
50
What sucks balls is the fact that only two people can play at a time. That's bull.
30
Shameless money grubbing.
69
It is arena-driving, shoot-‘em-up action, but the game fails in the department of chills or thrills.
WWE Crush Hour
GameCube
Released On:
Mar 17, 2003
Metascore
Mixed or Average
55
User score
Mixed or Average
5.2
My Score
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All Platforms
Metascore
Mixed or Average
0% Positive
0 Reviews
0 Reviews
57% Mixed
8 Reviews
8 Reviews
43% Negative
6 Reviews
6 Reviews
70
It really does grow on you, and once you get past the ridiculous premise you end up with a decent poor-man’s "Twisted Metal" that’s worth the budget price and not much more.
65
It's extremely simple, so don't expect to keep this one spinning into the summer months, but it does manage to fill a gamer's need to race around madly and blow things up.
58
A mediocre average effort, falling short of the mark set by Twisted Metal and its heartier clones.
50
What sucks balls is the fact that only two people can play at a time. That's bull.
45
An audio and visual mess, bottom line.
40
As a vehicle combat title, Crush Hour is bad; and as a wrestling game, it's doubly bad. It doesn't matter that it's cheap - you're still throwing your money away if you end up buying it. [May 2003, p.86]
30
Shameless money grubbing.
User score
Mixed or Average
22% Positive
2 Ratings
2 Ratings
44% Mixed
4 Ratings
4 Ratings
33% Negative
3 Ratings
3 Ratings
There are no user reviews yet. Be the first to add a review.
SummaryWWE Crush Hour takes the intensity, competitiveness and brute strength from the squared circle and drops it into the world of car combat. More than twenty WWE Superstars jump into their Super Cars bringing the pain to the streets. Layeth the rubber down in the Rock's speedster, cruise and bruise in the Hardy Boys' souped up Woody or pumm... Read More
Rated Tfor Teen
Platforms:
- GameCube
- Xbox
- PlayStation 2
Initial Release Date:Mar 17, 2003
Developer:
- Pacific Coast Power & Light
Publisher:





























