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John Wick Hex

PC User Reviews

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4.8
User score
Generally Unfavorable
positive
18(28%)
mixed
15(23%)
negative
31(48%)
Showing 17 User Reviews
Aug 2, 2024
7
Maxthor
John Wick Hex isn't the shooter game one might expect, but once you embrace its turn-based, movement-focused gameplay style, you'll find it captures the essence of the movies better than anticipated.
Dec 9, 2023
7
Chemiker
John Wick Hex - это стратегическая игра на временной шкале с элементами управления ресурсами, в которой игрок управляет титульным персонажем на уровне по шестнадцатеричной сетке, используя различные ходы и действия, чтобы победить врагов и избежать попадания в своих противников. Для игрока действия Джона Уика и видимых врагов отображаются на временной шкале, аналогичной той, что используется в программах для редактирования видео, причем действия занимают разное количество времени.Скажу сразу если бы не название John Wick, а бы не то что бы не играл, я бы ее скорее всего не нашел, да и зачем она мне без Джона). И даже так я к ней не как не мог подступица ну как то не нравилась мне идея так. стратегии про Уика, ему бы подошел больше стиль как в Hotline Miami, или шутерок от первого или третьего лица. Но все таки дождавшись скидки, а за спиной уже маячит 5 часть, все же решился! Не пожалел, даже так в принципе было интересно.С чего нас встречают, это слайды из асетов на юнити, ладно даже озвучка есть, но 4 фпс Карл! так еще перевод на русский в принципе не плох даже с Ё, но смотря на субтитры не как не мог понять почему Харона зовут Шерон, чего? - атмосфера на пару процентов. Далее идет обучение, где нас знакомят с управлением, сперва казалось непросто, а потом что использовалось часто, что то редко, а что то практически никогда. Есть как противники ближнего боя так и дальнего, ближнего достаточно просто бить за углом, даже если их несколько они любезно ждут очереди, ибо не мало бы жоп пригорело если бы они все били одновременно! А противников дальнего боя, пробовать либо тоже байтить зайти за угол и избить, либо мастерски использовать окружения чтоб выстрелить и скрыться из поле видимости, а потом еще еще и так я мог несколько противников поубивать, что самое забавное даже если у вас кончатся патроны можно как кинуть пистолет в противника убив его тем самым, либо перекатываться (но использует собранность, которую надо восстанавливать, а тратиться она еще на ближний бой) либо добраться до ближайшего пистолета, в надежде что противники скосят (и такое было)Не стоит забывать что Джон стреляет по две пули, и по 4 если это автомат, в игре еще есть 2 вида дробовика, это имба ибо расстояние не помеха. В тайниках можно прятать оружие и бинты на уровне, я этим пользовался, но мне это от силы раза 2 пригодилось. Так же есть возможность брать пассивки вместо этого, я брал здоровье и точность на дальних дист. и что то еще.В какой то момент на предпоследней главе, я подумал что добраться до боса с 4 хп была плохая идея, но даже так я смог почти его убить, сглупил, не бывает патовых ситуаций, но мне показалось легче переиграть главу, с большим количеством хп, и без труда расправился с босом, так еще такой забавный момент то есть боссов сначала надо бить в рукопашку чтоб броня слетела, а потом только расстреливать, из-за этого битва с босом превращается в нейтрализация-нейтрализация потом огонь нейтрализация огонь и он умер.Про сюжет ну могу сказать так, пытался что то понять, думаю что то то понял, услышал пару забавных фраз, на один раз.Концовка просто смех, самый лёгкий бос, так еще и никаких новых механик, такого дядьку уделывает Уик, каво!
Feb 5, 2022
5
A_luis_C
So much wasted potential... lets break it down: Gameplay: You play as John Wick, the bad*** assassin. You have to move in tiles and slowly and strategicly kill all the enemies. The problem start with the probabilities... you have a probability to hit the enemy and the enemy have a probability to hit you... when you need to work with this, it makes the game realy unpredictable and sometimes really hard to advance (p.e. an enemy with a 40% probability killing you when you have 90% of hitting him). Then, the enemies spawn randomly which makes it again unpredictable and they can realy outnumber you plenty of times. It's not strategy, it is luck. And it's a shame that you can't shoot two enemies and that, when you use an Uzi our a Machine gun, you need to shoot a lot of bullets even with the enemy dead, lowering you accuracy rate (precious for the Baba Yaga title). Moreover it can be buggy, enemies can shoot out of time, can shoot between walls. When fighting hand-to-hand, John only have like 3 moves and 2 takedowns which make the fights kinda all the same and boring. Overall it is a fun game but try not to break your controller.
Oct 20, 2021
1
cholera102
A játék folyamatosan csal és az ellenfelek folyamatosan jönnek a semmiből.
Sep 28, 2021
6
muzmuz
Interesting and unique concept with its semi real time turn-based action sequences, I know that doesn't make sense but it is how the core game feels. I like it and think this can be improved upon, but unfortunately it all ends at that. John Wick Hex is sadly too shallow and repetitive for a strategy game with too few gameplay mechanics. On top of that, the awkward animations and audio desync make the experience worse.
Jun 18, 2021
6
JohnoDeruno
Attention: this is just my opinion! John Wick Hex - '' A tactical strategy game with John Wick: O '' The design of the game is really fun, all as a strategy game really well done, but the story itself is so simple, I liked that the voice acting of the two characters was similar to the two actors who starred in the John Wick film. What’s most annoying about the game is that it has a bad level design, and it’s annoying that you have to defeat a lot of enemies when you have little life, ammunition and a lot of things are complicated in the game and there are some bugs that hinder you from playing the game. So in my opinion the design of the game is really great, but the game is too difficult and complicated and has bugs. Directly, I think it would have made a better game, but there wasn't that much budget. I would dedicate myself to this game 6/10.
