Avejant
User Overview in Games
6.8Avg. User Score
User Score Distribution
positive
2(33%)
mixed
3(50%)
negative
1(17%)
Highest User Score
Lowest User Score
Games Scores
Feb 14, 2021
Control7
Feb 14, 2021
Personally, I enjoyed this game, I really like lore and atmosphere. Also I liked visual and sound design. Honestly, it was very interesting for me explore this game. Also I like some characters (there are few of them, but some, like doctor Darling are wonderful. I recommend watch every video record with him.) But unfortunately game in some way seems undercooked for me: - Health recovery system. I really feel disappointed by the fact that if I want to cure and there are a lot of aggressive enemies around then I need to risk to cure. I think it would be better to have slow recovering in battle mode and recovering in calm mode, because it's really frustrating when you left with almost no health after finishing of battle but there are no health pieces left. - Checkpoint system. If you copy Dark Souls bonfires then you must provide better shortcuts. Because few times when I died I needed to make very long way to the area at which I died. This is frustrating and even can motivate you to enable cheats. - And yeah, facility to enable cheats in settings instead of changing difficulty levels. I hope I should not explain why this was a bad idea. - Also it's hard to orient when there are a lot of special effects on screen. And my PS4 Slim react on this with FPS lowing which is not very good when you are supposed to play aggressively. - On higher levels weapon become less effective against enemies than superpowers. - NPCs has potential but I would expect from them being more deeper. I recommend to play it but don't raise your expectation too high. It's good game but its flaws can leave you with some kind of bitterness.
PlayStation 4
Jul 8, 2020
Death Stranding8
Jul 8, 2020
This game is example why great expectation can lead to great disappointment. That's a good game in terms of story (which is multilayered and full of symbolism and references to Egyptian mythology), graphic, OST and, of course, cast. Also I was glad to see Easter eggs in some NPC (which appearances was copy from famous people!) and additional materials (interviews and e-mails). Gameplay... That's very arguable thing. Personally I liked process of delivering cargo. Not only because that's pretty meditative but also because as your plot progress grow (and you get new devices) then you will be able to diversify delivery process. Also I highly recommend to play this game with Internet because of infrastructure sharing between all real players. That's very good feeling when you got like for you building from real person. But my problems with gameplay was linked with enemy encounters. That was pretty boring (although suddenly stealth is more interesting then open encounter because of environment audios and sinister atmosphere but boss battles is the most boring battles that I've ever played, sorry, Kojima). So I liked this game. But I would not recommend it everyone. And definitely not for the full price.
PlayStation 4
Jul 8, 2020
Skyhill4
Jul 8, 2020
First hour of walk-through this game was intriguing for me. I tried to collect all notes, manage my resources and reach bottom floor. I liked simple design and artwork but game-play disappointed me because of big infliction of randomness. Really: no matter how good equipment you had you still have a big chance to die from one hit. And sometimes you even can't evade it. Could recommend it only as experiment for rogue-like fans but buy it only with a big discount,
PC