It's not worth it. Don't waste your time. I played for 8 hours, and the game has been 99% nurse, 1% love and 0% addiction. Most characters bully you and treat you like garbage for no reason. It's disgusting. And the protagonist accurately described herself as "a jellyfish". The game is extremely cheap too, and has what feels like 10 sprites and 3 backgrounds in total. So far, this is the worst VN I've ever played.
The game is a true masterpiece. It has hours of original music, stunning visuals, unique characters and interesting plot. Voice acting is top tier too. The game runs smooth and loads fast even on the anscient PS4. No matter how many enemies or effects were displayed, I haven't seen a single lag spike or fps drop. Combat feels extremely satisfying. Controls are intuitive, and there's no need to remember 10 combo moves for every character. All combinations start with pressing X a few times, and then finishing with a triangle. The more times you've pressed X- the stronger the skill you execute. Level design is also great. All in all, I had a lot of fun.
The game is too short. I wanted more. Like, 60 more hours would be perfect. It feels like the game has the potential to become the next Persona. They added so many great relatable characters, showed some hooks and twists, started so many storylines... Just to end it all in 4 hours. None of the mechanics ended up being explored to the fullest. It felt like an anime that ended after the 3rd episode.
In any case, the game's totally worth it. I had a lot of fun playing it.
Environment looks awesome, raytracing really makes it shine. Performance is inconsistent: while the game is running at about 100FPS, it would sometimes drop to 20 for no reason, and then recover after a few second. As for the actual gameplay... I kind of expected more depth, to be honest. The game is short. It took me about 20 hours to finish main story, all side quests, and most of the map activities. The world is just a shiny decoration with no actual meaning behind it. You just run around and collect things. There are about 10 unique types of enemies, and 4 weapons, so fighting feels like a routine, once you get used to it. They tried making it more dynamic by severily limiting available ammo. I'm talking less than 10 charges per weapon. So, you're forced to switch weapons all the time. And it worked surprisingly well. The game is short, so it was over before I started to get bored. I guess, this means there is enough content after all.
All in all, while being a short story, the game has its charm, and I had a lot of fun playing it.
I remember playing original Baldurs Gate series ages ago. While being fun, those games had a ton of problems. Just to name a few: - Unbalanced characters. Some classes were just better than others - A huge pile of useless skills with vague descriptions that never worked - Inventory management of the whole party, that took enormous amount of time and effort - Tricky quests and maze-like maps that made it hard to figure out where to go next - Undefeatable enemies. Say, you are a mage, but the enemy is 100% resistant to magic - Weird dice-based random that feels like 50% no matter the actual chance There is no way the game like this could work in 2023, so I was really curious about how they would apply the old Baldurs Gate concept to the modern title. ...and boy, apply they did! Let us start with graphics and music. They are awesome. They are the best. Every asset is so detailed the game could have been a first person RPG. No matter how close you zoom in, or how far you zoom out- the game looks great! Combined with unique ambient and tracks, they create an unforgettable atmosphere- be it a sunny village, or a dark dungeon, they look and feel natural. Plot, characters and quests. Every character has their own personality, theirs strengths and weaknesses. Every quest is unique, highly variable and often unpredictable, with dozens of possible outcomes. There is not a single "go kill 10 orks" or "go gather 3 plants". And the easier it sounds, the more tricky it turns out to be. Characters interact with each other, with quests, they react to your choices and offer their opinion about your actions. Voice acting and cutscenes are so great, they could have been a movie on their own. Freedom. The game made me feel like my choices actually matter. It is a long forgotten feeling, when you understand there are no plot rails you must follow. It is the plot that follows you! Nothing is predetermined. Nothing forces you to be on the good side. For example, nothing prevents you from attacking any, I repeat, any(!) character. And it's never the end of the road- the plot just unfolds in a way you have never expected it to. But the biggest advantage of this game is the sheer amount of content it offers. I have already spent over 50 hours, and it feels like I did not even scratch the surface. It might be hard to describe, but the game just never stops giving. There is one level after another, map after map, quest after quest. Distinctly unique, memorable and different. They are surprisingly intuitive too, and, while there are no quest markers most of the time, you will eventually complete all quests, provided you spend some time exploring. The replayability is also huge, as every action matters, and depending on a way you complete your quests, and companions you choose, the playthrough will also change. And tactical possibilities... they are just endless, with hundreds of skills, items, equipment, spells, environments and strategies you can use. I have never seen a game with this much inside. Those 90Gb were totally worth downloading. There are still some things I did not like, though. - Performance could use some improvement. Sometimes, the game would just start lagging for absolutely no reason. - Characters are indeed unbalanced, some of them are good at single target combat, others can take multiple enemies at once. And then there are some useless ones, with niche skills that can do nothing most of the time. The difference is also huge, and while 1 character does 100 damage per turn, the other one does only 5. So, I imagine being stuck with wrong characters would make for a poor experience. By the way, all items have same "numbes", but different secondary skills. Also, while a melee character can swing their sword indefinitely, a mage can cast a strong spell twice at best. - Inventory management it still a bother, albeit a tiny one now, as they did add a ton of quality of life features. - Real-dice random is, well, a real dice. No matter how good your character is, even a 98% chance feels more like 50%. On the other hand, 10% chance is also more like 50%, even though you might have to spam save-load a few times. - Quests are impossible to beat the way you want, as, just like in real life, things rarely go the way you expect them to. And, while the game tries to warn you sometimes, there are still some extremely frustrating moments when you accept a quest, go to sleep, and wake up just to find that you have failed it. - Companions also disappoint. That cute girl just ignores you, even after you maxed out the relationship meter. But that weird guy just keeps hitting on you, even after you said "no" 10 times so far. I guess, developers still have some bugs to fix. All in all, the game is totally worth it. I had a ton of fun. There is no scam, like paid DLCs, cosmetic shops, ads or season passes. You just play it, and get the whole experience.
