Hellblade: Senua's Sacrifice is beautiful and terrifying at the same time. Its combat mechanics and puzzles are strong, but its true strengths lies with its ability to tell a story and craft a world that differentiates itself from other titles out there. Together, we're offered an adventure that is equally horrifying and brilliant - a true masterpiece of a game.
Rather than exploit psychological trauma so as to advance shallow narratives, the game is committed to putting an often-misinterpreted and dismissed subject front and center.
Hellblade: Senua’s Sacrifice is a complete experience for a bargain price. Struggling through life as a psychosis sufferer is an alarming experience, and Hellblade provides an illuminating glimpse into the lives of those afflicted by such terror.
Hellblade: Senua's Sacrifice is every bit as vicious, epic and dramatic as its predecessors in the Ninja Theory library, but interweaving a delicate storyline through simple, yet ruthless mechanics makes it one of the most visceral portrayals of psychological turmoil in recent video gaming.
It’s frustrating how close to a masterpiece Hellblade: Senua's Sacrifice is. It has the looks, the atmosphere, the swordplay and the heart. If only it had more focus on the storytelling and gameplay. First, it’s the burdensome narrative that almost drowns all the sensibility stored in Senua’s tale. It takes far too long to actually care for her. When the narrative finally starts to ease off towards the end of the game, it’s the repetitive gameplay that gets in the way. The game drags on for its own good, making it too often boring and laborious. All the same, Senua’s trembling journey is a one that needs to be seen to the close to get its true meaning. I realize I might have sounded quite harsh in my critique but my heart told me to rate the game better. After all, Senua's cry for help made me shed tears.
Hellblade: Senua’s Sacrifice is not going to appeal to all tastes, and nor does it try to. As a character action game, it has decent if underdeveloped combat and a mixture of some excellent and some overplayed puzzles. But it’s the way that the title utilises the unique attributes of the medium to raise awareness of mental health that elevate this release beyond the sum of its parts.
Ultimately what was intended as a thoughtful depiction of a terrible mental illness has ended up casting it as something of an asset: a helpful superpower that can give you the strength to soldier on through the darkness, so long as you can put up with the odd breakdown here and there. That, we suspect, was not what Ninja Theory intended. It's certainly not what we had hoped for. [Issue#310, p.112]
This game got me back to writing my thoughts and working on them practice. I used to do that long ago. The protagonist seems to suffer from depression because the thoughts she has are pretty negative and self-accusatory. The game has beautifully brought out the inner story of this character Senua. The whole story slowly slowly comes together, I couldn't figure it out so I used help online to understand. Sometimes she calls on to Jonas (I think that's what the name is) and his voice guides her. That felt really good in this game. The battles are good. She blocks well. However, the fights are stressful and annoying (which is why I've reduced the stars). The amount of monsters keeps on increasing until I started hating this game. It became a real chore to keep up with 10 monsters and then 20 I hated it. The game gets worse and worse with difficulty level (and I played at Easy combat). Because those people will attack simultaneously (2 at a time though). Their attack indications aren't that easy to grasp (at least for me). They might lift up their sword and instead of plummeting down they will do 2 rounds of sweep which cannot be blocked (gets annoying really fast when you're surrounded). And she cannot move well. She somewhat limps and moves during combat taking baby steps. While the monsters can take big strides backwards and completely avoid your swings when you activate slow mo (another annoyance). The combat is still fun in spite of these flaws. The world is beautiful for the most part. I wish the dialogues were more focused and less vague though because it becomes very hard to make sense out of the story unless you read about it online. Once I got to know the real story I found the protagonist to be quite lovable. I wish I was there to help out because she's doing it all alone and she's surrounded by really too much of crap.
A friend of mine defined Hellblade as more of an experience than a game, and he’s right. As a game itself, it’s not bad: good graphics (for its time), some interesting puzzles, and the same goes for the combat but even with its short length, it can become repetitive.
What takes it to the next level is everything else: the story and the way it’s told, even though — at least for me — you never fully understand it, it draws you in more and more until you’re hooked by the end.
I wouldn’t say it’s a great game, but it’s definitely an interesting and original one.
This game is the reason I will never trust critics again. I saw soooooo much praise for this game that I assumed it's good. But no. This game is not good at all. In fact, it's a horrible game. There's nothing to do in this game. And I mean NOTHING. You just walk ahead, sometimes you do a random puzzle, and then fight one of the 2 existing enemies. using the same 2 moves. The only good thing about this game, which prevented me from giving it a 0, are the visuals and the sad story. I don't care about the "message" for menthal health. I don't care about the "message" of a strong woman. The critics were afraid to criticize its gameplay for these exact reasons and praised it. It **** me.
Jogo chato ,vazio com batalhas pobres e repetitiva, praticamente uma dlc do primeiro jogo lançado há alguns anos , visual maravilhoso e um ponto positivo, mais é um jogo massante e curto demais , muito parecido com o primeiro com um visual melhorado...
SummaryUnsheathe the bloodstained blade of gritty warrior Senua as she fights her way through a nightmarish landscape in a ferociously personal journey. Can you survive a fearsome realm of vicious swordplay and terrifying creatures?