The combat flows quickly, the story grabs you and doesn’t let go, and the social systems remain engaging and fun. While the gacha systems will be enough to turn people off, so far, I’m having a blast with Persona5: The Phantom X and will keep coming back for more.
Persona 5: The Phantom X does a great job of giving you main story content of a quality that is as good, if not better than Persona 5, and uses that good will to tempt you over to the more gacha-ified aspects of the experience. To do this, it makes a few compromises to the Persona formula that I don’t like, mostly in how it deemphasizes the life-sim elements, but I still think it is a very enjoyable experience that will keep you well-fed if you’re gagging for more Persona content and are impatiently waiting for Atlus to get on with making Persona 6 already.
The Best Gacha game I have ever played, amazing story, beautiful 3D animated cutscenes and loads of great 2D animated cutscenes. The game's combat is similar to Persona 5, but different enought to make it feel like it's own thing and doesn't do a bad job of executing it. The game is very generous with its currencies and it's graphics are amazing. It also introduces a lot if new characters and they are all so good. The soundtrack is phenomenal too with Lyn making some of the songs and persona 5 songs are also in the game like, Life Will Change and Last Surprise.
If you're looking for something new, you're certainly not going to find it in The Phantom X. But if you're cool with gacha games and are down to see a different set of Phantom Thieves, this game'll carry you through at least a few months of fun. Budget-friendliness depends on you, of course.
Persona 5: The Phantom X delivers a visually slick and narratively familiar mobile RPG experience that expands the Persona universe with charm and competent combat, though technical issues and uneven monetization may dampen long-term enjoyment.
As mentioned before, your acceptance of Persona 5: The Phantom X will depend on how you feel about gacha games. If you dislike the concept, then there's nothing that will change your mind, especially since the pop-ups are pretty frequent for microtransactions. For those who are already used to the gacha game style, what you'll find is a fleshed-out JRPG that is still considered novel at a time when games like Genshin Impact and Zenless Zone Zero are still a rarity. It isn't as fleshed-out in some areas as the main game, but there's enough to satisfy the die-hard fans who are still craving Persona 5 content, even after finishing the other spin-offs.
Persona 5: The Phantom X is a difficult game to recommend. As a gacha game, it’s elevated by lifting so much from Persona 5. But the inverse is true, as the gacha elements have weakened a lot of what made the original game great. If you loved the style of Persona 5 and want something free and casual that lets you kick around in its world some more, there’s fun to be found in Persona 5: The Phantom X. But those who min-max the Fusion system or hate gachas are unlikely to be convinced.
Persona 5: The Phantom X is a unique entry in the series, as it takes the solid design and gameplay of modern persona and retools into a mobile/gacha form factor. It's the first major attempt by SEGA at this while also bringing it to the west. So far I feel pretty positive about it. The gameplay is as fun and addictive as always, the music is stella, animations are very well done and monetization, while present, hasn't become intrusive within the day-to-day gameplay. If you stayed on the normal path of focusing on the campaign, while bloated out with several different types of modes and challanges to complete, it's overall well balanced. You can pay, but so far as of right now, it feels mostly optional, which is the best outcome you can realistically as for. I have no doubts that this game, if it keeps up it's player base and naturally grows overtime, could become a glowing piece in SEGA's push for more live-service type titles. We have a year long glimpse at what Black Wing Studios have made and it looks promising. Regardless if you jump in now or wait for more content to be added, I think you'll find something genuinely attractive here, despite it being free-to-play.
Terrible animations thanks to the devs releasing this on phones, also, the game introduced some pretty low IQ mechanics to make some fights artificially difficult, almost as if they were predadory.
I am a big fan of the Persona series, because it has a lot of great qualities: smooth gameplay, beautiful graphics and a banger soundtrack. When this game came out, I hoped that the game would still have these qualities despite being a gacha. I was wrong. It **** and I feel miserable wasting 10 hours on it. Do not play this game, please.
The gameplay itself feels like the original Persona 5 game, though it's missing a lot of features, like being able to target enemies with Baton Pass. I personally liked the new Highlight mechanic, but I wish they'd added the negotiation feature from Persona 5. Design-wise, I felt like the new characters were a hit-or-miss, with most of them having over-the-top, gaudy designs. It honestly feels like ATLUS just decided to rip off Genshin's designs and slap them into a Persona game. It's a shame since the animations and All-Out-Attacks are well-done. It's just the character designs itself that doesn't fit in the Persona aesthetic. And on top of all that, there are the scummy practices SEGA has been pulling with the game. As things stand, the Global, SEA, and JP servers seem like worse versions of the CN, KW, and TW servers, and there's not much reason to play, considering how many rewards SEGA has taken out. The accelerated patches would have been fine if they'd actually compensated us fairly, but, unsurprisingly, they didn't. It's even worse when you take in Minami's situation into consideration, where in all other servers, she was put into the standard banner after her limited banner, whereas in Global, JP, and SEA, she will only be added 6 months later. TLDR; Persona + missing mechanics + bad character design = sad. SEGA ****, so don't pay to support bad practices.
Summary"Persona: Night Phantom" is a derivative work of the "Persona 5" IP series. ATLUS is deeply involved in the development and supervision to create a unique gaming experience and plot. Players will be able to explore the real world in the game. Go to the familiar Shibuya area of Tokyo and dive into the memory space of another world for a...