The game just doesn't do it for me. While it looks good, it lacks in more important areas, like the gameplay itself. All weapons and armor degrade after each encounter. The mana-crystal-whatever system makes it so that you cannot use the loot you have just picked up, cause you need more of those crystals. Every time you open a chest, your debuf line fills up a little. And after it's filled, you start getting a mandatory permanent debuf after EVERY encounter. I'm not talking "minus 0.5% health", I'm talking "minus 1 equipment slot out of 3 you have in total". Somehow, the game punishes you for playing. Instead of getting stronger, after every encounter, my character kept getting weaker, which felt extremely unsatisfying and frustrating. As for the gameplay... well, it is just not there for the most part. There are 5 unique types of enemies, and you choose which combination of them to fight. The fight is dynamic and engaging, but, while it was fun for the first hour, I got bored of repeating the same stuff pretty fast. Cities are just a huge disappointment. They're empty, and serve no real purpose, except "heal for X gold". All in all, the game is a failure. I wish they would concentrate on making an actual game, instead of an empty shell with graphics. At this point, it is not even a game, just a demo, a "minimal working example" with the very smallest amount of content possible.
The game lacks content. Yes, it features a huge, beautiful map, but it is filled with 3 types of houses, and 5 types of robots, randomly scattered around the interest points. So, you end up walking to the next point, killing the exact same robot 10 times, running up the same stairs and opening the same box. Afterwards, you return to your base, and craft... ammo. Tons of ammo. It takes a crazy amount of ammo to down an enemy, and they just keep getting chonkier. I'm talking 2k bullets, or 30 rockets. The game is clearly not ment to be played alone. At one point, I arrived to the new location, and there were like 50 enemies. And I knew I would need like 400 rockets and an hour of clicking left mouse button to get rid of them. This is where I quit. The game does have some strenghts, for example good visuals, nice sound effects, a lot of cosmetics that can be crafted freely, nice gunplay and weapon modification system. But the gameplay feels extremely repetitive, and not rewarding at all. And, while I did have some fun in first 3 hours, the game offered nothing new and got boring pretty fast. While it could be a good hunting sim, it takes way more to make an FPS.
After completing the first part, my expectations were set extremely high. And the game did not disappoint me, for the most part. Though, it did feel like a slight downgrade. The game crashed on me multiple times, so it definitely lacks some polish. Loading times got longer, to the point where they kind of break the experience: all of a sudden, you have to stare on a completely black or white screen for up to 20 seconds. I know this is PS4, but the issue did not appear in part 1. The graphics did not age well too. The game reuses old assets from its preducessor, and looks a little dated a this point. Do not expect eye candy there. The plot. This time, it did not made me feel like a true detective, but I've still enjoyed it quite a bit. In part 1 the mistery is rather straightforward and, once you get all the facts, you can figure it out yourself. In this game, the solution is just way, way, way out there. Lets just say, I was kind of disappointed with the way some of the clues were presented. But the biggest disappointment is the way they made new puzzles work. In the previous part, they were all interesting and unique, and extremely fun to play. To the point where I could just try some random stuff, and see what happens. Time limits did not really affect the way I played. In this game, though, puzzles are the whole other story. - Math, instead of fun. Yes, they felt like a math homework. Not in a fun way. Most of the puzzles contain numbers or letters in some form. I had to just get my calculator, take a sheet of paper, write down all the notes, etc. And even after doing all that, I still failed to solve some of them. It felt bad. Instead of being one of the most interesting and fun to play pieces of the game, puzzles became a huge bother. It feels like they just used a math book instead of actually figuring out something enjoyable. - Time restrictions in some levels are absolutely ridiculous. To the point where you have no time to have fun, and any extra step means instant failure and restart. - Inconsistency. Sometimes, the difficulty level just skyrockets for no reason. While the simple puzzles are explained perfectly, you get little to no explanation for the most complicated ones. - New elements. They added an enemy that just constantly runs after you, leaving you no time to think. Imagine having to solve your math homework in under 20 seconds, while being chased by the immortal enemy! Those things still give me flashbacks, and I never want to do this again in my life. All in all, the game is still worth it. And while part 1 is way better, I still had a lot of fun during my playthrough.
