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May 1, 2026
60
Space Control has personality, a fun sci-fi setup, and solid voice work, but it never becomes as interactive or chaotic as it promises to be. The world is fun to visit, and the humor works most of the time. That being said, the physical interactions lack variation to stay fun for longer periods of time. Overall, I think that the simple tasks and passive pacing hold the game back too much. In the end, it works better in short bursts than as a full game.
Apr 15, 2026
50
Space Control is an underwhelming experience, not least because the seeds of a genuinely cool VR concept are clearly there. The premise is decent, the setup works well enough and the idea of blending episodic animated storytelling with interactive VR gameplay feels like something that absolutely should work. As a narrative comedy the writing lacks the sharpness and consistency needed to sustain so much passive listening, and as a game, the interactive elements are too limited and too consequence-free to feel genuinely engaging. Unfortunately, Space Control never fully commits to either side of that equation, and as a result fails to deliver on either.