
50
Far too shallow to stand up to the crop of other tactics JRPGs released this year, in what has been a really good year for the genre.
60
Summon Night 6 is an odd game. As the fifteenth anniversary project for the series, the creators produced an experience that resembles a crossover title rather than a typical mainline game. There is an expectation that players will be excited by each chapter's reveal of characters from an earlier Summon Night game, but can a person have nostalgia for something that wasn't available to experience in the first place? Because of the multitude of characters incorporated, the deep connection with characters and the cute asides that made Summon Night 5 stand out are lost. Ultimately, Summon Night 6 is a visually impressive, mechanically solid strategy RPG, but the repetitive story beats, weak voice acting, and overflowing number of characters keep the experience from shining.
70
Summon Night 6: Lost Borders might be a contender for one of the most cringe-worthy dubs in recent JRPG's, but don't let the audio choices fool you. There's still a solid strategy RPG filled with cameos that fans of the long-running series can fully appreciate.
10
Summon Night series is always a treat for any SRPG fans out there a decent game.
7
I was new to the series, and picked this up for under $20, as sort of an impulse buy. Apparently, this series has been going on for 15 years total, but only a couple of the games in the entire series have been localized for North America. This leads to more than a little confusion, as this title is generally regarded more as a fanservice title for long-time fans, and so a lot of references and occasional plot points fell flat for me. That being said, this is a generally solid SRPG (like Disgaea, as an easy example) with all of the expected quirks, like being able to grind levels and replay previous battles to overlevel your characters. The game doesn't always give you a good explanation of some of the side mechanics for the game, but most of what it's putting out there are simplistic enough that you either don't need them, or you can muddle through without real penalty until you grasp them completely. The voice work ranges from bad to "**** terrible", and honestly, there were several conversations that made me laugh out loud. There's some very clever dialogue, if you're willing to go through all of the side conversations. (And there's a ton.) As is typical of a lower-budget game from Japan, only the main plot scenes actually have voice work, while the rest is just text to read while you stare at static pictures of the cast. Also, many conversations just become a giant exposition dump, which can feel a bit tedious. On the other hand, you have fully animated anime cutscenes at major plot points, which add a real element of quality to the game, and are definitely enjoyable. The art is fairly generic, though some of the character art/designs do stand out. Nothing's really terrible, but again, it feels a lot like a budget game. The gameplay is solid, and the plot is generally captivating, but just like the artwork, it feels like a budget game. It's not quirky enough to be Disgaea, and it's not serious enough to be Fire Emblem. Overall though, it scratches the itch, and if the game resonates with you, there's a lot of content. 30-ish different endings, a significant amount of side content, and trophies to chase, along with a very generous New Game + mode that really doesn't reset much of your progress. This isn't a slapdash title, and even though it's a port from the Vita, it holds up well enough on the PS4 that it doesn't regularly remind you of the fact. If you've got a spare $20 laying around, you definitely could do far worse.
Summon Night 6: Lost Borders
Released On:
Oct 10, 2017
Metascore
Mixed or Average
71
User score
Mixed or Average
6.8
My Score
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Metascore
Mixed or Average
44% Positive
4 Reviews
4 Reviews
56% Mixed
5 Reviews
5 Reviews
0% Negative
0 Reviews
0 Reviews
Nov 2, 2017
80
This is a colorful and fun VSRPG (I think that works!) with loads of enjoyable characters, an interesting story, and a fluid combat system. While the game might have a bit too much extra dialogue, the story itself is full of charm, doing a great job of keeping you engaged.
Oct 31, 2017
80
Summon Night 6: Lost Borders excellently brings together visual novels and tactical RPGs. Fans of the visual novel portion may be turned off a bit by the English voice-over work, but the story itself is amusing. It may not be the most memorable out there, but it works as a slice of life with a supernatural twist. The tactical RPG portion of the game is its strongest point — and good enough to where any fan of that genre should consider Summon Night 6 to enjoy that alone. It has a much brisker pace than most and keeps the action moving when other games would have a lull. The graphics are strong — especially given it being a Vita game at its core — and the overall audio work is great thanks to a well-crafted soundtrack and strong design.
