Minecraft Dungeons is a bright and colourful dungeon crawler, with interesting enemies and fast, frantic combat. It doesn't bring anything new to the genre, and takes away quite a lot of its complexities, leaving us with a simple, accessible, unremarkable yet still fun game.
I’d expect more creativity from Minecraft and a longer campaign from a Diablo clone. Still, the result is an interesting hybrid especially for those not willing to brave the dark depths of Diablo or Path of Exile.
Minecraft Dungeons is a capable all-ages dungeon crawl that, while doesn’t use its license to anything like its full potential (see Dragon Quest Builders 2 for how to do it right), is still good fun once it gets moving. The variety of enemies keeps you on your toes, and the various skills and weapons make for plenty of experimentation in figuring out the best way to take them on. Each level has at least a couple of secrets to chase after, ranging from obvious to head-scratchingly obscure, and finding everything while collecting all the gear will keep players busy for hours whether fighting single- or multiplayer. Just be aware that if you’ve got any experience with the genre, the difficulty selections on the levels are there for a reason. The younger crowd deserves a good intro to the world of dungeon crawling and Minecraft Dungeons provides that nicely.
Minecraft Dungeons is a perfect game for young players who haven't had a chance to play the Diablo series yet. Otherwise it is just an untraditional take on the hack n' slash RPGs with something to keep you interested for a while. [Issue#304]
Honestly i dont know why minecraft dungeons is hated, the game is sometimes boring but i really love the game, mojang shouldnt have abandoned it, very recomendable
Very boilerplate, ARPG or "baby's first" ARPG. Doesn't really take any risks or go for anything outside of the box but kind of fun for what it is despite all of that.
Повна фігня, якесь жанрове непорозуміння. В оглядах називають діабло клон, а це якась туфта однокнопочна по суті без прокакчки та грінду. Не подужав більше 3 рівнів.
Minecraft Dungeons is one of Minecraft's spinoffs that people seem to enjoy, and it’s pretty easy to see why since it’s essentially Diablo but for babies and much worse! Forgive me for drawing the extremely obvious comparisons, but I can’t NOT address the elephant in the room. Still, the game has its own merits. All the backgrounds are so pretty. The lighting and set design is great! The game also has a bunch of unique enemies, weapons, and such, and I am a bit mixed on this aspect of the game. I absolutely love these new mobs and bosses and such. A lot of them are based on existing mobs, and just look at this! Why can’t we find this in Minecraft? Unlike Minecraft, which is known for its open-ended creativity and building, Minecraft Dungeons focuses on combat, exploration, and loot collection in procedurally generated dungeons. Those three things are, in my opinion, Minecraft’s weakest elements. There is zero reason for the game to be sold under the Minecraft brand! To be fair to Minecraft Dungeons, though, the combat in this game feels really satisfying thanks to the fantastic animation work, but the actual enemies you fight are just awful! It becomes apparent the more you go through this game, but the enemies are pretty repetitive, and Minecraft Dungeons’ idea of difficulty is just throwing more enemies at you. Sure, the difficulty modes of Minecraft are also determined in this way, but at least Minecraft was open enough to allow you, the player, to make these encounters interesting! New mob designs can be damned if you’re gonna be hacking and slashing at them in the exact same way for 20 minutes at a time! The game doesn’t strike a good difficulty balance. You’re either going to make light work of everything in the game or get absolutely swarmed. Despite how drawn out and padded this makes these levels feel, the base game isn’t very long, running at only about 6-ish hours. Without the DLC or multiplayer, there is hardly any replay value here, which isn’t great for 20 dollars, considering Minecraft’s similar price and infinite replayability. The thing is, the DLC doubles the price of this game and contains more of the same stuff as before, some extra game modes you’re not in any way incentivized to play, and the true ending of the game. While there is a decent amount of content in the DLC and such, it feels a little bit deceptive, like they purposefully made the base game lacking so the extra bits feel more impactful. Given that the game was not updated frequently enough with new features and has not been updated in a while, it feels like another game that was released before it was finished. Its new ideas are alright, but they aren’t fleshed out, and the gameplay loop is just not fun. Much like all the previous Minecraft spinoffs, this game serves as a kid-friendly introduction into a genre, but it just ends up being so bland and annoying that you might as well just grow up and play Diablo or Torchlight instead. Even without the direct comparisons to either of those games, I think this game still fails even on its own merits.
SummaryWhat exactly is Minecraft: Dungeons? It's an all-new action-adventure game inspired by classic dungeon crawlers, where you'll constantly discover new weapons and items that will help you defeat a ruthless swarm of new-and-nasty mobs. You'll fight or flee through canyons, swamps and of course mines. You can brave the dungeons alone, or te...