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User Overview in Games
6.8Avg. User Score
User Score Distribution
positive
6(32%)
mixed
12(63%)
negative
1(5%)
Highest User Score
Lowest User Score

Games Scores

Nov 7, 2018
Thronebreaker: The Witcher Tales
8
User ScoreKoblihozrout
Nov 7, 2018
Amazing illustrations and art style, great story, amazing writing, superb voice acting. 6/10 card game. The core game play is just not good enough and drags the game down. It's not magic the gathering, it's not even a hearthstone. Puzzles go from easy to very easy, and "normal" battles are easier still. Didn't play gwent before in my life, selected highest difficulty, did not struggle at all. But i still greatly enjoyed the adventure and story. So 8 out of 10 young dwarves mercilessly murdered in captivity approves. :)
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PC
Feb 14, 2018
Kingdom Come: Deliverance
10
User ScoreKoblihozrout
Feb 14, 2018
Work of art. Never gave a game a 10 before. Bugs are there, as is expected with such ambitious undertaking. I fell into a ground once and had to load. Game-play is not perfect, but game is mainly "story driven". Sandbox open-world is almost unnecessary luxury. Game has this "handmade" feel to it, not like standard cheap proceduraly generated content + "game designers" with "spray some mobs all over the map" approach. Now we have to wait kingdom come II.
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PC
Oct 22, 2016
Sid Meier's Civilization VI
7
User ScoreKoblihozrout
Oct 22, 2016
It's a mess, and rather disappointing sequel. Needs a lot of patching and expansions... The graphics and art incomparably worse than civ 5, especially wonders. Music and atmosphere is also worse, but civ5 was too good a game in that regard. AI is.... well there is no AI actually, it doesn't even escort workers or settlers, I'm surprised that deity AI doesn't loose to barbs. Again if you play against deity difficulty, the bonuses are so insane, that it's no longer a symmetrical game, but more like tower defense. Sad. And lastly the game has some beyond earth vibe to it, there are many techs for witch you simple don't care, it doesn't have that magical progression feel that previous civs had. Government and cards system is great, but bonuses are very minor. There is no specialization and differentiation with culture polices. There are almost no vital techs or breaking points to progress to. And wonders just ****. Overall step in right direction, but abysmal execution.
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PC
Aug 29, 2016
Master of Orion: Conquer the Stars
5
User ScoreKoblihozrout
Aug 29, 2016
IGN review said it's arguably better than MOO2. I played both games and i can say it's arguably worse. 1) The AI is worse, yes they made it worse than in 1996 game, but hey AI can speak now, so much for investing in right aspects of game development. 2) The game-play is less complex, more tedious and boring, especially the espionage system will make you throw a little in your mouth. 3) Space combat and graphics are worse, yes i found combat graphics in 1996 game better and more flashed out, even more atmospheric. The real time combat offers zero chance for players to outperform opponent with less techs and ships as MOO2 allowed, because you can't really as player do any meaningful actions, it basically looks like a placeholder in some alpha-version. But on other side auto-simulate option is there and it's good. They changed a lot of core mechanics, like sharing food through your empire with freighters and so on, made game blend, dumbed down and uninspiring. Maybe now after so many years wargaming management will understand that it's financial success with world of tanks was lucky, and that good game developers are essential for games to succeeded. Just joking of course they won't
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PC
Jun 7, 2016
Hearts of Iron IV
6
User ScoreKoblihozrout
Jun 7, 2016
Disappointment :(. AI is ****. For instance Germany declared war on Poland (+UK, France), after a month it declared on USSR, yeah didn't work out very well. Why would you teach AI to evaluate national focuses, unnecessary! If you are at war with half the world and got focus to declare war on another country, you should immediately execute! On other hand, is France and UK loosing badly? Well let's guarantee Greece independence so we can get into more wars... In other words diplomacy is dumbed down to national focuses and insane behavior. Oh and it has "improve relations" option, so if you are in Axis, and anti communist treaty with Germany, you are fighting war together, got relations maxed out, it's still gonna make ultimatums to Czechoslovakia (cause national focus..), sadly it can't declare war, it would be nice finishing touch :) OOB gone, not much to talk about here, no HQ, no nothing. No division commanders either. Research gone, practical knowledge? Theoretical knowledge? Don't be ridiculous you just conquered your first ports, why couldn't you go into carriers with same speed as USA? There is no specialization you can get what you want. Buying licenses gone. Trading resources? Well remember that anti communist pact? You can still buy anything in USSR... When i say buy, i don't mean like there is a market and prices, don't be ridicules. You can't stockpile and plan for war either. Custom divisions, yeah put in there whatever you want, no combined arms or anything so have division full of infantry, or have many smaller ones with one infantry each, nobody cares. Let's not pretend like there are actual effective and non effective ways to wage war, since WWI it's common knowledge that modern war is about putting whatever you have on the front, and if your soldiers have enough courage you shall prevail! Upside is you can't really go wrong. A tank division with hospital and support (non self propelled) arty? Sure why not. On the upside equipment production and units training are done in more realistic and better way. But than again planes, tanks, civil factories don't consume fuel or any other resource now, so you can safely spam those. Air combat is better, but still not very impactfull. Wings don't have commanders or experience, i don't know why there is a button for day/night or both missions, since you don't care about any of that, your planes don't loose any organization flying non efficient night missions, so you should always have both day and night on. Battle plans and AI troop command that's a clear improvement. Not perfect but better in every way. Hadn't had any crushes or bugs of that sort. Graphics are better i guess, but there was nothing wrong with hoi3 graphics either. UI is OK. The game gives impression that it's not a successor to previous games but like it's a new game from different dev. It takes it's own approach on one or two mechanics, and makes them better, and it dumbs down and ignores everything we love. I heard on stream devs to say, that Vicky2 was perfect and they can't improve it, i actually start to believe it now. Will the game be fixed by DLC's? It'll be improved, but hardly fixed. Disappointment :(.
