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WarTech: Senko no Ronde

Xbox 360 Critic Reviews

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60
Metascore
Mixed or Average
positive
5(15%)
mixed
20(61%)
negative
8(24%)
Showing 33 Critic Reviews
85
Hardcore Gamer
It's a unique experiment with a lot of depth for those willing to donate the time. [Vol 3, Issue 2, p.64]
84
Pelit (Finland)
A game like no other and a surprise release to see outside of Japan. It is a mixture of a 2D shoot 'em up and a fighting game with mechas. The fighting system is complex, but once the initial confusion wears off real depth is found. Two player games are great fun. [Oct 2007]
82
Xbox World 360 Magazine UK
Simply, one of the most fun games on 360. Defy those who say it won't sell! [Aug 2007, p.74]
80
Eurogamer
Most importantly, it's got that utterly absorbing hypnotic je ne sais quois that all the best games have, and it's that which will keep you coming back for more and more, checking out all the characters and all the play modes, and devoting an unhealthy amount of time in the quest for dominating other players, both online and off.
80
games(TM)
Anyone willing to immerse themselves in the wonder that is WarTech: Senko No Ronde’s complex and varied gameplay mechanics will feel that the price is perfectly justified. [July 2007, p.114]
74
Game Over Online
While it suffers from some crippling camera problems at times, has text that is difficult to read without an HDTV, and has quite possibly the most nonsensical plot I’ve ever encountered in a game, Wartech Sekno no Ronde is an incredibly fun game despite its problems.
70
GameDaily
The graphics and sound don't do much presentation-wise, but the game play rewards gamers nonetheless. Sadly, the lack of four-player shoot-outs positions WarTech primarily as a rental -- until it reaches the more reasonable $20-$40 range.
70
MS Xbox World
The transition to console has worked well and will no doubt garner some new fans; so in this respect the game does well. However will limited appeal outside of Japan I think a lot of gamers will overlook this game and then miss out on something quite unique.
70
Edge Magazine
Anyone prepared to look beyond the candy colourings and initially floaty controls will discover a game of real depth and precision. [July 2007, p.90]
70
Worth Playing
It's not perfect, and the limited amount of characters will quickly grow tiresome to some, but those who really enjoy the bullet wave-filled combat will enjoy testing out their skills online.
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