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VIDEOBALL

PC Critic Reviews

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82
Metascore
Generally Favorable
positive
7(88%)
mixed
1(13%)
negative
0(0%)
Showing 8 Critic Reviews
Jul 12, 2016
90
Destructoid
It might not be the future of eSports, but it is the future of several fun, sweary, elbows-in-each-others-ribs nights with your friends.
Nov 15, 2016
90
Polygon
Every piece of Videoball feels crafted for competition, and even when I was getting whipped by the game's AI opponents, it was a joy to play. With the pinpoint control and endless playability of the best arcade sports experiences, the small team at Action Button Entertainment has invented something wonderful and new in Videoball.
Oct 14, 2016
90
CD-Action
Videoball’s designers managed to achieve both sit-down-and-just-play simplicity and surprising depth. [10/2016, p.52]
Jul 12, 2016
88
LevelUp
An exceptional exercise on design purity, VIDEOBALL is a virtual sport that takes inspiration from the origin of videogames themselves to expand the possibilities laid by classics such as Spacewar!, Pong, Asteroids and more; however, despite its undeniable pedigree and elegance, and its generous content, it somehow lacks some excitement and addictiveness. Remarkable, but still a little short of videogame perfection.
Jul 13, 2016
80
GameSpot
With its distinctively clean retro stylings and deceptively simple set up, Videoball may blindside you with the pace and depth of its gameplay. It's reminiscent of arcade classics, and is easily one of the best multiplayer experiences of the year.
Aug 12, 2016
80
Telegraph
Incredibly simple to pick up and play, but with the potential for plenty of tactical approaches, Videoball is a great multiplayer game and I’d love to see it hit the esports scene in a big way.
Jul 20, 2016
77
Kill Screen
Practice is for tryhards, and Videoball’s greatest strength is that it understands the value of isolated, localized competition.
Aug 4, 2016
68
Game Informer
With a full crew, Videoball is a lot of fun. It hits that difficult-to-balance level of controlled chaos where a lot is happening on screen, but those playing and those watching can keep track of the action. It leaves plenty of room for close calls, last-second saves, and the equivalent of the slam dunk, but playing online proved difficult and the slow firing speed kept me feeling like I was coming up short.
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