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PC
May 31, 2016
Offworld Trading Company
9
User ScoreKoblihozrout
May 31, 2016
It's a tycoonish RTS, you can pause anytime, so don't worry about your lack actions per minute micro¯o skills, you don't need those. The game is hard to describe. It has symmetrical (everyone starts at the same time, with same resources) matches which last for an hour or two. Players and AI's compete for resources, patents and markets. Learning the game is simple, mastering very difficult. I lost my first 10 games to AI on normal difficulty. It has truly wonderful AI, the game design of prices markets of course makes it easier for AI to make efficient decisions. But i can't stress it enough AI is really really good, and it's an accomplishment in itself in today gaming industry, well done devs ! The core mechanics of the game are quite trivial (acquire cheap, sell high) but nevertheless the mix works, and it's even little bit addictive. Replay-ability is not endless, it's basically an indie title, so you don't get that much of content, but what you get is really cleverly designed (even campaigns are randomly generated matches that last 7 turns (7 different consecutive maps) and you can get and keep some advantages from previous missions so you develop and specialize your company for a campaign. Graphics are OK, game runs smoothly, didn't encounter ANY bugs, or disbalances. Game does well what it sets to accomplish. It's quite an original innovative game concept. A job well done.
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PC
May 10, 2016
Stellaris
7
User ScoreKoblihozrout
May 10, 2016
If you played paradox strategies you know what to expect. It has potential to be best 4x game in the last 10 years. But it's a paradox game, so it could only happen in 3-4 years with 100-150$ worth of dlc's. Right now it's very very blend, with little to do. The game doesn't have game crushing bugs, or at least i hadn't had any, but a lot of patching work will need to address clunkiness of planetary invasions, underwhelming diplomacy, ridiculous unbalances like "researching discovered aliens always takes 6 months, even if you have 50x more research generating per day, than in the first year." On a good side AI seems decent, and doesn't fall off quickly. It might change when more content is added. 7/10 on the release day.
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PC
Mar 30, 2016
The Age of Decadence
9
User ScoreKoblihozrout
Mar 30, 2016
Great atmosphere, great little low budged somewhat short rpg. After finishing with first town, you'll find other locations and quests lacking. You'll just wish it was longer better and with larger budged. It will not satisfy your hardcore rpg itch entirely, but it will remind you that it can be done. It's not balanced, and you will have hard time making it through the game with "any" character, you'll have to have a correct build and join a correct corresponding guild. Not every approach will succeed. So the game is somewhat linear and restraining compared to other modern RPG's. But despite it's flaws it will be great fun while it lasts.
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PC
Mar 30, 2016
Polaris Sector
4
User ScoreKoblihozrout
Mar 30, 2016
Really wanted to love this game. But it's bad. You start playing and before you know you have 50 planets, which despite "governor AI" demand micromanaging. You need to balance mostly resource production and food, to do this, you'll need manually go to 20-30 planets and order farm, or resource mining building. You'll try to navigate endless jungle of colonies but you will fail, and in the end you'll just hope that AI builds some research buildings from time to time. You will have no idea how efficiently is AI running your planets, and sooner or later you will stop caring. You try to have a few ship production planets, but you will soon struggle to find them in your huge empire. You cannot retrofit ships, you will have to rebuild and assign interceptors to your carriers or carrier hybrids (in hundreds or thousands, and every interceptor is individually build). The game does horrific job at helping you with things above described. There is complete lack of menus buttons and instruments to manage your fleets planets and production efficiently. The game suffers from lack of information on game mechanics, technologies but also on elementary things like what is you max population, and what is your current morale and what affects it. Almost any other 4x game is just better. Space combat is OK. I cannot judge AI, played on max difficulty and had more population, more planets and better tech, despite starting at disadvantage. Haven't finished a single game though, because the game is just annoying to play.
