
GameCube Critic Reviews
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67
Metascore
Mixed or Average
positive
21(36%)
mixed
35(59%)
negative
3(5%)
Showing 59 Critic Reviews
90
While certainly not perfect – the game is short and could have benefited greatly from LAN or online multiplayer support – there really isn't a more versatile arcade-style shooter for the GameCube system.
87
Features some of the best graphics ever seen on the GameCube and an over-the-top orchestrated score that gives new meaning to the word "epic." The only thing restraining Assault from being a blockbuster title is the lack of online play and extremely short story mode.
87
It can be beaten in a couple hours on Bronze difficulty, then Silver and Gold fall not long after that. It is a roller coaster ride of pretty graphics and interesting characters.
84
It's great to see Fox get back on track with complex flying missions. Though in-flight character dialogue can get repetitive, SFA's tripple-attack-method gameplay stays varied and intenst. [March 2005, p.104]
84
This kind of game could have been a lot of fun online, but Nintendo apparently doesn't see it that way. At the very least a system-link mode would have been a welcome addition.
83
Has its ups and downs, but it's easily one of the best hybrid shooters available for the Cube. It doesn't do any one thing excessively well, but rather strikes a good balance between the two genres it wants to straddle.
81
The controls, especially the on-foot levels, seem to be a little too loose. Additionally, the interplanetary combat doesn't capture the sense of urgency that the SNES and N64 Star Fox titles held.
80
I miss Fox's awesome fur mapping, but I guess getting Krystal as a permanent team member makes us even. [March 2005, p.59]
80
Peppering enemy ships with lasers and smart bombs while navigating trench runs is white-knuckle fun.
80
A satisfying and enjoyable experience, a must-have for GameCube owners and hardcore fans who crave the kind of bang-bang shoot-'em-up action that made SF64 a classic.