The game felt rather complicated at first, but I had a lot of fun after figuring out how it works. It's a slow, meditation like experience, where you look for wild animals, try to sneak as close as possible and land a few shots before they run away. And it is not easy. The base game is more like a demo version, with about 10 weapons and 2 maps. Getting a full experience will require buying a ton of DLCs.
I had a lot of fun while playing the game. Level design is awesome- no matter how complicated of a maze the level is, I managed to intuitively find the right way to go. Graphics are still impressive, the game runs buttersmooth, though I did get a few crashes here and there. Music, atmosphere, weapon customization- everything is included. The game adapts to your playstyle- it can be an exploration game, a stealth shooter, or the FPS. While it does not force you to open every box, you can explore around the beautifully crafted levels, find some notes, hang out with your companions and listen to their stories. And finally get to know what happened in the location you're in. Or, you can just shoot everything that moves and run to the next level. It's totally worth playing.
The game is extremely short. It took me about 2 hours to complete, and half of that time I was watching cutscenes. They resembles powerpoint presentation though: some pre-rendered pictures with subtitles appeared one by one. The only strong point is voice acting, just because I did not expect it to be there. As for the rest... well, graphics are ok-ish, with some 2d explosion sprites straight from the 90s. Music is good. Combat made me feel bored. Most of the time, I just had to hold 1 button to shoot and click the 2nd one to lock on enemies. All in all, they tried to make the game fun. Different types of missions, weapons, events, plot twists. They failed. The only thing that could saved the game was the plot, but it did not. Mediocrity it is.
I have mixed feelings about this one. There are some things the game does extremely great, while at the same time it completely fails at other things. Let's start with good stuff: 1. Sounds and music. It's awesome. It's gourgeous. It changes according to the situation- be it a quiet room, a lively field full of students, a classroom or a combat encounter, a magic door opening or a spell hitting a training dummy- it just feels right and immersive. 2. Visuals and level design. The game looks stunning! All these flying and moving magical things around create an unforgettable atmosphere of magic. Locations are filled with all sorts of puzzles and secrets. I can't remember when was the last time exploring was actually this fun. The game just keeps on giving! 3. Spellcasting and combat. They actually managed to make you feel like you're casting a spell, not just pressing a button. There are all sorts of comboes you can perform, environments you can use to your advantage: it's not your usual button mash, there's a lot more to it, and it feels surprisingly intuitive. There are countless ways to combine spells and achieve what you want. 4. Lessons and learning. Well, Hogwarts is a school after all, so you have to attend lessons to learn new spells and skills. It's always a fun experience. And now to the bad stuff: 1. Performance. I'm not even talking RTX. There are some scenes where I'm getting 10-15fps in 4k, and no amount of DLSS helps. I guess my 3080 is not up to the task anymore. 2. Progression. When you start, the game warns you that the only way to get EXP and level up is to complete challenges by exploring! This approach made me really excited- gone are the days of grinding thousands of enemies! But few hours into the game I've decided to hang out outside of Hogwarts and I've discovered... your generic RPG. Complete with bandits, campsites, ruins, caves, monsters, "points of interest" and "activities". And guess what? They lied! You still get EXP for exterminating everything that moves! As soon as you attack the next bandit, you're getting an "challenge" to "kill X bandits". And while the main game has some magic to it, the (mandatory) exploration part feels like a middle of the road Ubisoft game, where you run around unlocking the map from one outpost to another. 3. Plot. Well, it's not really bad. I just expected way more than your generic "hey, you're a superhero... a super-magical-hero! and you got to fight super-ma... no, just your old plain generic evil". Your character has a skill nobody else has, and you have to find out how to use it, and more generic stuff. 4. Missions. It feels like there are 2 types of these. A go-there-fetch-this secondary quests inside Hogwarts. It felt fun first few times, but it got boring rather fast. And there are main quests- where you go to the place X, watch a few cutscenes, do some combat and see the plot move. What I really didn't like, is the lesson to mission ratio. You're in school, but ultimately, you'd have like 1 lesson and 10 missions of a different kind. I wish they'd let you learn magic more. 5. Guides and pointers. The game nurses you way too much. It explains puzzles. It tells you how to solve things. It just guides and nurses you way too much. I wish they'd let me explore and find a solution to a puzzle on my own more often. 6. Woke. It's there. This time, it's not just looks, but voice acting as well. Instead of talking about magic, you'll be faced with... Ughandian? Ugandan? Well, some African countries political and social problems. Feels extremely weird, forced and out of touch. And some voice actors speek such a broken English I can't even understand it. 7. A feeling of Emptiness. Once you've beaten the initial few quests, completed some puzzles here and there, Hogwarts becomes surprisingly empty. Yes, there are hundreds of NPCs running around, but you can't interract with them. There are cool classrooms, but you can't really do anything there either. It feels like the game is telling you: Hogwarts is just the first location, and you've already completed it. No more magical school experience. This is where the generic RPG begins. It's time to move on to the next location, kill mobs there and level up. Which is not what I've expected. Hogwarts is in the name. I didn't want to kill spiders, wolves, bandits. I didn't want to destroy outposts... But here we are.
