LocoGuy107
User Overview in Games
8.4Avg. User Score
User Score Distribution
positive
7(64%)
mixed
4(36%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Oct 1, 2015
Need for Speed: No Limits6
Oct 1, 2015
I prefer EA over Activision for several reasons, but the philosophies that AAA developers and publishers develop these days are just too much, even for mobile. I actually just looked up Need for Speed: Nitro for the Wii to see side-by-side videos. Apparently, this game is a graphics upgrade, but a gameplay downgrade at the same time, and that's a real gosh darn shame. AG Drive is a downgrade from WipEout, sure, since it only has 3 vehicles and much less weapon variety than Sony's once-titular franchise has, but it at least challenges its players more than our run-off-the-mill "dodge the incoming obstacles as you gain momentum and speed" gameplay. I expected this game to be open world, since the PS2-ported GTA games, the Gangstar games, and Order & Chaos Online have proven that our phones are now more than capable of supporting an open world. Throw in the fact that this is made by the same people who made the first 3 Real Racing games and you know something's up. Also, I've heard about this one publishing deal EA. You can read it here: ****/uUNv9J. I used to love EA for Burnout and was falling in love with them again after Need for Speed: Hot Pursuit in 2010, but come on, EA! We earn money, but we want to spend it only on survivalist's needs and long-lasting stimulants, not ephemeral gimmicks! Yes, this game is stimulating enough as a mere spinoff, but get with the times: this is not the era of the Gameboy Color. Smartphones are a hell of a lot more capable of deep experiences. If EA and Firemonkeys made this so we'd come and go at this game due to our busy lives, then that is at least understandable, but most longtime Need for Speed fans would consider this a casual game, a joke. Long story short, as a minimalistic spinoff, it's more than a payoff. As a promising new title in the series that aims to bring roller-coaster thrills to dedicated fans, I'd say that this is really shabby. I'll at least give it credit for being oodles more functional that Tony Hawk's Pro Skater 5, but No Limits is an example of why you don't release a graphically advanced smartphone racing game the same season that a new core title's going to come out.
iOS (iPhone/iPad)
Jan 20, 2015
Super Hexagon10
Jan 20, 2015
It's just so badass for a simple game that anyone who would place a AAA game over this is just missing out on so much action. Terry Cavanagh, give yourself a medal!
iOS (iPhone/iPad)
Jan 7, 2015
Watch Dogs7
Jan 7, 2015
It's actually a very good new idea. It might have not given people the adrenaline rush they'd hoped for, but it's worth it if you want to either see how this experiment unfolds or if you're a teen living with a mother who doesn't like GTA's strip clubs.
PlayStation 3
Jan 7, 2015
Split/Second7
Jan 7, 2015
I've had fun with this version. It kind of ashamed me that this version of the game wasn't really as exciting as the bigger versions were, since there's no camera shakes, no slow motion effects, and basically not a single worthwhile special camera effect of any kind, but it was worth my time.
PSP
Jan 7, 2015
Split/Second10
Jan 7, 2015
If you love destruction, cinematic action, and cars, this will definitely be the race for you. You'll be **** in, and when the joy ride is over, you'll want more of it. I keep wanting a sequel of this game every dang day!
PC
Jan 7, 2015
Split/Second6
Jan 7, 2015
Since this was made before the iPhone 4S came out, this version of Split/Second suffers from a visual and technological flop. It makes the console and PC versions more badass by comparison. Though, now that an explosive Asphalt 8 exists, I'd love to see a remake. Our phones might stand the challenge now.
iOS (iPhone/iPad)
Jan 5, 2015
Give It Up!8
Jan 5, 2015
+ New, charming character exhibiting the excitement of different styles of rhythm, something that's not encouraged in the industry these days. + Provides an accessible first level to hook you in. - Not revolutionary, albiet the enjoyment I had. - Some missteps during gameplay can frustrate, but don't take away the joy.
iOS (iPhone/iPad)
Jan 5, 2015
Sonix8
Jan 5, 2015
The pace is very fast, and the controls only require common sense, so those who can deal with a challenge will find a great game with a lot of random moments, though. Even if there's only a few core obstacles, they can mix each other up and band together to stop you dead. You won't win; you'll just get better every time, but that's the fun of the game, anyway. It's not revolutionary, but this endless game has its charms.
iOS (iPhone/iPad)