74
Although ToS as it is today is full of shortcomings and technical problems, we hope that sooner or later it gets fixed. It’s been too long since we’ve seen a MMORPG that features enchanted chests which can be opened only at specific time, rewards you for pronouncing proper phrase in front of a magic obelisk, and has entire locations that are hidden away and can be discovered only through thoughtful exploration. [Issue#209, p.74]
58
Tree of Savior's biggest grind lies in chipping away all of its flaws just to experience its nostalgic charms.
1
The game as a lot of classes which makes it u really unbalanced especially in pvp. It also a pay to win with tons of greeding and farming and of course RNG.
9
I have played this game since launch and have more than 2,500 hours in game, even after a couple of "breaks", so I believe it is time to leave a review. Obviously with that much time invested, I like the game. PROS for me: - Great art style; - Great soundtrack; - Interesting character development with lots of combinations and possibilities, encourages alts to try and experiment with several different class combinations. - Storyline was fairly interesting to me, nothing groundbreaking but interesting. Storyline can be skipped for the most part if you are not into storylines. - Costumes and cosmetics are cute but can get expensive if you like to try and collect everything and make cute characters. - Can play it solo or with friends and a guild, I do both depending on my mood. - Overall a very welcoming community but with an occasional troll that every mmo sees (just block them and move on!!). I highly suggest joining a guild, for no other reason the guild content is pretty good. - Several different mini games or challenges to play to help keep things interesting. - End game content is similar to other MMOs there are end game raids and challenges but the ultimate goal is to get the best gear possible and then wait for new content once you have beaten it. - It can be a grind to get the materials needed for end game weapons and armor but you can buy the materials off the auction house if you prefer but they are expensive. I like grinding and chilling so grinding is a positive for me. Switch to a con if you do not like grinding as you will need to grind end game materials or silver to buy those materials. - I am not a big PVP player I normally just do PVE but even I enjoy some of the PVP content (Guild vs Guild (Guild Wars), Team Battles, PvPvE, Guild battles for territory, etc.). It's not hardcore PVP where you lose items but like all MMO's people can take the PvP portion a little to serious or personal. - In my opinion, this is not a P2W game, yes, the store offers items that will allow you increase your experience rate so you can level quicker, enchant items, and of course gacha boxes (which are mostly cosmetics and crafting items). Almost all of these things can be obtained in game through the auction house or through quests and drops, without spending real money on them (even the monthly subscription tokens can be bought from the auction house with silver earned in the game). It's just that spending money allows you the convenience to do things quicker. CONS for me: - Not optimized as well as I would like it, especially in large scale pvp battles, this definitely needs some work but it is playable and fun (Turn your settings down if you know you are going in to a big pvp battle. I do just fine with minimal lag on a middle of the road Laptop. The larger cities can lag on occasions when the servers are busy but you can switch to a less populated channel to greatly increase the performance in cities. - Subscription model, the game doesn't require a subscription to play but if you do not have one then a lot of basic stuff is limited to free players. All of the story content and basic gameplay is available but it limits some quality of life issues like trades, auction house, and team storage. You can buy a Token that will subscribe you for 30 days and they cost 99TP (purchasable in game currency) which equals out to be about $9 US for 100TP. I would highly recommend getting a Token as the gameplay benefits and quality of life benefits make it worth it. I played for a while on a free account and in my opinion the game is very limiting to free players. Summary: This seems to be a love it or hate it type of game. It is definitely not a perfect game and has issues like every game does and if you are the type of person who just focuses on the negative aspects then yes you can find a reason to hate this game. However, if you like a cute laid back anime style of MMO that has a good amount of content and lots of things to do then it is worth checking out, it's free so why not. If you don't like it, uninstall and move on to the next game. Anyways, I hope you give it a try and maybe I will see you in game, take care!!
