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Jun 12, 2024
5
Pretty mid Into The Breach clone. And no, 'clone' is not an exaggeration. This game steals pretty much every single element from Into The Breach, from the gameplay to the visuals to the soundtrack to the overall game structure. I have no idea how Subset Games haven't sued these guys. But plagiarism aside, this is just everything that game was, only much more lackluster. The units are less interesting to play around with, the entire campaign is much shorter, there are far fewer interesting tactical layouts and situations, and the overall variety is nowhere near the level it was in Into The Breach.
The lack of satellites or some variation of them is a major drawback. Satellites were such an important part of the gameplay in Into The Breach. A lucky satellite drop could literally turn your team from a bunch of hapless losers into an unstoppable death squad. The only thing similar here are the gifts from the goddess, of which there are only two varieties - it's either money or upgrade points. The latter is obviously very useful, but I'm not sure why they bothered with the monetary reward. The money from the battles alone is more than enough to supply your party with relics, half of which are useless to begin with, and the whole merchant thing becomes redundant around 70% of the game in anyway, since you only have three relic slots for your party and you can't buy anything else (except for the aforementioned upgrade points, which are bought for a separate currency).
The banter isn't particularly clever or funny, and I found myself skipping it pretty quickly. Then again, it wasn't exactly great in Into The Breach, but at least there was a lot less of it there.
The pets are a nice idea, although some of them (like the dog) are almost useless, while others (like the guinea pig) are honestly OPd. Like, with a guinea pig you can turn your party of four into a party of seven. Seems like a no-brainer. I haven't used any other pets since I unlocked the guinea pig. But overall, the pets are just there to compensate for the abilities that were already part of the group skills in Into the Breach, so it's just another example of changes that don't really change anything.
In summary, I feel like the developers had their hearts in the right place. The idea of making Into The Breach, but fantasy instead of sci-fi, sounds really cool, but there has to be something - a sense of personality, a certain uniqueness, something that would make this title stand out. Unfortunately, there's nothing here.