Few years after release: they've fixed all of the bugs and added some cool DLCs. Crazy and weird (in a good way) missions, fun to play, unexpected twists and turns, new classes, tonns of weapons... Well, this is a Borderlands title and it lives up to its name. Graphics got way better, locations got way bigger and more detailed. Level designers did an extremely great job, with attention to details and all that. There are different locations, climates, planets... the scale is massive, and the game just keeps on giving. The main story is rather simple, just your generic go-get-the-bad-guys type of thing. Nothing like borderlands 2, not even close to the pre-sequel. But the game is still fun, totally worth playing.
The game is short. Extremely short. I'm talking 15-minutes-to-complete-short. And while it is replayable, and they expect you to collect items on each playthrough to combine them into a picture later, I got bored of running through exact same levels in half an hour. It would take hundreds of hours to get all of them. The variety of enemies is also limited. Sound is also not that good- every enemy has like 1 sound effect, so when there are 10 of them on screen, it gets annoying. Somehow, I couldn't set a correct resolution for my monitor- the game would just reset to fullhd. Talking about strong points: anime characters, comments about what's going on on screen, great voice acting, visual novel like cutscenes, nice plot. You dont just shoot, but also charge and hit enemies with your character, which feels like a breath of fresh air in the otherwise default shootemup experience. There is a unique boss, on each level, which is also good. All in all, it was a fun experience, but it ended way too soon. I can see they did put a lot of effort into making the game- even all the menu items are voiced by multiple characters. It just wasn't enough. I wish they'd added 10 times the amount of content- more enemies, more levels, longer playthrough. Some kind of progression system would also improve the game and make me keep playing. But there is none. Ultimately, the game is good, but it's just not worth its price. It should cost like $3, not $30.
The game is good... by not being bad. Graphics are not the best, but they are still ok. A little worse than Forza or NFS. The game is stable and performs great. Sound design doesn't shine, but it still works: car engines sound fine, though the music is not really there. Physics behave most of the time, but sometimes hitting the handbrake will make your car spin like it's on ice, or riding over a a tiny bump will make the car roll. There are all sorts of game modes: I was rather scared of the main career mode where you have to manage the team and honestly it felt more like being an HR, not a racer. Some might find it interesting, but I kind of didn't expect this from a racing game. Thankfully, there's also a mode that gets rid of the management part and lets you just drive. There's also a system of damage, parts. car repairs, changing tires. It's ok, and yoh can just make the game do it automatically with a single click. As for the tracks- you can drive all around the globe, drive at night, in different weather conditions. There's also a nice view from inside the vehicle. All in all, playing the game was a relaxing experience. I turned on my own music, grabbed my controller and enjoyed the scenery. It felt great- to find my own pace and get to the finish line after overcoming all the challenging parts.
It feels like a mobile game: auto-drive, auto-brake, auto-steer, auto everything; requires a constant internet connection, even for singleplayer; infested with all sorts of microtransactions you can imagine, and even with some more on top of it. The game manages to both look dated, and still lag like hell. And those loading times are just ridiculous.
3 game modes, 22 girls, 66 songs, and hundreds of outfits and accessories. There's even a plot, represented by short cutscenes, which was rather unexpected. This is a solid rhythm game- mash some buttons the right way, see girls getting undresseed, cook a huge plate of tasty food, get appreciations from the sensei. The game is in perfect technical condition, has no bugs, and features almost instant loading times- something you can't just take for granted on a Vita.
There are some things the game does right, so let's start with these. First of all- the plot. It is represented by all sorts of in-game cutscenes, dialogues, and even animated movies. It feels like you're inside of an anime movie, which is great. And it just keeps on giving. Characters are one of the game's strong points, especially your main character. There isn't a single "default" grey person- all of them have strong personalities and desires. And the ones you play for are on the dark side! So, there's no default "save the world" anime plot. You destroy it and bring ruin, not really save it. They did add a ton of quests and a huge variety of subquests, so even after I've finished the game, I was still playing for about 20 hours, which was rather unexpected. There's not a single "kill 10 mobs" quest, all of them are unique, with their own plots, twists and unexpected turnarounds. Visuals look rather dated. While character models are ok, with tons of customizations and outfits, some locations look like they came all the way back from 2004, like something you would expect to see in Half Life 2. It doesn't affect the experience too much, but it's worth mentioning. The game sounds awesome- almost every line is voiced over, there's a huge variety of battle and background music. Difficulty settings are also plentiful- the game will be as hard or as easy as you'd like. All sorts of items and chests and loot just keep flowing, which feels great. The main downside is the battle system. I can see how it evolved in Tales of Arise, but here it's just worse in every way. There are way too many skills you've got no control over- they just unlock by themselves, and it's impossible to update the ones you like. Yes, you can assign them and make comboes, but there are like 20 pages of the manual the game keeps showing you for the first 5 hours after every ballte, to explain all types of skills and their effectiveness and status effects, etc. The system is way too overcomplicated! They did offer a solution- you can assign a "choose the skill automatically' to any button, and the character will decide which one is the most suitable in the current situation. While enemies look different, they feel similar and pose little to no threat on a normal difficulty. All in all, I really enjoyed tne game. Playing the villain was fun, and the story kept me engaged till the very end.
