Advertisement

Iheboss9

User Overview in Games
7Avg. User Score
User Score Distribution
positive
2(67%)
mixed
0(0%)
negative
1(33%)

Games Scores

Jun 22, 2026
Starfield
4
User ScoreIheboss9
Jun 22, 2026
Starfield is, unfortunately, a very mediocre game.After spending around 60 hours with it, I completely lost interest and dropped it. That said, it's still a pretty interesting game to **** the positive side, the faction quests are, as usual for Bethesda games, quite well done. The moral choices are nice and not always black and white, and the game genuinely lets you behave like a complete scumbag, which is honestly pretty fun. As for the gameplay, while it lacks impact, it's still enjoyable enough. On PS5, the DualSense adaptive triggers add a nice feeling to the gunfights, and the spaceship battles can be fun too, even if they're often frustratingly difficult. Unfortunately, that's where the praise ends.Starfield falls short in almost every aspect, especially when compared to a game like Cyberpunk 2077. First, let's talk about the technical side. The game is full of bugs, everywhere, all the time. It's a pain to play. I experienced numerous crashes, which had a huge impact on my motivation to keep going. Beyond that, the game has virtually no cinematic direction whatsoever. It's very hard to get attached to the dialogue or the characters because there's almost no effort put into presentation, aside from maybe one or two moments in the main quest that briefly stand out. And honestly, the game is ugly. It genuinely looks like a last-generation **** for the main story, it's nothing special. You're basically collecting artifacts here and there without really knowing why, which makes the whole thing pretty unengaging. In the end, the faction quests remain, as usual, the most interesting storylines. The game's biggest weakness is its game design and gameplay loop, which are absolutely tedious. Space exploration is simply bad and completely uninteresting. There's nothing to discover, no secrets to uncover, nothing. The planets are desperately empty and boring to explore. The creature variety is extremely limited, making most combat encounters feel pointless, and the dungeons are a nightmare because almost everything looks the same. Quest progression often feels more like an Excel spreadsheet simulator than an RPG. Mr. X asks you to see Mr. Y, so you fast travel to another planet. Mr. Y then sends you to another planet or space station to retrieve an item or talk to Mr. Z. You fast travel again, and by this point you've spent 15 minutes doing nothing except opening your map and spamming buttons to skip terrible dialogue. Once you arrive, you usually have the option to resolve the situation peacefully, which is painfully boring, so you choose violence just to get a tiny dose of fun except your companion suddenly thinks you're an **** for doing so. Then you go back to Mr. X, collect your reward, and do it all over again.There are a few enjoyable exploration sequences, like the first Crimson Fleet mission or the opening quest of the first DLC, but aside from those rare moments, the game is phenomenally boring. In short, don't play Starfield. You're wasting your **** play Cyberpunk 2077 instead if you want incredible presentation, exciting gameplay, and memorable quests and characters.
report-review Report
Xbox Series X
Dec 22, 2025
Metroid Prime 4: Beyond
9
User ScoreIheboss9
Dec 22, 2025
Metroid Prime 4 is a technically impressive return to the Prime formula, delivering an experience that will feel immediately familiar to longtime fans while remaining accessible and polished. Retro Studios (or Nintendo) clearly understands what made the Prime trilogy special, even if the game sometimes plays it a little too safe. On a technical level, the game is rock solid. Performance is stable, loading times are minimal, and the visual fidelity is consistently high. The art direction is particularly strong: environments are atmospheric, well-lit, and instantly recognizable as Metroid, blending alien landscapes with a sense of isolation and mystery that defines the series. Samus’ gameplay remains one of the game’s greatest strengths. Movement feels smooth and responsive, combat is satisfying, and the classic Prime mechanics scanning, morph ball usage, and environmental interactions are all here and executed with precision. The core gameplay loop of exploration, puzzle-solving, and combat is highly addictive, encouraging players to constantly push forward and uncover what lies beyond the next door. Boss fights, for the most part, are well-designed, memorable, and offer a good balance of challenge and spectacle. However, Metroid Prime 4 is not without its flaws. The level design often feels too linear, limiting the sense of freedom and discovery that has traditionally been one of the series’ defining traits. While exploration is present, it rarely feels as organic or rewarding as in previous Prime entries. The story also feels underdeveloped, serving more as a background element than a true narrative drive, which is disappointing given the