Dec 10, 2020
0
coy
when this game was released last night, there were high hopes for it. really, the gameplay feels like the best fps you could ever play. this game has a very good skill tree element, and if you choose wisely, you can obtain the stone of balthazar, and become a king of the monkeys. when you become king arthur of the troglodytes, it truly is empowering. if there was one game i could play for the rest of 2020, it would be either this one, or the world famous game john wick: hex. i cannot believe that the character from fortnite had his own triple a game released about him. the gaming industry truly is amazing. i give this game a 6/10.
Sep 25, 2020
9
pedroleao
One of the best tactical strategy games I have ever played. Despite of all bugs that the game have, I would like to give 8,5.
Aug 30, 2020
1
ViperITB
I cannot believe that Lionsgate allowed to massacre the franchise with this thing. Placeholder assets would look good on some pre-beta prototype, animations have absolutely nothing to do with brilliant stunts known from the movie. The gameplay is pretty good on paper, too bad no one decided to turn it into a proper game. We have XXI century, certain standards have been set by games like AC, TLOU, Witcher and so on, yet Wick's fans are slapped in the face with something which would **** even in the late 90's. The biggest disappointment this year. I hope the IP owner gives license to some real game developers and we will be able to play John Wick game some day.
Oct 22, 2019
7
cogdotnet
John Wick Hex provides a unique take on the tactical top down game, and by adopting different systems, is able to capture the fast pace renowned in the films. The fun gameplay combined with the art style make John Wick Hex a fun, but albeit short, and occasionally awkward experience.
Oct 17, 2019
7
I3ordo
Dont let the simple art style or the psp-era animations fool you, this foundations of this game are solid and the simulatenous turn based action system has a chance to inspire more developers to take on this style of tactical action genre. "Ronin" is a great 2d game and with the next sequel of this game can be become the 3d successor with great replay value.
Oct 10, 2019
0
Luka1998010
One question : What the **** ???? This has to be the worst movie character based game EVER ! What the hell is wrong with the people who gave the rights to the devs that made the game ??? John Wick needs to be a proper third person shooter, not some click to kill game !
Oct 9, 2019
0
MartyNosmont
This game is really really boring. The animation looks like you are a marionette puppet. It really it just laughable.
Oct 9, 2019
5
herrkot
You can start new level with zero ammunition, 1 hp and tons of enemies. I dont think that its funny
Oct 9, 2019
9
JohnWax
It's awesome game! Yeah, it looks like xcom, but it's better than xcom. Good job Lionsgate games and Good Shepnerd entertainment!
Oct 9, 2019
9
TheRealKarimman
I pre-purchased John Wick Hex 5 months ago. At the beginning of John Wick Hex, it was a lot of fun. Everything was explained well. But at a certain point in the game, the game became less easy, which is nothing bad. But it became so hard that I had to repeat some levels too often which became annoying at some point. I like the strategy aspects very well. The story is just less good. In the end, it's a very good game I have little exposure to.
Oct 8, 2019
3
mondomarsupial
John Wick Hex has the bones **** turn-based strategy buried somewhere in there, but it just feels half baked in a whole host of ways. The UI is misleading and can be downright frustrating to use at times, with weird oversights like using ammunition having the exact same visual effect as losing health. Frequently, your ability to click on things will be blocked for seemingly no reason, leading to a lot of camera finagling and irritating, avoidable misclicks. The camera as a whole is just bad, with your only option of rotation being left and right. Zooming in and out slightly alters the vertical perspective of the camera, with zooming in all the way offering a marginally more flat view and zooming out completely being almost completely top-down. This camera system causes a lot of unnecessary frustration because it makes trying to figure out what counts as cover, what constitutes line of sight and what can be ducked behind an inexact science at best and an exercise in futility at worst. Adding to that annoyance is the fact that enemies will pretty frequently shoot you through cover that you just manage to make it behind, leaving a bullet trail straight through the cover you made it to, because accuracy isn't static or primarily determined by line of sight. Your ability to hit shots, and the ability of your enemies, is random, skewed slightly by things like distance and stance. This is a bad move for a turn-based strategy for obvious reasons, but far worse is random enemy placement and type. You're guaranteed the same number of enemies in any given level, and a set number of those are bigger variants of the standard enemies, but the placement and type of all the standard enemies is randomized, meaning that you can come into a level at a major disadvantage because you're being rushed by a half dozen melee enemies, with one ranged enemy at the back that can fire straight through his allies to hit you, because friendly fire isn't a mechanic. I'd imagine this is intended to allow a more reactive style of gameplay, but this puts a lot of potential for planning and, well, strategy out the window. On top of this is the poorly implemented timeline mechanic, where the idea is that you can see the next moves of your enemies and plan ahead accordingly, but all it shows you is the action they're currently in the middle of when it's time to make your next move. Enemies act somewhat predictably but sometimes they wait and reposition at odd times and sometimes enemies you haven't seen yet will come out of the woodwork during a longer action to interrupt you, and it all just contributes to an overarching feeling of not having enough information to plan any cogent course of action. TL;DR John Wick Hex could be decent, but it's bogged down by too many design oversights and issues of clarity in its mechanics to work. It's in a bad enough state right now that I don't think it'll get anywhere good unless it's worked on consistently for a few months. Until then, give this one a miss.
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