I like the style, graphics and music. But, I couldn't really enjoy the game. There are just 2 issues: bugs and difficulty. Let's start with the first one. From time to time, the character would just stop responding to commands, hang in mid-air, enemies would walk through walls, the jump would fail for no reason. This is what I've noticed after playing for about an hour. I can't imagine, how it's even possible to mess up a 2d platformer so badly. As for the difficulty- the game is just way too hardcore. You start out with just 2 lives. So, 2 hits- and you're dead. There's like 1 savepoint on each level- you will be warped there, losing all your progress. Let's say you've opened the chest, and then died. Not only will you lose everything, the chest will disapear as well! Permanently! And the only way to make it reappear is to restart the game. At this point I just want my money back, the game is absolutely unplayable.
Level designers really did their job on this one. While the city is big, and you can go wherever you want, they still gently guide you to your destination. Somehow, you just end up there. Bossfights were a little too challenging for my taste, but not too much- I still managed to get through after a few retries. All in all, the game is rather good, but not great. Not so hard, not really scary. The plot doesn't shine either- twists, turns, ghost stories... just aren't there. And the gameplay itself was so repetitive it made me feel tired after few hours of constant playthrough. Yes, they did try to design a lot of levels, different types of enemies, but ultimately you just keep running away from ghosts until you reach the required place. Watch a short cutscene- and it starts all over again. I wouldn't finish the game if it weren't for the atmosphere and graphics.
This game is good, it's just not what I've expected. Every aspect of it felt like a downgrade, compared to the previous part. Locations? Well, there is... one? You will go to 3 missions on different maps, but they're rather small. And the main one, Prague, just didn't work well for this futuristic setting. They've added a lot of tunnels, explorable buildings, etc, but the setting just didn't cut it. It doesn't look memorable. I wish they used China, or the US like in the previous deus ex, which worked so much better. Stealth? It's all about stealth. There's a ton of skills, perks, hiding spots and vents. Any mission can be beaten without firing even 1 bullet. And, at the same time, they've nerfed it by adding multiple non-stealth attack skills. The moment you stop hiding, the game becomes your generic middle of the road FPS. Hacking? It's there, it's represented by minigame, it's fun. On the same time, it's mostly useless. While in the previous game there were a lot of high tech stuff like turrets and robots for you to hack and use, in this one there are about 5 hackable robots in the whole game. Plot? Well, I've completed a few boring intro missions, did a few side quests. The moment things started to get interesting- first bossfight, first conspiracy, the moment I expected to finally get out of Prague and continue to the next location... the credits appeared. 1 city. 1 boss. About 20 missions. I guess I could have beaten the game in like 3 hours or less. Compared to the previous game, it felt more like a demo version. Oh, and the game is in awful state. It's still buggy- they've never even fixed random crashes. In some places it just lags horribly, even on modern hardware. All in all, I did enjoy what felt like an inferior laggy demo of a deus ex human revolution.
The game offers a surprisingly good mix of plot, battles and cute anime girls, both 2d and 3d. Graphics are fine, and performance is great. No bugs spotted either. Voice acting is just perfect, so is the music. All in all, it was totally worth my time.
The story is rather short, but the game is fun to play. There's a ton of content: over 20 girls, all sorts of outfits, haircuts, skills, guns, photo mode, voiced over menus, even the shoopkeeper is a fully animated 3d girl. And everything is upgradable. As for the actual gameplay- a shooter it is. I was mostly flying around shooting water at enemies and using skills. It was fun.
The game does extremely bad job at introducing you to all types of cargo, tasks, and hardware. You can easily end up tying to conquer snowy mountains on the 1st level with bad tires and no good trucks. I mean, it says "Snow" on the box, it teleports you to the snowy map after tutorial... But you've got to level up on different maps first, to get your set of tires for snow. Otherwise, it's fun to play. The game looks stunning, mud physics are there, all sorts of attachments and customizations are also included. The gameplay sure is repetitive- go grab some oversized cargo there and drag it through all the mud and rivers and mountains and rocks over here. Your car gets stuck all the time, turns over, breaks, runs out of fuel, and gets dirty. Somehow, it feels surprisingly relaxing.