game’s potential for deeper lore. Another notable issue is the lack of real innovation. While the game is extremely well-crafted, it introduces very few new ideas, making it feel more like a refined continuation than a bold evolution of the franchise. This is particularly noticeable in the desert area, which stands out as one of the weakest parts of the game. It feels too empty, lacks meaningful activities, and is made even less engaging by the absence of memorable music, resulting in long traversal sections that quickly become tedious. There are several improvements that could significantly enhance the experience. An optional mode allowing players to disable all hints would better suit veteran players who prefer pure exploration. Adding more connectors between areas would reduce the need to repeatedly cross the desert, improving pacing. Finally, introducing sanctuary-like locations within the desert could make this zone more engaging and rewarding to explore. In the end, Metroid Prime 4 is a very strong entry that successfully preserves the identity of the Prime series, offering polished gameplay, excellent art direction, and satisfying combat. While it lacks bold innovation and suffers from some level design and pacing issues, it remains a highly enjoyable experience and a worthy return for Samus Aran.
report-review Report
Nintendo Switch 2
Sep 6, 2021
Metroid: Other M
8
User ScoreIheboss9
Sep 6, 2021
Metroid other M is a metroid that has greatly divided fans and will continue to divide over time. However, does a game that doesn't give the fans what they expect make it a bad game ? For me the answer is obviously no. Other M is part of Nintendo's attempt to renew the license, to bring a whole new dimension to it, whether in terms of narration or gameplay, after the success of Metroid Prime. It is therefore extremely confusing to take in hand this game after having played the primes because this last one takes back much more codes of the 2D opuses. It is more linear, less rotor and offers a much more nervous and dynamic gameplay. We are facing a metroid oriented as an action game. In my eyes, this attempt is a success : Samus is handled very well, the gameplay works perfectly : the fights have never been so fluid where the previous opuses (whether 2D or Prime) offered confrontations that were sometimes too soft. The level design is not outdone, it is certainly less labyrinthine but the station on which the events of the game take place offers a very interesting maze to go through tinged with a sinister atmosphere proper to this saga. The bosses are not the most outstanding of the series but Other M offers memorable confrontations with some unexpected surprises. As far as the story is concerned, the developers chose to focus on Samus' story. For me this is not a betrayal of the character, because in this game we play a traumatized Samus following the events of Super Metroid and I think it's a very good choice because we explore facets that were unexploited even though we knew about their existence since Metroid fusion. Unfortunately, some parts of the game are a bit painful, with Samus talking too much sometimes and the plot taking too long to set up some interesting issues. The story itself is not too bad, a bit cliché from time to time but overall it is quite good. On the other hand, apart from Adam and Anthony, the rest of the characters are as uninteresting as possible and absolutely not developed, it's a pity because their deaths have no impact on the player or on the story, but I must say that the traitor who eliminates the traces of the team as we go along participates in the oppressive atmosphere of the game which is quite successful. On the technical level, the game is one of the most beautiful of the Wii, there was a very good job done especially during the cinematics, we regret the colors too dull on the whole game. As far as the OST is concerned, it's a bit of a black spot, I must say, very few striking themes (I'll say globally the one of Ridley, of the end boss, the two musics of the title screen and finally the one of the epilogue), we are far from the rest of the series on this point. In conclusion: an unloved game but nevertheless an excellent action/adventure game and a very good Metroid despite everything. The ninja team brought a new breath to the series with a more agile Samus than ever, the gameplay is very good, the level design is also successful, in short we only regret a scenario and characters poorly mastered, which will however have allowed to flesh out the lore and history of Samus. No, Metroid other M is not a bad game, no it is not the shame of the series and I hope that one day, the fans of this mythical saga still skeptical will give it a second chance.
report-review Report
Wii
Advertisement
Related Content: ijumpman | fishie fishie | lucha libre aaa heroes del ring | disgaea 4 a promise unforgotten medic | disgaea 4 a promise unforgotten pirohiko ichimonji | four in a row 2010 | zombie square | super sniper hd | the will of dr frankenstein | chuck e cheeseand39s party games alley roller