
85
A dark-fantasy narrative adventure which holds a perfect equilibrium between story and puzzles. With an astonishing art direction, it's only con is the lack of variation in its puzzles.
50
Yes, Illusion : A Tale of the Mind looks great and it has some good ideas. But that’s almost all it has to offer. Its puzzles are way too easy, and just moving can be frustrating.
50
The final product fails to do justice to the many good ideas on which Illusion: A Tale of the Mind rests. And there is nothing worse than to feel curiosity about the plot of a game that, alas, bores us. The five hours we took to complete the adventure seemed much longer to us.
5
From setting the bar high with their previous game, Frima Studios made it tough on themselves. The game was difficult to keep a steady rhythm. It took **** for the full platformer feel to begin while the first half was pretty much puzzles. The story was mediocre. Once you had done a few puzzles the game felt quite repetitive. Leading up to the final boss and including the boss was poor as well. It did have one good point. The art style is gorgeous.
Illusion: A Tale of the Mind
Released On:
Jun 1, 2018
Metascore
Mixed or Average
63
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Available after 4 ratings
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Metascore
Mixed or Average
40% Positive
2 Reviews
2 Reviews
40% Mixed
2 Reviews
2 Reviews
20% Negative
1 Review
1 Review
Jun 26, 2018
85
A dark-fantasy narrative adventure which holds a perfect equilibrium between story and puzzles. With an astonishing art direction, it's only con is the lack of variation in its puzzles.
Jun 10, 2018
75
Illusion: A Tale of the Mind has a touching story to tell, but it's held back by repetitive puzzles.
Jun 22, 2018
50
Yes, Illusion : A Tale of the Mind looks great and it has some good ideas. But that’s almost all it has to offer. Its puzzles are way too easy, and just moving can be frustrating.
Jun 19, 2018
50
The final product fails to do justice to the many good ideas on which Illusion: A Tale of the Mind rests. And there is nothing worse than to feel curiosity about the plot of a game that, alas, bores us. The five hours we took to complete the adventure seemed much longer to us.
Jun 18, 2018
30
Late in the game, one of the characters has a line where he says “I am a miserable, unfortunate man.” We can’t think of a more perfect way to describe playing this title. From a team capable of making a game as exceptional as Fated: The Silent Oath, the quality of work, or lack thereof, on display here stings.
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