10
This game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazing
Tree of Savior
Released On:
Mar 28, 2016
Metascore
Available after 4 critic reviews
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User score
Mixed or Average
6.8
My Score
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All Platforms
Metascore
Available after 4 critic reviews
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0% Positive
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100% Mixed
2 Reviews
2 Reviews
0% Negative
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May 18, 2016
74
Although ToS as it is today is full of shortcomings and technical problems, we hope that sooner or later it gets fixed. It’s been too long since we’ve seen a MMORPG that features enchanted chests which can be opened only at specific time, rewards you for pronouncing proper phrase in front of a magic obelisk, and has entire locations that are hidden away and can be discovered only through thoughtful exploration. [Issue#209, p.74]
May 13, 2016
58
Tree of Savior's biggest grind lies in chipping away all of its flaws just to experience its nostalgic charms.
User score
Mixed or Average
6.8
52% Positive
23 Ratings
23 Ratings
25% Mixed
11 Ratings
11 Ratings
23% Negative
10 Ratings
10 Ratings
Mar 11, 2019
10
This game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazingThis game is amazing
May 22, 2016
10
People are being really unfair with this game. I am having a great time playing ToS. Every MMO have some issues at launch, that’s completely normal, even games from HUGE companies like NCSOLF or Square Enix. Thinks I Like: • ToS have great art style, music and animations. • Questing is fun with real time cinematic and some epic moments. • Story is really good if u take the time to read it • Every time you choose a class you will get an unique costume • The map is HUGE, I mean you spend most of the time 30-90 minutes one every zone before change (doing all the quests and exploring the full area). • Crafting is simple and effective. • Everyone can actually play the game without subscription, you can now trade (limited) and sell on the AH (limited) as free player. * Limited to avoid free players to easily get money from gold sellers. But also everyone can buy a token (30 days sub) using in game money (not sooo expensive). • The game runs on 32 bits systems (notebooks) with little requirements. • Customizable controls, default is good for casual play if you get used to. • No P2W. Thinks ToS need to improve: • FPS drop on populated zones (they are already announce are working on it) • Auction House times to get money is excessive O.o • The game have Gold Sellers and Bots like MOST of the MMO on the market, they are also working on that, you can always report or block spammers. • Being a Templar to create a Guild hurts, is hard to find a guild as newbie atm
May 19, 2016
10
Excellent game!!! Even with the early release flows. The game has amazing atmosphere the music is very cool and get you into the spirit of playing. I really recommend it to old school player you will love it
Apr 25, 2016
7
Reviewing based on 130 hours played of Early Access. Pros: - Beautiful and colorful environment/maps. - Phenomenal music. - A ton of different classes to mix and match for every Class tree. - Great controls especially with a controller. Cons: - Linearity that is uncharacteristic of the MMO genre. Unless you purposely stray from the efficient way of leveling, you will find your characters doing the EXACT same playthroughs. - Lack of fun or challenging content, the fun you experience mostly comes from the satisfaction of your character growth, admiring cool looking maps, and enjoying the music. - Game's story and quests are either just decent or really boring. Many players skip through the text, but for people who care about the lore and stuff, there isn't much here that's worth your time. Still, good effort. Game has potential to be better after some formula adjustments, but even then, its old-gen design philosophy is simply no longer to my liking. (Old MMO Philosophy - Limited content but stretched artificially to give the game longevity. i.e. hours upon hours of grinding for 1 level. "Lazy" but efficient way to keep players in the game. Modern MMO Philosophy - Keeps the game alive by constantly adding more content. Requires a lot more work and commitment from the developers.)