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PC
Oct 22, 2015
Sid Meier's Civilization: Beyond Earth - Rising Tide
5
User ScoreKoblihozrout
Oct 22, 2015
Do not trust the reviews, it's mediocre 4x game, with unbelievably bad AI. The gameplay is slightly improved with this expansion, but remains generic, boring, without sense of progression, and devoid of any attachment to the colony or you neighbors. Another turn oh i guess i'll build another +1 food building with generic name, oh i guess i agree to new worthless diplomatic treaty.... I have 6 cities, should i build another one? Nah more micro every turn, besides it doesn't matter, because with every city techs cost more, also virtues cost more. After some initial challenge with aliens you just stop caring, and pray for game to end, or just stop playing. As in Civ 5, AI is just plainly stupid, non competitive. It can be somewhat compensated by huge bonuses on high difficulties, but it's never fun to play asymmetrical game. The funny thing is that devs didn't invest any resources in AI development instead they brought aliens as a nation which has unlimited resources and units to compete with player. It makes you wonder if there will be any normal AI opponents in next civilization installment or only asymmetrical enemies like aliens in this game. Stay away from this tittle, developers somehow managed to copy civ5 mechanics and create an uninteresting game to play.
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PC
Oct 11, 2015
Skyhill
7
User ScoreKoblihozrout
Oct 11, 2015
It's short 2d rogue like, turn based RPG, with emphasis on resource management. You go through rooms and floors find scraps, food and monsters, upgrade your VIP hotel room and customize your equipment (basically only weapons). And try to stay alive, and don't die of hunger. Without basic know how the game is hard, once you understand mechanics it's not that challenging. I managed to finish it on normal on fifth try. The game is extremely short, around 5-6 hours of gameplay combined. I finished it once and uninstalled, it has minimum replay-ability value. Graphics, gameplay and atmosphere are adequate for small indie flick, and it was fun while it lasted.
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PC
May 19, 2015
Galactic Civilizations III
7
User ScoreKoblihozrout
May 19, 2015
Another 4x game, with a decent budget. And it has all the usual flaws. - **** AI, that has to "cheat" like crazy in higher difficulties - Bugs Bugs Bugs everywhere - Unfinished, for example: after 30 minutes of searching every menu, I concluded that "logistics" value (limit/used) is not in the game currently. etc. The colony management, which is combination of tiles and adjacency bonuses, with population and happiness values is very well done. Also tech tree is exceptionally well made, of all the 4x games i ever played this one does it best. There is no tactical combat. 7/10 after release. I predict 10/10 after two years and 100$ worth of DLC and expansions.
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PC
Apr 12, 2015
StarDrive 2
6
User ScoreKoblihozrout
Apr 12, 2015
It's basically a Master of Orion 2 clone, but it's worse in pretty much every aspect, except maybe combat. It only made me want to play MoO2 again, for it's better UI, less tedious micro demands and better game design depth. The game is playable, the AI is not disastrous (as is very common for 4x genre), but it feels like early raw alpha version. It feels like it was released year too early. Shame I would really love a good MoO clone.
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PC
Nov 18, 2014
Hearthstone: Heroes of Warcraft
5
User ScoreKoblihozrout
Nov 18, 2014
It's "free to play" (-which is always a bad thing for a game) card game. I find it's pay system adequate, and you can certainly get all the cards without ever paying. It might include a lot of time investing on players part, and it will always depend on frequency of expansions released by Blizzard. But if you aren't stupid you can make in-game currency by playing in arena. Yes it's a card game, which means it's extremely RNG based game, and blizzard actively encourages RNG factor by putting in cards which have random effects. I would have given it 7/10 on purely game-play performance. Unfortunately the game even after a year of it's release is still constantly plagued by blizzard sever/connection issues. In other words it's a complete technical disaster, so on top of RNG rage, you will rage for loosing games because of desync, disconnect etc.