Project Wingman is definitely not a simulator- aircraft physics just aren't there, they feel more like spaceships. You carry hundreds of rockets and all sorts of futuristic weapons. It doesn't make it less fun, though. Enemies are not too challenging, but not too simple- just a perfect balance. As long as you don't hit the ground, you will beat every mission sooner or later. Oh, and if you crash, you'll have to start the mission from the very beginning. It happened a lot during the first hour, but then I got used to the controls and never crashed again. The game is in extremely polished techinical condition. It looks surprisingly good, and FPS is as high as it can be. Load times are non-existant. I didn't really pay attention to the plot, but it's there, represented by a few short, mostly skippable cutscenes. Missions felt a bit repetitive at times, but each one of them offered something unique or unexpected. All in all, I've had a great time playing this game.
The game feels extremely unsatisfying to play. A huge disappointment. Not even close to baldurs gate. It just tries to be what it isn't. There's no real depth to the world, most of the NPCs speak with one-liners, stand in 1 place all the time and are more like decorations than actual people. This isn't how you make this kind of games. The game is in poor technical condition- lags, bugs, takes ages to load. But the woke sure is there, the game's just infested with it.
The game looks nice, features all sorts of locations, great soundtracks, runs smooth with no lags or bugs. I did get stuck once or twice, but managed to solve all the puzzles myself in the end. The difficulty is perfectly balanced. There are a few moments that are rather tough, and a few that are too easy, but the game is mostly fun. It's definitely not Limbo, so you won't RIP 10 times a minute. All in all, it might be too boring for you, if you're used to RPGs and crushing enemies. If you like puzzles, this one might be too action-packed, as there are some segments that require you to act fast. But I did have fun, and it felt satisfying.
So, I've opened the game and the 1st thing it did was "here's a quick tutorial how to use our premium currency and cash shop". Graphics look dated. Enemies offer zero challenge, even on high difficulties. Instead of zombie hordes, there are like 5 zombies at best. I've walked through first few missions without firing even once - my bot companions did everything for me. Lootboxes are deeply embedded into the game. While playing, you will find closed chests you need to open by spending in-game (real) money. Which you would also find around the levels in tiny quantities (or in cash shop). So, instead of running around killing zombies and trying to survive, you job is to collect money and open chests, while bots are actually playing, fighting and taking away all the fun for themselves. Yes, the game offers zero fun and zero challenge. It's not about surviving, challenges, atmosphere. No. It's all about 100 ways to make you pay more. You open the game- cash shop. You start the mission- cash shop (right in the starting room area). You find some loot during the mission - you've guessed it, cash shop, pay to open the chest. There are also all sorts of cards, weapon upgrades and skins. At this point, the game should have been f2p.
The game looks great, but that's about it. Somehow, I couldn't hear enemy walking steps at all- they just kept suddenly popping up and ruining my day. When I shoot somebody I can see a shield icon and it feels like I do zero damage. But when someone else shoots me, 1 shot is enough to decrease my health by half. Feels bad, man.
The game is not what I've expected. It's boring! It was supposed to be fun to play, but there's no fun at all. Can you imagine walking around the map and being attacked by monsters at random? "Wild pokemon appears" type of attack every time you move with a 30% probability. You spend more time fighting same boring type of monsters getting nothing in return. Unbelievable! And the plot... it is just bad. MC has no memory and your companion is mute. These 2 facts can give you an idea of how little interaction there is at all. But that NIER DLCs sure are there. And minigames? Don't even get me started. Those are purely random, impossible to win. The game is really short and feels cheap. They didn't even hire a voice actor for girls, so every character speeks the same male voice.
It was fun while it lasted. I thought here's my perfect dungeon crawler. Interesting story, cute girl, simple enemies- perfect to relax. But after 6 hours of gameplay, the difficulty skyrockets. They introduce a huge pile of unnecessary mechanics. For example... 50 seconds- this is for how long you can be in a dungeon before you have to eat and die of starvation. Let that sink in. No more exploration, no more fun- you just end up running around like crazy. Oh, and every door/chest is locked. One needs keys to open them, but they're extremely hard to get. And after you do open the door, there's usually 2 more behind it. It feels extremely unsatisfying. Unlock the door- find the room with 2 locked doors and 3 locked chests, go back with nothing, die halfway through cause you've run out of food, or cause an enemy killed you with one shot. Oh, and every time you open a chest, it might become a mimic and tear you apart. By the way, if you die, you have to wait for like 5 minutes of real time for debuffs to disappear... It's a singleplayer game! Why? Why convert your game into a soulslike ripoff halfway through? Is that some kind of a sick joke? I don't know what's the reason behind introducing all this, but at this point I don't even care anymore. Yes, I am curious about how the story ends, but there's no way I'm making myself suffer through all of that.
Somehow, the game feels surprisingly satisfying and fun to play. There are lots of zombies, body parts and blood everywhere- great slasher! There's even some simple plot, represented by short cutscenes. The game doesn't require you to be highly skilled, and even the toughest boss can usually be destroyed in 1st try.
The game is surprisingly fun to play. It might be a little too fast-paced for my taste, as one has to manage the farm and fight monsters in 1 day. And game time is constantly ticking. But other than that, I still had a lot of great time.
This game sure is fun to play! I couldn't believe my eyes, it runs so well on my old PS4 and looks awesome. The game doesn't force you to do quests or explore- you're free to do whatever you want. One can just walk around, play flute and compose Japanese poems.
