. Just more of the same with no real polishing or fixing of issues that have been in the series since the beginning. Controls are worse off than before due to the unorthodox nature of the jungle and the like. Trying to move in this game feels like fighting against quicksand. Horrid port and this game effectively has killed the AC series for me. 3 was bad enough but this was the nail in the coffin.
I've been waiting for this game, eagerly for almost 2 years. This is, so far, the biggest disappointment I've had of this year. Rockstar, you'd better learn from this mistake before it costs you a large majority of your customers. Do NOT simply just half-assedly port a console game to PC. Do the actual work to make it decent. Don't expect your customers to just take it lying down. Bethesda took forever to learn this and it's slowly but surely dwindled their playerbase to almost nothing. I refunded this game within the hour because of how bad it was.
Do you want a PUBG where the vast majority of players bunnyhop, jetpack ****, spam craftable walls and abuse these mechanics to an insane degree? Do you want a PUBG where you can't see where people land, doesn't have a free look button and doesn't explain anything? Do YOU want a PUBG where it feels like it wants to be competitive but has none of the aspects that allow you to be competitive? Well have I got a game for you . . . FORTNITE. All jokes aside, these are all true. Almost every single game I played for the entirety of my experience in-game consisted of people who spammed wooden walls in the situation where they're found in an open field (y'know, where you should die in any other game) or they'd simply hop up and down (usually with a jetpack) while firing shots at you and usually winning the engagement. The game attempts to be a Battlefield Heroes-esque type game but fails to do that as almost all fights boil down to the same mechanics that weren't even intended for that purpose. It is obvious they intended the crafting aspect to be used for creating/constructing badass forts that you can also put traps in (There are trap floors in the game) but no one bothers doing that. Everyone simply uses their resources to create walls on the fly, in the middle of combat, to give them cover LITERALLY ANYWHERE. Oh did I mention that there's almost no falling damage? You can fall from a 5 story building and MAYBE take about 15 points of damage. Just leave this game to die out in the sun where it belongs. If you want a competitive KOTH game, play PUBG or another of the variants. If you want a crafting KOTH game, there's far better games out there that restrict crafting to not be used in the middle of combat.
First of all, if you do not have a controller do not bother with this trash game. I would assume that this game would be pretty fantastic with a proper controller, however the default controls that come with it are some of the most ridiculous rubbish I've ever played with in my life. Common sense and my history of gaming make me wonder if the creator even played his own game before releasing it. So, with that tidbit out of the way, I will admit that I really WANT to like this game. It has a good premise for an indie game and the concept is solid. However the control scheme makes me tend to quit after about 2 playthroughs due to the sheer stupidity of it. Basically, this game is a side-scrolling Metroid-esque game with hack'n'slash features. What you see is what you get really. It has quite a lot of replay value as long as you have some alternate method of control or you enjoy being defeated due to poor control schemes (looking at you Resident Evil, can't run while shooting. Makes sense in a zombie game...) Basically you start out as some sort of 'knight' that has no real background or story and the main goal of the game is to wrack up as much gold as possible. The gold is used for progression AFTER dying. Yeah, you heard me, Not going to use that gold while you're alive. The only way to access the 'store' (dubbed 'The Manor') in which to spend all your hard (read: VERY HARD) earned gold is to perish. Once you perish, you get to pick one of three 'descendants' that have varying abilities and skills (called traits). There is a wide array of these traits that keep it fresh and replayability high and subsequence playthroughs amusing. After perishing you are brought back to 'The Manor', a series of unlockable options, such as a blacksmithy, more health or mana, additional abilities, etc. They build off one another, with the player unlocking one making it so that three more are able to be looked at and purchased. The monsters are pretty standard fare, hailing from NES and SNES times with predictable patterns and bullet-hell firing paths that are usually dodgable sans the terrible controls.
Do not waste time with this game. Between the admin's power-hungry actions, the developer's lack of assistance, glaring latency and framerate issues, obvious bugs, twisted balancing problems and pay to win model, you will only find yourself on a path of frustration and annoyance. I have a top of the line machine, yet I cannot run this game on even the BASIC graphics settings without MASSIVE framerate issues. Latency on both servers constantly fluctuates and that is IF you can even connect and STAY connected. I constantly have problems with the in-game planes as well, being right up against enemies and STILL missing (server problems) Include the fact that the developers ONLY show up to punish people badmouthing the game and it's creators and NOT to assist ANYONE well, it just goes downhill from there. The concept is amazing and well executed but the rest of the problems this game faces makes it not even worth playing.
Do not waste time with this game. Between the admin's power-hungry actions, the developer's lack of assistance, glaring latency and framerate issues, obvious bugs, twisted balancing problems and pay to win model, you will only find yourself on a path of frustration and annoyance. I have a top of the line machine, yet I cannot run this game on even the BASIC graphics settings without MASSIVE framerate issues. Latency on both servers constantly fluctuates and that is IF you can even connect and STAY connected. I constantly have problems with the in-game tanks as well, being right up against enemies and STILL missing (server problems) Include the fact that the developers ONLY show up to punish people badmouthing the game and it's creators and NOT to assist ANYONE well, it just goes downhill from there. The concept is amazing and well executed but the rest of the problems this game faces makes it not even worth playing.
This game was a really great idea at first, when it originally came out. However the creators decided to patch it into the ground, following such giants as EA. The entire system was changed, many ships were removed or switched to entirely different classes (removing them for me and making me have to re-buy them). In addition to this, they changed much of the leveling in the game, making it so players had to regrind to achieve the same level that they once had before. To make matters worse, their supposed 'balance' changes make certain ships ridiculously overpowered and other ships massively underpowered. Certain weapons or modules that once made the game fun and easy to play now are nerfed into the ground and other modules were introduced. Unless you want an excercise in frustration, stay well away from this game. If you enjoy frantic air-based combat, ala HAWX this -may- be for you but it is unlikely as the player base is akin to League of Legends and they tend to scream HODOR whenever they can or insult others rather than give constructive criticism or advice.
Avoid this game at all costs. The producers are just out to make a buck from some poor, unwitting slob that thinks Saturday Cartoons and MOBA cannot possibly fail. Horrible balance. Bad latency. Rubber banding even! Oh, did I mention the bugs and exploits? Yeah, glad I didn't spend the money on this game. Got it as a gift, had I purchased it I'd ask for a refund.