May 20, 2016
5
Game should be in BETA because it's all kinds of broken. It's still fun to play if you can get past the bugs, glitches & the fact that basic game mechanics like repsecs & character customization are locked behind paywalls. PROS -Custom Classes -Good Graphics -Plays well with Controllers CONS -Bad Default KB/M Controls -Bugs & Glitches -FPS Stutters -Pay Only Customization -Pay Only Respecs -Bad Crafting System -Can't Buyback Items from Shops -Very bad skill upgrade system -Obvious Cash Grabbing -Gold Spammers & Bots -Game Gives Misinformation -Too many Gold Sinks -Very Grindy CONTROLS & GAMEPLAY You start the game choosing between 4 basic starter classes. Swordsman, Archer, Mage & Cleric. The first advanced class option is available at level 15. I chose the swordsman since it's my default starting choice for most RPG's. You have 2 experience bars. One for your class & the other for your level & each time they fill up you get a point for skills & stats. Stats are basic STR, DEX, INT, SPI, CON. They do what you think they do if you're familiar with RPG's. When you make your character you can choose their gender & hair style. That's it. No hair colors, no body types, no face types, no hair colors, no skin colors, no clothe colors, etc. Everything is sold to you in the cash shop because, why not? Also, if you mess up your build be prepared to either start over, deal with it or pay real money for a respec scroll. The biggest complaint I have with the gameplay besides the controls is there is no collision detection between you & enemy NPC's. So, playing as a melee trying to attack at awkward set angles is even more tedious when enemies keep running through me. Enemies will sometimes even run away which is even more annoying for a melee like me since you run so god damn slow & they run at least 2x faster than you do so you gotta chase them down every single time. CRAFTING So I got far enough into the game to check out the crafting system & it's kind of an odd one. So you can buy recipes or find them in the wild or off of quests. You need materials to craft the item obviously & you can theoretically craft anything you have a recipe for, HOWEVER, one of the ingredients IS the recipe itself. So, once you craft said recipe it's gone. You need another recipe to craft it again. That's just stupid, especially when the recipe is listed in the journal once you pick it up. It's the equivilant of having a cookbook to show you how to cook & throwing the book into the pot with all the ingredients. It makes no sense at all other than to give you more reason to grind to earn another cookbook every time you want to cook something even though you have another perfectly good cookbook that can't be used for some reason. MISINFORMATION IN THE GAME Yea, I'm fine with figuring out stuff on my own but like I said, some things aren't explained or just have straight up misinformation on them. Like "Right Click to add to the Adventure Journal" or "Recipe's are learned once you use them". Flat out misinformation. You can't learn recipes at all (not in the traditional sense anyways) & everything you pick up is added to the journal right away. I had to figure that out on my own because the game flat out lies to you & not in a Dark Souls kind of way, either. Then there's the 2h swords, they have a description that says, "Level 15 Swordsman Required". What that actually means is, "2H Sword Skill Required." You can learn the skill but you need a specific advanced class to learn it. Basically vendors lieing about their products to get you to buy them only to find out you can't use it. OVERALL Negatives aside I am still enjoying the game because I like the class system but I can't recommend it because it's just so broken & it's using the usual BS F2P Monetization that I oh so love to hate. FPS constantly stutters & can dip below 10FPS. Constant lag & rubber banding. I even had a glitch that forced me to restart the game to fix it involving an elevator in the first dungeon. Another situation where there was a gold spammer spamming so much my FPS dropped to about 5 & I couldn't move. If you try this game just be prepared for a lot of lag & constant BS from the usuall F2P garbage. Now don't get me wrong, I want to like this game. I like the graphics, custom classes & once you get used to the controls (or figure out there's a mouse option) they aren't that bad. It's everything else that makes me think this game is garbage. The obvious cash grabbing, the waste of time skill upgrade system, the stupid crafting system that requires multiple recipes even though you have the recipe in a journal, etc. It's just bad man. Bad game design in general meant to pad the experience.
May 19, 2016
2
The game is in a terrible state as of now. It should never be released as it is. Terrible performance and stupid design decisions (limited trade, timed skill leveling, timed money making, timed access to dungeons) prevents you from progressing at a reasonable pace. It feels slow and ultimately you'll feel like you're in this beautiful world but you're always in that cage preventing you from experiencing it. It's cool that there's this Ragnarok feeling in art style and combat, but that's not reason enough to play it seriously. I still play it from time to time because I'm curious to see how it develops into higher class tiers, and I wanted it to be a playable. But I must say the "adventure" it's terribly hard to endure.
Feb 2, 2020
1
The game as a lot of classes which makes it u really unbalanced especially in pvp. It also a pay to win with tons of greeding and farming and of course RNG.
SummaryTree of Savior is an MMORPG in which you embark on a journey to search for the goddesses in the world of chaos. Fairy-tale like colors accompanied with beautiful graphics in TOS will have you reminiscing about precious moments all throughout the game.





