Oct 31, 2017
75
Summon Night 6 proves that a decent localization can help a series that has very little presence in the West. With some unique SRPG mechanics as well as good character development, Summon Night 6 could easily become a fan favorite in the West and hopefully pave the way for future and past entries in the series to be localized.
Nov 2, 2017
70
Summon Night 6: Lost Borders is a good enough SRPG that misses the opportunity to really stand out from the crowd. It doesn't excel in any particular facet, but it provides an interesting look for fans of the genre. If you can't get enough of SRPGs, give Summon Night a shot, but it's not going to click for everyone
Nov 2, 2017
70
Summon Night 6: Lost Borders might be a contender for one of the most cringe-worthy dubs in recent JRPG's, but don't let the audio choices fool you. There's still a solid strategy RPG filled with cameos that fans of the long-running series can fully appreciate.
Nov 8, 2017
60
Summon Night 6 is an odd game. As the fifteenth anniversary project for the series, the creators produced an experience that resembles a crossover title rather than a typical mainline game. There is an expectation that players will be excited by each chapter's reveal of characters from an earlier Summon Night game, but can a person have nostalgia for something that wasn't available to experience in the first place? Because of the multitude of characters incorporated, the deep connection with characters and the cute asides that made Summon Night 5 stand out are lost. Ultimately, Summon Night 6 is a visually impressive, mechanically solid strategy RPG, but the repetitive story beats, weak voice acting, and overflowing number of characters keep the experience from shining.
Nov 12, 2017
50
Far too shallow to stand up to the crop of other tactics JRPGs released this year, in what has been a really good year for the genre.
User score
Mixed or Average
59% Positive
10 Ratings
10 Ratings
18% Mixed
3 Ratings
3 Ratings
24% Negative
4 Ratings
4 Ratings
Oct 26, 2019
10
Summon Night series is always a treat for any SRPG fans out there a decent game.
May 30, 2019
7
I was new to the series, and picked this up for under $20, as sort of an impulse buy. Apparently, this series has been going on for 15 years total, but only a couple of the games in the entire series have been localized for North America. This leads to more than a little confusion, as this title is generally regarded more as a fanservice title for long-time fans, and so a lot of references and occasional plot points fell flat for me. That being said, this is a generally solid SRPG (like Disgaea, as an easy example) with all of the expected quirks, like being able to grind levels and replay previous battles to overlevel your characters. The game doesn't always give you a good explanation of some of the side mechanics for the game, but most of what it's putting out there are simplistic enough that you either don't need them, or you can muddle through without real penalty until you grasp them completely. The voice work ranges from bad to "**** terrible", and honestly, there were several conversations that made me laugh out loud. There's some very clever dialogue, if you're willing to go through all of the side conversations. (And there's a ton.) As is typical of a lower-budget game from Japan, only the main plot scenes actually have voice work, while the rest is just text to read while you stare at static pictures of the cast. Also, many conversations just become a giant exposition dump, which can feel a bit tedious. On the other hand, you have fully animated anime cutscenes at major plot points, which add a real element of quality to the game, and are definitely enjoyable. The art is fairly generic, though some of the character art/designs do stand out. Nothing's really terrible, but again, it feels a lot like a budget game. The gameplay is solid, and the plot is generally captivating, but just like the artwork, it feels like a budget game. It's not quirky enough to be Disgaea, and it's not serious enough to be Fire Emblem. Overall though, it scratches the itch, and if the game resonates with you, there's a lot of content. 30-ish different endings, a significant amount of side content, and trophies to chase, along with a very generous New Game + mode that really doesn't reset much of your progress. This isn't a slapdash title, and even though it's a port from the Vita, it holds up well enough on the PS4 that it doesn't regularly remind you of the fact. If you've got a spare $20 laying around, you definitely could do far worse.
SummarySummon Night 6: Lost Borders weaves an emotional tale of friendship and discovery that begins in the sparsely populated “cocoon world” of Fillujah, where the three main characters (Raj, Amu and Ist) live in virtual isolation.
Rated Tfor Teen
Platforms:
- PlayStation Vita
- PlayStation 4
Initial Release Date:Oct 10, 2017
Developer:
Publisher:





























