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Six Ages: Ride Like the Wind
Some strategy gamers will find this kind of forced immersion awful, others will lap it up. Fans of the original will already be familiar with it. They'll discover a smoother interface and a new setting in a new culture. Forgoing the traditional control and power fantasies of strategic empire-building is a hard habit to give up. But for those that can make the sacrifice, Six Ages holds a wealth of wonders few other games can match.
By committing to the wonderful setting, Six Ages has more to say than a dozen fantasy RPGs.
Six Ages: Ride Like the Wind is the ideal modern implementation of its predecessor's unique Strategy/RPG gameplay. Some might just call it "King of Dragon Pass +1" ...but what's wrong with that?
9
CoomerEnergy
Incredibly fun and interactive game. I felt like there were so many options to go with. It was challenging but immersive and it felt like mistakes had real consequences in both the long and short term, which had me going. The general storyline is not bad, kinda cute even, but the real winner for me was the themes. I loved being able to feel like I was a part of some Early Bronze Age nomad group with all of the weird mysticism that comes with it. I loved feeling like a Horse Lord of the steppes and traversing the brutal tribal politics of the time. It felt rewarding when I was successful and justifiably punishing when I was not. My only wish is that I could have progressed to a Wheel tribe and become Charioteers (who ultimately won out in our own IRL history during this time, before promptly abandoning the chariot when it fell into obsolescence during the end of the Bronze Age and Early Iron Age). I am unaware of the world it takes place in or the King of Dragon Pass, so my experience is only limited to this title. I can not recommend it enough.
7
Ayreos
More of King of Dragon Pass(would have been more successful calling it a prequel, since it's basically the same exact game), but: Less interesting mechanics (no defeating clans and taking their lands, no management of traders.) More completely unnecessary mechanics that ruin the game straight out (spirits take exploration time and regular game time for mostly outrageously useless rewards and the families mechanic doesn't allow to make the circle you want or play with the bonuses that fit your playstyle.) Far less imaginative stories and events unless focusing heavily on exploration (Oh look, an **** leader wants to get killed for the 5th time, nothing as interesting as the ducks.) Combat requires some reading about since the game's tutorials barely cover it, causing many i've talked to to experience random outcomes and frustration. Less inspired writing in general (For instance: Weaponthanes -> Swords, Tula -> Village/Clan. Way to trash the low-hanging fruits of charm and style!) Game can be lost pretty easily by not pursuing a seemingly normal event in a specific direction, clearly by design. In conclusion: we need more imaginative games like this that have a solid and well-thought setting, but sadly it doesn't live up to the game it so obviously copies a decade later... even at best it's just more of the same. Very disappointed. If they release sequels (which are planned) without some real innovations or narrative oomph they will see their sales fall. Very disappointed the original wasn't brought to new heights.
9
Cerberus_tm
Six Ages is a great game. It is basically a streamlined version of King of Dragon Pass with various new systems and all new stories and events. You have to manage your clan, make sure people are fed and happy, please the gods, explore lands close and distant, negotiate with other clans, practice magic, fight, etc. etc. I have heard people compare it to the Banner Saga, which I have not played yet, but I think the gameplay is fairly different. In Six Ages, you do all of the actions above by picking options in the various screens and events, not by e.g. positioning armies or walking around places. There are many, many events, which are beautifully painted scenes with text, where you have to make interesting choices that will effect the management of your clan and the world. There is really no other game quite like it; the genre is unique.

Six Ages: Ride Like the Wind

Released On: 
Oct 17, 2019
Metascore
Generally Favorable
87
User score
Generally Favorable
7.9
My Score
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Metascore
Generally Favorable
100% Positive
4 Reviews
0% Mixed
0 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Oct 18, 2019
91
Ragequit.gr
Six Ages: Ride Like the Wind is the ideal modern implementation of its predecessor's unique Strategy/RPG gameplay. Some might just call it "King of Dragon Pass +1" ...but what's wrong with that?
Oct 17, 2019
88
PC Gamer
This charming sequel doesn't need flashy new innovations to craft an engrossing adventure.
