
PC Critic Reviews
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63
Metascore
Mixed or Average
positive
4(15%)
mixed
22(81%)
negative
1(4%)
Showing 27 Critic Reviews
87
A fun game that is accessible and seemingly geared for all members of the family. The game has a really gentle and relaxed feel to it, even when your city starts to hustle and bustle with businesses going up right and left, and the city coffers are working hard to keep up with the growth.
81
The newest Sim City differs quite a lot from its predecessors. It concentrates more on the social atmosphere than being a realistic city simulator. Social energies is a fresh idea which works nicely although they’ve simplified the administrative side of the game maybe a little too much. SC: Societies is a nice way to waste time, but you’ll get bored with it at some point because the game starts to repeat itself. [Nov 2007]
80
SimCity Societies is ultimately a step down from its predecessors, but it doesn’t fall so far to be considered a blunder. You may not sink as much time into this installment, but the reinvention of the gameplay mechanics results in an inventive array of new problems to solve.
80
What it’s done is added a real human element to the SimCity genre. Where before people were really just another resource to control, they now bring some personality to the places they inhabit. This makes for a much more unpredictable and interesting game, in my opinion.
71
I just can’t help but feel that this sandbox has plenty of toys in it, but they just aren’t as much fun to play with as they could be.
70
Despite its few slipups, the core of Societies is strong enough -- and the gameplay addictive enough -- that even the stodgiest traditionalist will find something to shout about.
70
Marketed more towards newbies than the hardcore SimCity veteran, Tilted Mill has found an amiable balance between dumbing down some of the more difficult aspects of the classic game and creating an interesting new system of city management. [Jan 2008, p.59]
69
It hangs together as a pretty building tool, but it's ultimately vacuous. [Jan 2007, p.68]
65
If you're looking for the sense of depth and complexity that made the previous SimCity titles so memorable, you might find yourself feeling disappointed.
65
Out of the box, the game falls disappointingly short of its promise--there's plenty of content here, but not nearly enough challenging ways for gamers to use it. [Feb 2008, p.80]