Overall, it’s the touches of mischief which make Romeo is a Dead Man stand out in a ‘good enough’ landscape dominated by Live Service and competitive games. Stuffed with one-off moments and boisterous action honed over nearly 20 years of carnage, it’s a game that never sits still, never settles for boring but functional and dies with a live hand grenade slipping from its fingertips.
I find it difficult to ask more from Nioh 3. It’s a game that proudly announces its goals at the outset, and trusts the player to discover how well it’s going to nail every one them over the course of its 45+ hour runtime. It is the confident result of shaking up Nioh’s near decade-old formula that’s only outshone by Team Ninja’s steady hand in crafting it.
Hopefully Game Freak will continue using the Legends series as a playground (maybe a return to pixel graphics, just a suggestion), but, for now, Lumiose City has been a treat to revisit.
As it is right now, with the quality and quantity of content in the launch package of Battlefield 6, it is incredibly easy to recommend the game to anyone who enjoys multiplayer shooters. It’s an especially exciting proposition for those of us who just cannot keep up with Call of Duty’s rollerskates-based movement and its instantaneous time-to-kill. There’s finally a compelling middle ground between the indecipherability of tactical shooters and the yearly slop of CoD, and it’s one you won’t have to convince yourself to play simply because it’s there, you’ll do it with a big grin on your face because of how fun it is.
While there are no less than five other versions of Metal Gear Solid 3, Metal Gear Solid Delta: Snake Eater is now the definitive place to play a bonafide classic in a way that feels both accessibly modern, but still authentic to the original experience.
Ultimately, playing through Death Stranding 2 was an emotional and utterly enjoyable experience, full of thrills and impossible to put down during its bigger moments. My only negative feeling towards it is also unfortunately a big one, that I wish Kojima Productions went further in evolving this sequel from the original. When the story goes to such an extent to explore new grounds, it's kind of a shame the gameplay feels the need to play it safe.
I cannot help but to love Elden Ring Nightreign. It's a strange beast, kitbashed from parts of Elden Ring that feel clunky in places (god, the vaulting system can be frustrating at times). It has bugs, and it has blemishes. It's not a traditional Soulslike experience and as such will surely turn away fresh faces and diehard veterans alike. But it's also a celebration of you, the massive community of Soulslike players, and, specifically Elden Ring players. It's a game and a story about you, and all the weirdos you've met along the way. If this is a send off to Elden Ring and The Lands Between, it's a perfect one.
Overall, RoadCraft offers a unique enough twist on the established Spintires formula, if a streamlined one, to be worth giving a go. Some series veterans will end up longing for the elements it’s stripped out, especially when the new stuff that’s been drafted in is being more frustrating than fun. But, that central loop of frustration giving way to jubilation as you overcome the environment is still there and regularly just as satisfying.
Doom The Dark Ages will get your blood pressure up. It will test your reflexes, your problem-solving skills, your aim, and your ability to solve problems on the fly. It’ll probably test your patience a little, too, when the chugging, uninspired, padded-out sections in the middle start to wear a bit thin. But when it does manage to get your adrenaline pumping, you’ll be champing at the bit and thumbing shells into your shotgun so fast that the princes of hell themselves shaking in their boots.
The original Oblivion’s a great game, and this remaster’s a good re-packaging of it. It’s an excuse to fire up an Elder Scrolls title that doesn’t feel a million miles from contemporary yet again, but I’m still not sure we needed one.