If Avowed didn't scratch the RPG itch for you earlier this year, The Outer Worlds 2 surely will. This is a confident and ambitious sequel that feels like Obsidian's vision has been fully-realised. It isn't without many of the issues that plague modern RPGs today, but ultimately makes for an experience that's all too easy to sink many an hour into.
Хорошее продолжение хорошой игры. Не прыгает выше головы, но и не ударяет в грязь лицом. Как говорится: "An adventure made for capitalism by capitalism"
The sequel utterly revels in the absurdity of its satire on capitalism, government, authoritarianism, and individuality – even if it takes a bit longer to get situated than the first game.
A sci-fi role-playing game designed with a lot of passion, featuring a great narrative universe, flamboyant characters, many solutions for individual missions and a consistently successful presentation.
The Outer Worlds 2 is for better and worse still fluffy gaming comfort food, but it is significantly improved and better than its predecessor in almost every way.
I played the game in hard mode and extremely hard mode, And I definitely enjoyed it, its way better than the 1st outer worlds, I passed hours playing it, exploring the maps or planets, trying to make good decisions, The mechanics are amazing not so difficult to understand, the control movements and buttons very comfortable, Playing it as a third person shooter felt better I recomend it, each character/companion with a different storyline and different abilities that helps you choose your type of play style if you want a dps, a tracker, a assassin, a tank or a healer by your side. I like how the game has alot of secret weapons and armor, the skill base of your character and companions are reasonable and easy to understand just need to be careful and need to think wisely before building your character but that's what makes it challenging and a great game, The game is well balanced only if you build your character the right way, depends of your choices. If your looking forward to an action-role, sciences fiction and RPG game, This game definitely is for you. I Loved it!!! 10/10...
Fini The Outer Wolrds 2 sur Xbox Series X en faisant toutes les quêtes annexes et autres défis, le tout pour avoir la meilleure fin possible. Après avoir vraiment aimé le 1er opus, je suis vraiment déçu par ce deuxième volet.
Déjà techniquement. Il faut avoir la volonté et le moral pour passer la 1ère planète. Elle est laide, vraiment laide, alors que les mondes suivant vont être de plus en plus beau. Je ne comprends vraiment pas ce choix de commencer par ce décors qui va en dégoûter plus d'un.
Ensuite les modèles 3D. Que c'est daté... En 2025, même des jeux indés ou ayant moins de budget (Clair Obscur) offrent des persos bien plus travaillé. Il serait temps que Obsidian fasse un bon technologique. Autre défaut pénible, aucune VF. Pour un jeu first Party de cette envergure, pour moi c'est un scandale. Enfin, le plus gros point noir pour moi est cette idée à la con d'avoir bloqué le level max à 30, level qu'on atteint assez vite (si on fait toutes les quêtes et qu'on cherche vraiment partout). Du coup, le gros dernier tiers du jeu devient totalement sans intérêt parce qu'on ne gagne plus d'expérience, qu'on a bloqué toutes nos stats et qu'à part faire des quêtes pour avoir la "bonne" fin, tout le reste on rush et on évite les combats devenus inutiles...
Le pire, c'est qu'il n'y a même pas de New Games + qui nous aurait permis de garder ce qu'on avait déjà gagné, et avoir envie de recommencer l'aventure en sachant qu'on aurait cette fois plus de latitutde dans les capacités à évoluer. Sinon pour le reste, c'est du pure Obsidian. Des tonnes de choix, des conséquences visibles sur le jeu et le scénario, et même sur le monde lui même. Des niveaux bien construit et suffisamment intéressant pour donner envie d'explorer.
Les guns fights sont sympas et le tout tourne parfaitement. Ah oui, j'oubliais cet inventaire imbuvable (et je n'ai toujours pas compris l"intérêt des levels d'armure vu que ça n'influe en rien nos stats). Un bon jeu, mais qui aurait pu être tellement mieux sans cette histoire de level up ridicule, avec un vrai doublage VF, et beaucoup plus de soins sur les persos ou ce 1er monde insipide.
Obsidian knows exactly where its strengths lie and how to make the most of them. The game is fantastic in terms of storytelling and RPG mechanics, even implementing a progression system that truly forces the player to make choices that meaningfully define their character. It does this with extreme simplicity and intuitiveness. In that sense, the developers deserve **** the game’s backbone — its mechanics and the graphical solutions applied — is absurdly careless. It’s an open world that feels dead, with elements that don’t react to your presence. No dynamism. Missing basic animations that would create immersion. Signs of negligence everywhere. The developers clearly focused only on dialogue dynamics and character development. They invested time into interesting quests, but in compensation, they chose to recycle, with minimal changes, the same framework used in games like Fallout: New Vegas and the already overused Bethesda **** third-person perspective, by the way, is the height of shamelessness: it lacks even basic animations. In first-person, it feels like you’re nothing more than a floating camera.This could be acceptable in an indie game from a small studio — but not in a game that costs US$80 and is bankrolled by Microsoft. It’s unjustifiable and inexcusable.
story is super boring and the game is huge. exploration and gameplay is fun but due to game size seems quite tedious without much interesting stuff happening. I think they overdid it on all the mechanics and you are always short on sth and cannot use them to full potential. even on normal game can be quite hard. you're short on ammo or money for the first large section of the game. you do not necessarily feel your power raising. Overall first game was wayyy better and more cohesive imo. Now they have all those fractions, all this boring exposition you just skip through. Flaws are pretty awesome though. Especially if you take the one that does not allow you to reject any future ones. If you do not have a lot of time it will take you weeks or months to do and see everything and because the experience is mid, most likely you will just stop playing at some point. All in all, the game seems kind of like AC Vallhala, huge and ultimately boring. Guess it works for gamepass so you keep your subscription for longer. Overall I'm moderately disappointed despite loving rpgs. better than avoved, but get similar feeling of boredom from the story and the way the characters talk. not engaging.
Similar to Avowed. Takes a much better game and the reputation for a high standard, then aims to make an average game. No production is 100% successful and so, with no surprise to anyone but the publishers, we’re looking at a below average game. Some components are pretty good, none are great and the whole game feels like it has been cobbled together by a team of people that didn’t have the bit picture. The shooting doesn’t work, the guns feel like Gru’s fart gun or a potato gun. The puzzles don’t fit the game andis no hiding that every quest, every puzzle, is just busy work to hide how shallow it is. It is not an open world game, it is a linear game with terrible navigation and very weak map design. You will get lost because the thing you want to do will be in some unintuitive place the map isn’t showing you. The writing relies the characters’ use of obtuse language for ‘humour.’ It’s humorous the first time, but bad writing is still bad writing even if the author is telling you it’s’ intentionally bad. I stopped reading dialogue early on and I stopped reading the subtitles after a couple of hours. It isn’t fun. It’s definitely not worth the asking price.
SummaryThe Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!