PERFORMANCE! The game is running in like 20 fps on my ps4 pro. Some tracks are not playable at all, FPS just drops to about 5 and the game becomes a slodeshow. Oh, and the more FPS you have, the faster you drive. So, as soon as performance drops to 10fps, all bots will just overcome you instantly.
The game is surprisingly fun to play. It has that old Japanese horror movie kind of feel. It's not really scarry, though there are a few spooky moments on each level. Graphics might not be the best, but they're good enough for this kind of game and don't ruin the experience. All these books and notes you can find and read contribute a lot to the atmosphere. Oh, and you also have to do some fighting here and there, so the game is not just about exploration.
This game is awesome! I felt like a real detective solving the case. The plot is solid, with lots of unexpected twists and turns. There are a few jokes here and there too, so you definitely won't get bored. Though the game was made with Unity, it looks great and performs surprisingly well. Load screens are almost non-existent: usually it takes less than 1 second for a process to complete.
The multiplayer part is fun to play. They just did it right! Everyone has a ton of HP, so you won't be killed in 0.001 second like in those other FPS games. Respawns are almost instant, so getting killed is not a big deal. All in all, no matter how bad you are, you're still going to score some frags and feel pretty satisfied. Maps are really well designed: things like spawn kills or headshots from the other side of the map just don't happen. There are all sorts of game modes too, like DM, TDM or CTF. Levels are not too big and not too small, you can get back into the fight in like 10 seconds. Graphics look great, but performance is pretty bad. Get ready to lower quality settings unless you're running the game on at least a 3080 with a powerful CPU. Network code is perfect: though it takes a while to load, once you enter the game, it feels like you're playing on your local PC. I haven't seen a single lag- nobody is hanging in the air or teleporting around. I didn't like the way they designed new Covenant enemies, so I didn't get a singleplayer campaign. Multiplayer is awesome, though, I do recommend it.
The game feels like persona with 100 times less money spent on development. Some features are non existent, or just bad: - Graphics. Though the game looks like it was made for PS2, it still lags. - Walking through the city. You can only move your character on a map. - Most of the social stuff- hanging out with friends, etc. is not there. - Music. There are like 2 BGM tracks and 2 battle tracks playing in a loop. It felt extremely annoying after few hours. - Endless grind. Normal mobs give you little exp, so you'll have to run around killing special type of mobs that give more exp. But you can't kill em without a special item you can buy from a NPC. So, you just go to the shop, buy 10 items, kill 10 mobs, repeat, repeat, repeat. The item allows you to oneshot them, so there is no fun in this process whatsoever. And after you level up just enough, you can proceed to the next area (and continue that same boring process). - Secondary quests. They're either like "go there and talk to that person" or like "kill 5 creatures of this type". Extremely boring, but you'll still have to do all of them to get some exp. - Level design. So, there's a desert. It's not even close to being as good as the one in Nier Automata, though it looks kinda similar. And that's it. There's a desert with some ruins here and there. It's filled with enemies that respawn seconds after you kill them. - Story. Though I've set my expectations pretty low, the game somehow still managed to disappoint me. The game places a marker on a map you have to get to. After an hour of killing your enemies, you finally get there, watch a 20 second long dialogue or a cutscene and get a new marker on a map. - Bossfights. They're way too easy, once you get the hang of it. You just die once, to check it's affinity- e.g. the thing attacks with fire and is weak to ice. Then, you make yourself resistant to fire, grab a few demons with strong ice attacks, and you're done. Bosses are neither challenging nor interesting. - Gameplay. This is the main issue. After you spend few hours in game, get familiar with all the mechanics, nothing but grind awaits you. Lets say, you're at lvl5. You see a new quest marker. You get there, and all the mobs running around are lvl10. You grind for an hour and get to lvl10. Now you go to the next quest marker, but all the mobs are lvl15! So, you grind for an hour and a half to get to lvl15. And the thing continues until you get either bored or beat the game, whatever happens first. Unlike in persona, you see no consequences of your actions, you have no reason to fight, and you get no rewards for the progress you make. Instead of being like "oh man, I'm really fired up, let me punish that bad guy!", you're more like "oh man, don't tell me I'll have to kill these same mobs for 2 more hours".
The game feels like forza horizon 4 with a new map. Cars are the same. GUI is the same. Bugs are the same. Graphics look extremely outdated, even when compared to NFS Heat. Trees and grass look like lowres sprites from 90s. There's no modern features, not even RTX. All in all, in case you didn't play Forza Horizon 4, you may buy this one and have some fun with friends. Except that you may not, cause the game just disconnects every 10 minutes. Don't waste your money.