User score
Generally Favorable
75% Positive
9 Ratings
17% Mixed
2 Ratings
8% Negative
1 Rating
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Dec 21, 2020
9
CoomerEnergy
Incredibly fun and interactive game. I felt like there were so many options to go with. It was challenging but immersive and it felt like mistakes had real consequences in both the long and short term, which had me going. The general storyline is not bad, kinda cute even, but the real winner for me was the themes. I loved being able to feel like I was a part of some Early Bronze Age nomad group with all of the weird mysticism that comes with it. I loved feeling like a Horse Lord of the steppes and traversing the brutal tribal politics of the time. It felt rewarding when I was successful and justifiably punishing when I was not. My only wish is that I could have progressed to a Wheel tribe and become Charioteers (who ultimately won out in our own IRL history during this time, before promptly abandoning the chariot when it fell into obsolescence during the end of the Bronze Age and Early Iron Age). I am unaware of the world it takes place in or the King of Dragon Pass, so my experience is only limited to this title. I can not recommend it enough.
Oct 20, 2019
9
Cerberus_tm
Six Ages is a great game. It is basically a streamlined version of King of Dragon Pass with various new systems and all new stories and events. You have to manage your clan, make sure people are fed and happy, please the gods, explore lands close and distant, negotiate with other clans, practice magic, fight, etc. etc. I have heard people compare it to the Banner Saga, which I have not played yet, but I think the gameplay is fairly different. In Six Ages, you do all of the actions above by picking options in the various screens and events, not by e.g. positioning armies or walking around places. There are many, many events, which are beautifully painted scenes with text, where you have to make interesting choices that will effect the management of your clan and the world. There is really no other game quite like it; the genre is unique.
Oct 30, 2019
86
COGconnected
By committing to the wonderful setting, Six Ages has more to say than a dozen fantasy RPGs.
Mar 10, 2020
80
Strategy Gamer
Some strategy gamers will find this kind of forced immersion awful, others will lap it up. Fans of the original will already be familiar with it. They'll discover a smoother interface and a new setting in a new culture. Forgoing the traditional control and power fantasies of strategic empire-building is a hard habit to give up. But for those that can make the sacrifice, Six Ages holds a wealth of wonders few other games can match.
See All 4 Critic Reviews
Oct 18, 2019
9
decourcy
This game is using a refined form of the same basic systems as King of Dragon Pass, but in a new time and place and with a new story. While the story is a bit shorter than KoDP, it is better in my opinion. You will start out thinking, hmm, where is this going and then, bam, things happen. To avoid spoilers. I have no technical issues and this release is more professional than the re-release of KoDP onto Steam. For those who have not played KoDP you are essentially the guiding hand behind a clan of horse hereders, you make their decisions, war, grazing, magic, your gods, threats from all sides. There is a great deal of story but there are battle events you play through and management of your lands and herds. The artwork is, as usual for A sharp, fantastic.
Dec 16, 2019
7
Ayreos
More of King of Dragon Pass(would have been more successful calling it a prequel, since it's basically the same exact game), but: Less interesting mechanics (no defeating clans and taking their lands, no management of traders.) More completely unnecessary mechanics that ruin the game straight out (spirits take exploration time and regular game time for mostly outrageously useless rewards and the families mechanic doesn't allow to make the circle you want or play with the bonuses that fit your playstyle.) Far less imaginative stories and events unless focusing heavily on exploration (Oh look, an **** leader wants to get killed for the 5th time, nothing as interesting as the ducks.) Combat requires some reading about since the game's tutorials barely cover it, causing many i've talked to to experience random outcomes and frustration. Less inspired writing in general (For instance: Weaponthanes -> Swords, Tula -> Village/Clan. Way to trash the low-hanging fruits of charm and style!) Game can be lost pretty easily by not pursuing a seemingly normal event in a specific direction, clearly by design. In conclusion: we need more imaginative games like this that have a solid and well-thought setting, but sadly it doesn't live up to the game it so obviously copies a decade later... even at best it's just more of the same. Very disappointed. If they release sequels (which are planned) without some real innovations or narrative oomph they will see their sales fall. Very disappointed the original wasn't brought to new heights.
See All 4 User Reviews
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SummaryLife between myths. Lead your clan into legend or obscurity. Six Ages: Ride Like the Wind is a storybook strategy game, immersing you in a land of old gods and magic.
  • iOS (iPhone/iPad)
  • PC
Oct 17, 2019
  • A Sharp
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