
SummaryAncient myths awaken in a modern-day Babel. A tactical deck-building tower dungeon RPG from the legendary Demon Artist, Kazuma Kaneko. An all-new title from Demon Artist Kazuma Kaneko, the visionary mind behind a legacy of groundbreaking games. Tokyo, 20XX. The colossal bay area megastructure, “THE HASHIRA,” has been severed from the outside ... Read More
Rated Tfor Teen
Developer:COLOPL, Inc.
KAZUMA KANEKO'S TSUKUYOMI
Released On:
Apr 23, 2026
Metascore
Mixed or Average
57
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Available after 4 ratings
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Metascore
Mixed or Average
57
40% Positive
2 Reviews
2 Reviews
40% Mixed
2 Reviews
2 Reviews
20% Negative
1 Review
1 Review
Apr 23, 2026
80
For JRPG fans who are looking to dip their toes into the vast deckbuilding roguelike genre, Kazuma Kaneko's Tsukuyomi is a fantastic first step. It has plenty of familiar elements and gameplay loops, in part because of its common roots in the DRPG genre, and because of many deliberate design choices. It is not a two-way street, though, and fans of pure deckbuilders might be annoyed that they can handpick their deck each run. It does, however, make Tsukuyomi stand out in an oversaturated genre, and this more than makes up for its repetitive nature. It is a refreshing mix of old and new: a monster-collecting JRPG and a deckbuilder. This blend creates a highly unique experience; one that's easy to recommend.
May 12, 2026
75
While on the gameplay side the dungeon-crawling meets deckbuilding works nicely, the game’s creative direction (or lack thereof) makes it tougher to whole-heartedly appreciate.
Apr 23, 2026
70
Tsukuyomi is an odd duck of a game. As an off-brand Shin Megami Tensei card battler, it's pretty fun, despite some obvious balance flaws and a low budget. The story isn't anything great, but it was enough to bolster the gameplay, and I had a good time playing through the main story. For a game that prides itself as being the work of Kazuma Kaneko, the AI-bloated art style deeply detracts from the experience. It's a fun enough experience, but it has enough warts that it can be tough to recommend.
May 15, 2026
60
The boss designs are stunning, but the creator's name in the title led us to believe this would be the case. Three attack paths for enemies and the requirement to leave a block card are an interesting twist on the genre, but in the long run, it becomes tedious. When it comes to cards, quantity is more important than quality.
May 1, 2026
0
So we’ve got a game that has zero respect for aesthetic traditions, gameplay that is no more than a shallow grind, and a game about Japanese demons that somehow fails to be interesting to a guy that has a library shelf filled with books about yokai, yurei, oni and the rest. What an intolerable disgrace this is to video games as an art form.
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100% Negative
1 Rating
1 Rating
Jul 28, 2026
1
C’est une espèce de jeu de cartes au tour par tour façon rogue-lite (crève et recommence etc) dans un environnement d’exploration de donjons très inspiré des plus mauvais Persona en la matière (explore et grind la tour comme un crevard etc). C’est bien sûr un petit jeu à petit budget très limité et assez buggué et/ou assez mal fait ainsi qu’évidemment assez vite répétitif. Notons néanmoins une patte graphique bien sympathique et une musique plutôt électro-techno tout à fait sympathique elle aussi… Cependant, la nature même du rogue-lite à la noix s’avère ici décidément très répétitive et soûlante, surtout le système de sauvegarde très contraignant (uniquement après avoir nettoyé chaque étage…). Ainsi, par exemple, après avoir sauvé juste après un étage, si d’aventure, vous vouliez simplement quitter le jeu, eh bien, vous ne pouvez pas (ou alors juste alt-f4 hein ou sur la Switch, fermer le jeu sans ménagement…) et si vous avez choisi d’abandonner la partie (seul moyen de quitter le jeu normalement), le jeu vous fait recommencer du tout début comme un sale con.J’ai vu ça, j’ai donc désinstallé direct ce merdier… non mais franchement, de qui se moque-t-on, sans déconner ? tiens, va donc grinder et farmer et tourner en boucle dans la poubelle, petite daube d’étron indé !





























