
Details
Description: The Legend of Zelda: Spirit Tracks sets hero Link on a daring new adventure. The game provides players with a new story, more puzzles and even a new mode of transportation. In this game, Link voyages by train, which offers up new possibilities for problem-solving. The game has the same look and feel established in Phantom Hourglass. Link has a valuable new companion. While navigating dungeons, he's accompanied by a Phantom, a hulking suit of armor that responds to his commands. Players can tap the Phantom to take command of him, then draw a line on the touch screen to direct him where to go. The stout Phantom can walk through fire or lava, be used as a platform to carry Link above dangers, or even run interference to block Link from harm. When Link conducts the train, players enjoy a satisfying combination of action and real-time puzzle solving as they determine which track to take and how to best manipulate their speed. When on the train, Link must plot the best route to the end of the line around ever-moving obstacles. While en route, Link might need to fire an onboard cannon at enemies who attack the train or sound the whistle to scare animals off the tracks. Link uses a variety of new items and weapons, including the Whirlwind, which players activate by blowing into the microphone of the Nintendo DS system. As with The Legend of Zelda: Phantom Hourglass, players can draw notes on the in-game maps using the stylus on the touch screen. [Nintendo]
Overview
Credits
- Directed By
- Cast: Link
- Cast: Princess Zelda
- Cast
- Cast: Chancellor Cole
- Cast
- Cast: Anjean
- Produced By: producer
- Produced By: localisation producer: NOE
- Produced By: executive producer
- Produced By: general producer
- Produced By: localisation producer: NOE
- Music: composer
- Music: composer
- Music
- Music
- Sound: sound effects/programming
- Sound: sound effects/programming
- Sound: sound effects/programming
- Visual Effects: cinema scene effects
- Visual Effects: effects designer
- Visual Effects: cinema scene effects
- Art Department: illustrator
- Art Department: map/object designer
- Art Department: npc designer
- Art Department: design support
- Art Department: illustrator
- Art Department: npc designer
- Art Department: map/object designer
- Art Department: ui designer
- Art Department: map/object designer
- Art Department: map unit designer
- Art Department: enemy designer
- Art Department: design lead,map designer
- Art Department: enemy designer
- Art Department: map/object designer
- Art Department: illustration supervisor
- Art Department: map/object designer
- Art Department: npc designer
- Art Department: map/object designer
- Art Department: design lead,player designer
- Art Department: map/object designer
- Art Department: map unit designer
- Art Department: map unit designer
- Art Department: map/object designer
- Art Department: enemy designer
- Art Department: map unit designer
- Art Department: map unit designer
- special thanks
- special thanks
- special thanks
- special thanks
- special thanks
- special thanks
- special thanks
- special thanks
- special thanks
- special thanks
- special thanks
- special thanks
- special thanks
- Camera Department: cinema scene planner
- Camera Department: cinema scene planner
- Camera Department: cinema scene planner
- Camera Department: cinema scene planner
- Camera Department: cinema scene planner
- Camera Department: cinema scene director
- Camera Department: cinema scene planner
- Camera Department: cinema scene planner
- Camera Department: cinema scene planner
- Camera Department: cinema scene planner
- Camera Department: cinema scene planner
- Camera Department: cinema scene planner
- Camera Department: cinema scene programmer
- Camera Department: cinema scene planner
- Camera Department: cinema scene planner
- Camera Department: cinema scene planner