The game is perfect for those who like writing cheats, hacking around network code, finding exploits and abusing bugs. People were cheating for weeks, getting like 1bln coins, maxing out all their skills, getting the best gear, obliterating everyone in pvp and capturing all the cities. And all of this resulted in getting a temporary 24h ban. There are exploits for everything: duping gold, invulnerability, enormous weapon damage, instant skill cooldowns, instant healing, etc. If you're into cheating, this game is for you. If you're extremely unlucky, in the worst case scenario (you run a twitch stream while using an exploit), you might get banned... for a day or two, just to come back and continue to abuse exploits. Anyway, let's get to the gameplay. - Character creator. It's just non existent. There are like 2 body types, 10 faces and 10 hair styles to choose from. And that's it! There's no way to change race, height, hair length, voice or boob size. To be fair you'll be wearing armor and helmets so you wouldn't even see your character that much. - Hair animations are not there. The hair is just stuck to the head. It will go right through theirs helmet and body, so the bolder- the better. - No swimming. There is none. The character will just walk under water until they die. - No mounts. Lets say, there's a quest on the other side of the map. You'll have to run there on foot for like 20 minutes of real time. It's good for pvp- there is no way a raid would just warp behind your back, and you can just control all roads to the city. I'd totally love to have some kind of mount just to move faster. - Fast travel is... weird. You can warp to any city once per hour. You can also walk into the teleport and warp anywhere by spending a specific type of currency that's also needed to improve crafting results. It's either you teleport once a day, or you craft like 10 great items. - PVP factions system. It feels rather dated. There are like 6 repetitive quests u can do to get some gear and ranks. You can also fight for castles... but u can't unless you're in top 50 pvp in your faction. So, most likely, you will never get to play huge scale pvp. Oh, and there is no equalizing of factions. So, everyone just joins 1 faction and the other two are outnumbered like 10 to 1. Anyway, I've cooperated with random guys, joined a group and did get some frags. - Guilds. There seems to be no way to apply for a guild unless you create your own, or yell in chat and get invited... They didn't let me join, so there's not much I can say about it. - Crafting. I like it. You got to spend hours running around chopping wood, fishing, hunting and collecting herbs. Then you just come back into town and craft the hell out of it. Lotsa components are interchangeable, so you will be able to craft a ton of stuff at once. - Classes. There are no classes, and that's great! You can pick up any weapon you want and just use it. The more enemies you kill- the better you get. You unlock skills and perks of a specific weapon. There are 2 sets of weapons you can carry simultaneously. So, you can shoot enemies with a gun, and switch to shield and sword when they get close. Oh, and armor is fully independent. One can create a heavy armored close combat healer. Skill cooldowns are rather long (about 20s), so you can switch between weapons and use skills from both. There are only 3 skill slots per weapon, but it's not a big deal. Combat is still fun- you have to aim, block and evade, not just press LMB to win. - Optimization. The game is running at around 144fps on a 3080, all settings maxed out. In towns, when there are like 100 players running around on screen, it drops to about 80fps. And the game looks absolutely awesome! - There seems to be no way to sell stuff to NPCs, only to players. All in all, New World is fun to play. It might not have the best character creator or the best quests, but the gameplay is good. It offers a ton of stuff to do. You wouldn't be running around talking to NPCs and reading some boring dialogues for 3 months like in FF14. Though I hope they'll add some stuff to polish the game here and there. And once you beat the game and get bored of pointless farming (took me about 3 weeks), you can just turn on one of hundreds exploits out there and start hacking with no risk of getting banned. Just cause that's what everyone does.
The game is identical to the original Persona 5. They just added a few scenes and lowered the difficulty by a lot. It's still good, but don't waste your time if you've already played the og version. Oh, and new content is locked behind leveling up bonds with specific confidants. So, there is a huge chance you'll miss like 30% of the game.
I've seen a lot of great screenshots all over the internet, so I hoped the game would look awesome. Man, was I wrong! Even on max settings the game looks like it was released on PS3. And the thing is not even open world, unlike forza that looks 10 times better. It took me like 20 minutes to beat the first track (it just wouldn't let me open the main menu unless I did). As soon as you touch the the ground outside the track, your lap results are "not counted". The thing that's supposed to show you trajectory and speed is just broken. It can go from blue(too slow) to red(too fast) like 10 times per second. And after I got through the tutorial, I gained access to 1 race track. Everything else was locked. I couldn't get the required time on that track no matter how I tried, so career mode was a no-go for me. I also tried to race with bots, but they were just completely ignoring me. They were driving on their trajectories and hitting me as soon as I got on their way. Oh, and the game doesn't even support dualshock.
I wanted to kill monsters left and right, revenge gods, kinda like in previous god of war games. But instead I got to watch cutscenes and listen to some bullcrap father-son drama. Somehow, they turned the protagonist into the scared old fart who hides in the woods and runs away when he gets found out. Bossfights are like 70% cutscenes. And somehow the game is way too difficult. Even medium settings make it feel like darksouls. You cannot defeat even the 1st boss unless you learn all the mechanics and die a few times. I bet one could beat the game in like 8 hours if they made the difficulty more reasonable. And all the crappy rpg mechanics are there. Get ready to collect money, spend skillpoints, customize visuals... I really wish they would focus on gameplay, not on secondary features.