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PC
Nov 17, 2014
This War of Mine
9
User ScoreKoblihozrout
Nov 17, 2014
This is very neat indie time management, 2d side-scrolling survival game. Player controls 3-4 characters. The focus of the game is to fortify and upgrade your house, while striving to feed and keep your poor inhabitants healthy and unfrozen during the day. And survive and loot during the night. The game executes it's core mechanics rather well and is quite addictive. Art style and atmosphere of the game is very immersive. The game is rather hard until one figures out it's mechanics. When you know what to build, and what is valuable you basically cannot loose and don't have to take any risks. You don't have to steal or kill anybody. Therefore it doesn't have very good re-playability factor. It'll take player 20-30 hours to figure the game completely, after that it gets tedious and boring, especially during day time you start to question game design choices when you are done in few clicks, and can't skip to the night part (the choice is available), because you have to refill you water collecting machine. And you just have to watch and wait for 10 minutes for the day cycle to end. The combat system is very quirky and confusing. Because combat is very rare and you don't have the save/load option, it can be nerve wrecking experience. Luckily you can avoid this aspect of the game entirely. Otherwise the game is well executed and leaves the player wishing for sequel, with more content, and more choices including rpg char development etc.
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PC
Sep 21, 2014
Endless Legend
8
User ScoreKoblihozrout
Sep 21, 2014
Wonderfully designed 4x turn based civ like game. It does almost everything right. It has clever 1_city per region mechanic, which prevents city spam. It has adequate expansion rush drawbacks. You can’t build and research everything, you have to make decisions. And the quest and hero mechanics are also well done. The only (but quite huge) drawback the game has is AI. It’s simply bad, I've finished my second game run (I stared with one race, played for two hours, then decided to restart with another race) on impossible difficulty (2nd most difficult) and I wasn’t even challenged. I’m afraid this issue will not be fixed, the game is too complex for dev’s to make competent AI. It’s quite an indie title, and even Civ 5 dev’s couldn’t handle AI. They can scale up AI bonuses, to make it cheat, but that’s not really a solution. 8/10
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PC
Sep 14, 2014
Lords of the Black Sun
5
User ScoreKoblihozrout
Sep 14, 2014
I love 4x turn based strategies. But this one is simply bad. There are very few things that one could compliment the game for. Probably the most interesting is concept of political speeches, and empire polices; such as slavery, child labor, social benefits etc. Every other aspect of the game (colony management, research, combat, general user interface friendliness etc…) is completely lacking. The game play as a whole is to micromanagement demanding, and quite frankly simply boring. 5/10
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PC
Sep 7, 2014
To End All Wars
7
User ScoreKoblihozrout
Sep 7, 2014
Very rich turn based WW1 simulation, focused especially on warfare itself (less on diplomacy or economy). - Being fan of the genre I have to admit I was pleasantly surprised (haven’t played other titles from this dev) by scale and detail of this game. All of the game mechanics (combat calculations, supply, attritions, chain of command etc.,) are extremely well done. In fact they are far more superior to other titles like Victoria, or Hearts of Iron etc. Graphics, music and atmosphere are also great. Where game lacks is it’s brutal micromanagement hell combined with horrendous user interface. Moving units is a chore, you have to drag every single unit stack manually (and you’ll have hundreds of movements every turn) and sometimes you have to scroll several screens to a target destination. You have to manually click shortcut for railroad travel every time, or else unit’s will march by foot (which causes attrition, depletion of cohesion etc..). There is no simple menu for diplomacy, you have to scroll to the corner of the map, where are the flags of countries with which you can interact (there is no way to do that directly, or through diplomacy button). There is no user friendly menu where you could set up rally points for your production, or promote and reorganize your leaders and generals etc. Every single thing is quite a chore, and it’s a shame because otherwise the content of the game is no less of strategic masterpiece. Other problem from which game suffers is end turn CPU calculations time which can exceed several minutes, but if it’s the price to pay for great AI and detailed scale it could have been forgiven, lack of UI can’t. 7/10
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PC
Jun 23, 2014
Xenonauts
6
User ScoreKoblihozrout
Jun 23, 2014
Unfinished & unpolished. Artwork and graphics are obviously dated, but that’s not the problem. The problem is lack of animations, explosions, objects, scenery, art etc., it feels like hollow early alpha or demo. Turn based combat suffers same problems, you can only do four things, move, shoot, reload, duck. No abilities, no running, suppressing fire etc.. Grenades don’t have delay, they don’t bounce, and you can only throw them over small fence, but not a wooden wall, or into the window… Watching endless running animations begins to annoy the player sooner or later, and there is no option to speed it up. Squad development is virtually non-existent, you don’t level up your soldiers, only their basic stats (like accuracy, strength etc.,) grow a little after each mission, again no perks, or abilities to choose from. Base development and research are again extremely simplified. The game becomes grinding cycle of intercepting UFO’s, lunching ground operation (if you still care…) and waiting for final mission. Overall it’s not terrible game, but feels rushed, and leaves the gameplay overall lacking. 60/100.
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PC
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